mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 07:31:16 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			66 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
 | 
						|
/*  position_3d.cpp                                                      */
 | 
						|
/*************************************************************************/
 | 
						|
/*                       This file is part of:                           */
 | 
						|
/*                           GODOT ENGINE                                */
 | 
						|
/*                    http://www.godotengine.org                         */
 | 
						|
/*************************************************************************/
 | 
						|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
 | 
						|
/*                                                                       */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining */
 | 
						|
/* a copy of this software and associated documentation files (the       */
 | 
						|
/* "Software"), to deal in the Software without restriction, including   */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,   */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to    */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to */
 | 
						|
/* the following conditions:                                             */
 | 
						|
/*                                                                       */
 | 
						|
/* The above copyright notice and this permission notice shall be        */
 | 
						|
/* included in all copies or substantial portions of the Software.       */
 | 
						|
/*                                                                       */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | 
						|
/*************************************************************************/
 | 
						|
#include "position_3d.h"
 | 
						|
#include "scene/resources/mesh.h"
 | 
						|
 | 
						|
RES Position3D::_get_gizmo_geometry() const {
 | 
						|
 | 
						|
 | 
						|
	Ref<Mesh> mesh = memnew( Mesh );
 | 
						|
 | 
						|
	DVector<Vector3> cursor_points;
 | 
						|
	DVector<Color> cursor_colors;
 | 
						|
	float cs = 0.25;
 | 
						|
	cursor_points.push_back(Vector3(+cs,0,0));
 | 
						|
	cursor_points.push_back(Vector3(-cs,0,0));
 | 
						|
	cursor_points.push_back(Vector3(0,+cs,0));
 | 
						|
	cursor_points.push_back(Vector3(0,-cs,0));
 | 
						|
	cursor_points.push_back(Vector3(0,0,+cs));
 | 
						|
	cursor_points.push_back(Vector3(0,0,-cs));
 | 
						|
	cursor_colors.push_back(Color(1,0.5,0.5,1));
 | 
						|
	cursor_colors.push_back(Color(1,0.5,0.5,1));
 | 
						|
	cursor_colors.push_back(Color(0.5,1,0.5,1));
 | 
						|
	cursor_colors.push_back(Color(0.5,1,0.5,1));
 | 
						|
	cursor_colors.push_back(Color(0.5,0.5,1,1));
 | 
						|
	cursor_colors.push_back(Color(0.5,0.5,1,1));
 | 
						|
 | 
						|
	Ref<FixedMaterial> mat = memnew( FixedMaterial );
 | 
						|
	mat->set_flag(Material::FLAG_UNSHADED,true);
 | 
						|
	mat->set_line_width(3);
 | 
						|
	Array d;
 | 
						|
	d[Mesh::ARRAY_VERTEX]=cursor_points;
 | 
						|
	d[Mesh::ARRAY_COLOR]=cursor_colors;
 | 
						|
	mesh->add_surface(Mesh::PRIMITIVE_LINES,d);
 | 
						|
	mesh->surface_set_material(0,mat);
 | 
						|
	return mesh;
 | 
						|
}
 | 
						|
 | 
						|
Position3D::Position3D()
 | 
						|
{
 | 
						|
}
 |