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			79 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  multimesh.h                                                          */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef MULTIMESH_H
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#define MULTIMESH_H
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#include "scene/resources/mesh.h"
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class MultiMesh : public Resource {
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	OBJ_TYPE( MultiMesh, Resource );
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	RES_BASE_EXTENSION("mmsh");
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	AABB aabb;
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	Ref<Mesh> mesh;
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	RID multimesh;
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protected:
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	static void _bind_methods();
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	void _set_transform_array(const DVector<Vector3>& p_array);
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	DVector<Vector3> _get_transform_array() const;
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	void _set_color_array(const DVector<Color>& p_array);
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	DVector<Color> _get_color_array() const;
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public:
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	void set_mesh(const Ref<Mesh>& p_mesh);
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	Ref<Mesh> get_mesh() const;
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	void set_instance_count(int p_count);
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	int get_instance_count() const;
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	void set_instance_transform(int p_instance, const Transform& p_transform);
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	Transform get_instance_transform(int p_instance) const;
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	void set_instance_color(int p_instance, const Color& p_color);
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	Color get_instance_color(int p_instance) const;
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	void set_aabb(const AABB& p_aabb);
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	virtual AABB get_aabb() const;
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	void generate_aabb();
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	virtual RID get_rid() const;
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	MultiMesh();
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	~MultiMesh();
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};
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#endif // MULTI_MESH_H
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