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			72 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  ray_cast.h                                                           */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef RAY_CAST_H
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#define RAY_CAST_H
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#include "scene/3d/spatial.h"
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class RayCast : public Spatial {
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	OBJ_TYPE(RayCast,Spatial);
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	bool enabled;
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	bool collided;
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	ObjectID against;
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	int against_shape;
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	Vector3 collision_point;
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	Vector3 collision_normal;
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	Vector3 cast_to;
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	RID exception;
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	Set<RID> exceptions;
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	void set_enabled(bool p_enabled);
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	bool is_enabled() const;
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	void set_cast_to(const Vector3& p_point);
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	Vector3 get_cast_to() const;
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	bool is_colliding() const;
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	Object *get_collider() const;
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	int get_collider_shape() const;
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	Vector3 get_collision_point() const;
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	Vector3 get_collision_normal() const;
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	RayCast();
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};
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#endif // RAY_CAST_H
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