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			111 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  room.cpp                                                             */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "room.h"
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#include "servers/visual_server.h"
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RID RoomBounds::get_rid() {
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	return area;
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}
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void RoomBounds::set_bounds( const BSP_Tree& p_bounds ) {
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	VisualServer::get_singleton()->room_set_bounds(area,p_bounds);
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	emit_signal("changed");
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}
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BSP_Tree RoomBounds::get_bounds() const {
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	return VisualServer::get_singleton()->room_get_bounds(area);
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}
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void RoomBounds::set_geometry_hint(const DVector<Face3>& p_geometry_hint) {
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	geometry_hint=p_geometry_hint;
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}
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const DVector<Face3>& RoomBounds::get_geometry_hint() const {
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	return geometry_hint;
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}
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void RoomBounds::_regenerate_bsp_cubic() {
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	if (geometry_hint.size()) {
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		float err=0;
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		geometry_hint=  Geometry::wrap_geometry( geometry_hint, &err ); ///< create a "wrap" that encloses the given geometry
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		BSP_Tree new_bounds(geometry_hint,err);
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		set_bounds(new_bounds);
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	}
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}
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void RoomBounds::_regenerate_bsp() {
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	if (geometry_hint.size()) {
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		BSP_Tree new_bounds(geometry_hint,0);
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		set_bounds(new_bounds);
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	}
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}
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void RoomBounds::_bind_methods() {
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	ObjectTypeDB::bind_method(_MD("set_bounds","bsp_tree"),&RoomBounds::set_bounds);
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	ObjectTypeDB::bind_method(_MD("get_bounds"),&RoomBounds::get_bounds);
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	ObjectTypeDB::bind_method(_MD("set_geometry_hint","triangles"),&RoomBounds::set_geometry_hint);
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	ObjectTypeDB::bind_method(_MD("get_geometry_hint"),&RoomBounds::get_geometry_hint);
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	ObjectTypeDB::bind_method(_MD("regenerate_bsp"),&RoomBounds::_regenerate_bsp);
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	ObjectTypeDB::set_method_flags(get_type_static(),_SCS("regenerate_bsp"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
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	ObjectTypeDB::bind_method(_MD("regenerate_bsp_cubic"),&RoomBounds::_regenerate_bsp_cubic);
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	ObjectTypeDB::set_method_flags(get_type_static(),_SCS("regenerate_bsp_cubic"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
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	ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), _SCS("set_bounds"),_SCS("get_bounds") );
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	ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "geometry_hint"),_SCS("set_geometry_hint"),_SCS("get_geometry_hint") );
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}
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RoomBounds::RoomBounds() {
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	area=VisualServer::get_singleton()->room_create();
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}
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RoomBounds::~RoomBounds() {
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	VisualServer::get_singleton()->free(area);
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}
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