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			190 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  spatial_stream_player.cpp                                            */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "spatial_stream_player.h"
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void SpatialStreamPlayer::_notification(int p_what) {
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	switch(p_what) {
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		case NOTIFICATION_ENTER_WORLD: {
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//			set_idle_process(false); //don't annoy
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		} break;
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		case NOTIFICATION_PROCESS: {
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//			if (!stream.is_null())
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//				stream->update();
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		} break;
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		case NOTIFICATION_EXIT_WORLD: {
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			stop(); //wathever it may be doing, stop
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		} break;
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	}
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}
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void SpatialStreamPlayer::set_stream(const Ref<AudioStream> &p_stream) {
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	stop();
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	stream=p_stream;
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	if (!stream.is_null()) {
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		stream->set_loop(loops);
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	}
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}
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Ref<AudioStream> SpatialStreamPlayer::get_stream() const {
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	return stream;
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}
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void SpatialStreamPlayer::play() {
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	if (!is_inside_scene())
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		return;
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	if (stream.is_null())
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		return;
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	if (stream->is_playing())
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		stop();
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	stream->play();
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	SpatialSoundServer::get_singleton()->source_set_audio_stream(get_source_rid(),stream->get_audio_stream());
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	//if (stream->get_update_mode()!=AudioStream::UPDATE_NONE)
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	//	set_idle_process(true);
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}
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void SpatialStreamPlayer::stop() {
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	if (!is_inside_scene())
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		return;
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	if (stream.is_null())
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		return;
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	SpatialSoundServer::get_singleton()->source_set_audio_stream(get_source_rid(),NULL);
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	stream->stop();
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	//set_idle_process(false);
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}
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bool SpatialStreamPlayer::is_playing() const {
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	if (stream.is_null())
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		return false;
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	return stream->is_playing();
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}
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void SpatialStreamPlayer::set_loop(bool p_enable) {
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	loops=p_enable;
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	if (stream.is_null())
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		return;
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	stream->set_loop(loops);
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}
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bool SpatialStreamPlayer::has_loop() const {
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	return loops;
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}
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String SpatialStreamPlayer::get_stream_name() const  {
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	if (stream.is_null())
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		return "<No Stream>";
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	return stream->get_name();
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}
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int SpatialStreamPlayer::get_loop_count() const  {
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	if (stream.is_null())
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		return 0;
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	return stream->get_loop_count();
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}
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float SpatialStreamPlayer::get_pos() const  {
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	if (stream.is_null())
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		return 0;
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	return stream->get_pos();
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}
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void SpatialStreamPlayer::seek_pos(float p_time) {
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	if (stream.is_null())
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		return;
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	return stream->seek_pos(p_time);
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}
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void SpatialStreamPlayer::_bind_methods() {
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	ObjectTypeDB::bind_method(_MD("set_stream","stream:Stream"),&SpatialStreamPlayer::set_stream);
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	ObjectTypeDB::bind_method(_MD("get_stream:Stream"),&SpatialStreamPlayer::get_stream);
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	ObjectTypeDB::bind_method(_MD("play"),&SpatialStreamPlayer::play);
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	ObjectTypeDB::bind_method(_MD("stop"),&SpatialStreamPlayer::stop);
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	ObjectTypeDB::bind_method(_MD("is_playing"),&SpatialStreamPlayer::is_playing);
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	ObjectTypeDB::bind_method(_MD("set_loop","enabled"),&SpatialStreamPlayer::set_loop);
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	ObjectTypeDB::bind_method(_MD("has_loop"),&SpatialStreamPlayer::has_loop);
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	ObjectTypeDB::bind_method(_MD("get_stream_name"),&SpatialStreamPlayer::get_stream_name);
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	ObjectTypeDB::bind_method(_MD("get_loop_count"),&SpatialStreamPlayer::get_loop_count);
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	ObjectTypeDB::bind_method(_MD("get_pos"),&SpatialStreamPlayer::get_pos);
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	ObjectTypeDB::bind_method(_MD("seek_pos","time"),&SpatialStreamPlayer::seek_pos);
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	ADD_PROPERTY( PropertyInfo(Variant::OBJECT, "stream/stream", PROPERTY_HINT_RESOURCE_TYPE,"AudioStream"), _SCS("set_stream"),_SCS("get_stream") );
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	ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), _SCS("set_loop"),_SCS("has_loop") );
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}
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SpatialStreamPlayer::SpatialStreamPlayer() {
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	loops=false;
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}
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SpatialStreamPlayer::~SpatialStreamPlayer() {
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}
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