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The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. |
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| .. | ||
| gi.glsl | ||
| SCsub | ||
| sdfgi_debug.glsl | ||
| sdfgi_debug_probes.glsl | ||
| sdfgi_direct_light.glsl | ||
| sdfgi_integrate.glsl | ||
| sdfgi_preprocess.glsl | ||
| sky.glsl | ||
| volumetric_fog.glsl | ||
| volumetric_fog_process.glsl | ||
| voxel_gi.glsl | ||
| voxel_gi_debug.glsl | ||
| voxel_gi_sdf.glsl | ||