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			64 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  sphere_shape.cpp                                                     */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "sphere_shape.h"
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#include "servers/physics_server.h"
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void SphereShape::_update_shape() {
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	PhysicsServer::get_singleton()->shape_set_data(get_shape(),radius);
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}
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void SphereShape::set_radius(float p_radius) {
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	radius=p_radius;
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	_update_shape();
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	notify_change_to_owners();
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	_change_notify("radius");
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}
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float SphereShape::get_radius() const {
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	return radius;
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}
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void SphereShape::_bind_methods() {
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	ObjectTypeDB::bind_method(_MD("set_radius","radius"),&SphereShape::set_radius);
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	ObjectTypeDB::bind_method(_MD("get_radius"),&SphereShape::get_radius);
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	ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0,4096,0.01"), _SCS("set_radius"), _SCS("get_radius"));
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}
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SphereShape::SphereShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) {
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	set_radius(1.0);
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}
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