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			57 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  export.cpp                                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "export.h"
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| 
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| #include "editor/export/editor_export.h"
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| #include "export_plugin.h"
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| 
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| void register_windows_exporter() {
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| 	EDITOR_DEF("export/windows/rcedit", "");
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| 	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/rcedit", PROPERTY_HINT_GLOBAL_FILE, "*.exe"));
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| #ifdef WINDOWS_ENABLED
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| 	EDITOR_DEF("export/windows/signtool", "");
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| 	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/signtool", PROPERTY_HINT_GLOBAL_FILE, "*.exe"));
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| #else
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| 	EDITOR_DEF("export/windows/osslsigncode", "");
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| 	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/osslsigncode", PROPERTY_HINT_GLOBAL_FILE));
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| 	// On non-Windows we need WINE to run rcedit
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| 	EDITOR_DEF("export/windows/wine", "");
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| 	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/wine", PROPERTY_HINT_GLOBAL_FILE));
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| #endif
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| 
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| 	Ref<EditorExportPlatformWindows> platform;
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| 	platform.instantiate();
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| 	platform->set_logo(ImageTexture::create_from_image(memnew(Image(_windows_logo))));
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| 	platform->set_name("Windows Desktop");
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| 	platform->set_os_name("Windows");
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| 
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| 	EditorExport::get_singleton()->add_export_platform(platform);
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| }
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