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-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. |
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| .. | ||
| bar | ||
| export | ||
| audio_driver_bb10.cpp | ||
| audio_driver_bb10.h | ||
| bbutil.c | ||
| bbutil.h | ||
| detect.py | ||
| godot_bb10.cpp | ||
| logo.png | ||
| os_bb10.cpp | ||
| os_bb10.h | ||
| payment_service.cpp | ||
| payment_service.h | ||
| platform_config.h | ||
| SCsub | ||