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			106 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  visibility_notifier.h                                                */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef VISIBILITY_NOTIFIER_H
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#define VISIBILITY_NOTIFIER_H
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#include "scene/3d/spatial.h"
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class Camera;
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class VisibilityNotifier : public Spatial {
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	OBJ_TYPE(VisibilityNotifier,Spatial);
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	Set<Camera*> cameras;
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	AABB aabb;
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protected:
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	virtual void _screen_enter() {}
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	virtual void _screen_exit() {}
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	void _notification(int p_what);
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	static void _bind_methods();
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friend class SpatialIndexer;
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	void _enter_camera(Camera* p_camera);
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	void _exit_camera(Camera* p_camera);
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public:
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	void set_aabb(const AABB& p_aabb);
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	AABB get_aabb() const;
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	bool is_on_screen() const;
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	VisibilityNotifier();
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};
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class VisibilityEnabler : public VisibilityNotifier {
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	OBJ_TYPE(VisibilityEnabler,VisibilityNotifier);
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public:
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	enum Enabler {
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		ENABLER_PAUSE_ANIMATIONS,
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		ENABLER_FREEZE_BODIES,
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		ENABLER_MAX
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	};
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protected:
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	virtual void _screen_enter();
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	virtual void _screen_exit();
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	bool visible;
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	void _find_nodes(Node* p_node);
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	Map<Node*,Variant> nodes;
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	void _node_removed(Node* p_node);
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	bool enabler[ENABLER_MAX];
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	void _change_node_state(Node* p_node,bool p_enabled);
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	void set_enabler(Enabler p_enabler,bool p_enable);
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	bool is_enabler_enabled(Enabler p_enabler) const;
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	VisibilityEnabler();
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};
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VARIANT_ENUM_CAST(VisibilityEnabler::Enabler);
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#endif // VISIBILITY_NOTIFIER_H
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