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			83 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  spatial_indexer.h                                                    */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef SPATIAL_INDEXER_H
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#define SPATIAL_INDEXER_H
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#include "scene/3d/spatial.h"
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#if 0
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class Camera;
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class ProximityArea;
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class SpatialIndexer : public Object {
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	OBJ_TYPE( SpatialIndexer, Object );
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	template<class T>
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	struct TK {
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		T *against;
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		ProximityArea *area;
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		bool operator<(const TK<T>& p_k) const { return against==p_k.against ? area < p_k.area : against < p_k.against; }
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	};
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	Set<Camera*> cameras; //cameras
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	Set<ProximityArea*> proximity_areas;
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	Set<TK<Camera> > camera_pairs;
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	bool pending_update;
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	void _update_pairs();
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	void _request_update();
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protected:
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	static void _bind_methods();
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friend class ProximityArea;
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friend class Camera;
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	void add_proximity_area(ProximityArea* p_area);
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	void remove_proximity_area(ProximityArea* p_area);
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	void update_proximity_area_transform(ProximityArea* p_area);
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	void update_proximity_area_flags(ProximityArea* p_area);
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	void add_camera(Camera* p_camera);
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	void remove_camera(Camera* p_camera);
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	void update_camera(Camera* p_camera);
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public:
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	SpatialIndexer();
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};
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#endif
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#endif // SPATIAL_INDEXER_H
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