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			104 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  tile_set.h                                                           */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef TILE_SET_H
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#define TILE_SET_H
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#include "resource.h"
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/texture.h"
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class TileSet : public Resource {
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	OBJ_TYPE( TileSet, Resource );
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	struct Data {
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		String name;
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		Ref<Texture> texture;
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		Vector2 offset;
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		Vector2 shape_offset;
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		Rect2i region;
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		Vector<Ref<Shape2D> > shapes;
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	};
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	Map<int,Data> tile_map;
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protected:
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	bool _set(const StringName& p_name, const Variant& p_value);
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	bool _get(const StringName& p_name,Variant &r_ret) const;
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	void _get_property_list( List<PropertyInfo> *p_list) const;
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	void _tile_set_shapes(int p_id,const Array& p_shapes);
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	Array _tile_get_shapes(int p_id) const;
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	Array _get_tiles_ids() const;
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	static void _bind_methods();
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public:
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	void create_tile(int p_id);
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	void tile_set_name(int p_id,const String &p_name);
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	String tile_get_name(int p_id) const;
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	void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
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	Ref<Texture> tile_get_texture(int p_id) const;
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	void tile_set_texture_offset(int p_id,const Vector2 &p_offset);
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	Vector2 tile_get_texture_offset(int p_id) const;
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	void tile_set_shape_offset(int p_id,const Vector2 &p_offset);
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	Vector2 tile_get_shape_offset(int p_id) const;
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	void tile_set_region(int p_id,const Rect2 &p_region);
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	Rect2 tile_get_region(int p_id) const;
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	void tile_set_shape(int p_id,const Ref<Shape2D> &p_shape);
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	Ref<Shape2D> tile_get_shape(int p_id) const;
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	void tile_set_shapes(int p_id,const Vector<Ref<Shape2D> > &p_shapes);
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	Vector<Ref<Shape2D> > tile_get_shapes(int p_id) const;
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	void remove_tile(int p_id);
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	bool has_tile(int p_id) const;
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	int find_tile_by_name(const String& p_name) const;
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	void get_tile_list(List<int> *p_tiles) const;
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	void clear();
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	int get_last_unused_tile_id() const;
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	TileSet();
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};
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#endif // TILE_SET_H
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