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			80 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  godot_nacl.cpp                                                       */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "os_nacl.h"
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| #include "main/main.h"
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| 
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| #include <stdio.h>
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| #include <string.h>
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| 
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| OSNacl* os_nacl = NULL;
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| 
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| int nacl_main(int argc, const char** argn, const char** argv) {
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| 
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| 	// os is created in GodotModule::Init for the nacl module
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| 	printf("called with %i args, %p, %p\n", argc, argn, argv);
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| 	char* nargv[64];
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| 	int nargc = 1;
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| 	nargv[0] = (char*)argv[0];
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| 	for (int i=1; i<argc; i++) {
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| 
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| 		printf("arg %i is %s, %s\n", i, argn[i], argv[i]);
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| 		if (strncmp(argn[i], "arg", 3) == 0) {
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| 
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| 			printf("using arg %i, %s\n", nargc, argv[i]);
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| 			nargv[nargc++] = (char*)argv[i];
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| 		};
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| 	};
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| 	printf("total %i\n", nargc);
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| 	nargv[nargc] = 0;
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| 
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| 	printf("godot_nacl\n");
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| 	for (int i=0; i<argc; i++) {
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| 		printf("arg %i: %s\n", i, argv[i]);
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| 	};
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| 
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| 	printf("os created\n");
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|     Error err  = Main::setup("", nargc-1, &nargv[1]);
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| 	printf("setup %i\n", err);
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| 	if (err!=OK)
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| 		return 255;
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| 
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|     printf("calling start\n");
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|     Main::start();
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| 
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|     return 0;
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| };
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| 
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| 
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| void nacl_cleanup() {
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| 
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| 	Main::cleanup();
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| 	delete os_nacl;
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| };
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| 
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| 
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