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			124 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  opengl_context.h                                                     */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_
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| #define EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_
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| 
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| ///
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| /// @file
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| /// OpenGLContext manages the OpenGL context in the browser that is associated
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| /// with a @a pp::Instance instance.
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| ///
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| 
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| #include <pthread.h>
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| 
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| #include <algorithm>
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| #include <string>
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| 
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| #include "ppapi/c/ppb_opengles2.h"
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| //#include "ppapi/cpp/dev/context_3d_dev.h"
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| #include "ppapi/cpp/graphics_3d_client.h"
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| #include "ppapi/cpp/graphics_3d.h"
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| //#include "ppapi/cpp/dev/surface_3d_dev.h"
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| #include "ppapi/cpp/instance.h"
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| #include "ppapi/cpp/size.h"
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| 
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| // A convenience wrapper for a shared OpenGLContext pointer type.  As other
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| // smart pointer types are needed, add them here.
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| 
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| #include <tr1/memory>
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| 
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| class OpenGLContext;
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| 
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| typedef std::tr1::shared_ptr<OpenGLContext> SharedOpenGLContext;
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| 
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| /// OpenGLContext manages an OpenGL rendering context in the browser.
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| ///
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| class OpenGLContext : public pp::Graphics3DClient {
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|  public:
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|   explicit OpenGLContext(pp::Instance* instance);
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| 
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|   /// Release all the in-browser resources used by this context, and make this
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|   /// context invalid.
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|   virtual ~OpenGLContext();
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| 
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|   /// The Graphics3DClient interfcace.
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|   virtual void Graphics3DContextLost() {
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|     assert(!"Unexpectedly lost graphics context");
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|   }
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| 
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|   /// Make @a this the current 3D context in @a instance.
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|   /// @param instance The instance of the NaCl module that will receive the
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|   ///                 the current 3D context.
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|   /// @return success.
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|   bool MakeContextCurrent(pp::Instance* instance);
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| 
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|   /// Flush the contents of this context to the browser's 3D device.
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|   void FlushContext();
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| 
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|   /// Make the underlying 3D device invalid, so that any subsequent rendering
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|   /// commands will have no effect.  The next call to MakeContextCurrent() will
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|   /// cause the underlying 3D device to get rebound and start receiving
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|   /// receiving rendering commands again.  Use InvalidateContext(), for
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|   /// example, when resizing the context's viewing area.
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|   void InvalidateContext(pp::Instance* instance);
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| 
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|   void ResizeContext(const pp::Size& size);
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| 
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|   /// The OpenGL ES 2.0 interface.
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|   const struct PPB_OpenGLES2_Dev* gles2() const {
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|     return gles2_interface_;
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|   }
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| 
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|   /// The PP_Resource needed to make GLES2 calls through the Pepper interface.
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|   const PP_Resource gl_context() const {
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|     return context_.pp_resource();
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|   }
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| 
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|   /// Indicate whether a flush is pending.  This can only be called from the
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|   /// main thread; it is not thread safe.
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|   bool flush_pending() const {
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|     return flush_pending_;
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|   }
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|   void set_flush_pending(bool flag) {
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|     flush_pending_ = flag;
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|   }
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| 
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|  private:
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|   pp::Graphics3D context_;
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|   bool flush_pending_;
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| 
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|   int width, height;
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| 
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|   pp::Instance* instance;
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| 
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|   const struct PPB_OpenGLES2_Dev* gles2_interface_;
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| };
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| 
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| #endif  // EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_
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| 
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