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			193 lines
		
	
	
	
		
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			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  animation_tree_editor_plugin.h                                       */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
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#define ANIMATION_TREE_EDITOR_PLUGIN_H
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/animation/animation_tree_player.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup.h"
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#include "tools/editor/property_editor.h"
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/**
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	@author Juan Linietsky <reduzio@gmail.com>
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*/
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class AnimationTreeEditor : public Control {
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	OBJ_TYPE(AnimationTreeEditor, Control );
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	static const char* _node_type_names[];
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	enum ClickType {
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		CLICK_NONE,
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		CLICK_NAME,
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		CLICK_NODE,
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		CLICK_INPUT_SLOT,
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		CLICK_OUTPUT_SLOT,
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		CLICK_PARAMETER
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	};
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	enum {
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		MENU_GRAPH_CLEAR=100,
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		MENU_IMPORT_ANIMATIONS=101,
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		NODE_DISCONNECT,
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		NODE_RENAME,
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		NODE_ERASE,
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		NODE_ADD_INPUT,
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		NODE_DELETE_INPUT,
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		NODE_SET_AUTOADVANCE,
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		NODE_CLEAR_AUTOADVANCE
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	};
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	bool renaming_edit;
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	StringName edited_node;
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	bool updating_edit;
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	Popup *edit_dialog;
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	HSlider *edit_scroll[2];
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	LineEdit *edit_line[4];
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	OptionButton *edit_option;
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	Label *edit_label[4];
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	Button *edit_button;
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	Button *filter_button;
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	CheckButton *edit_check;
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	FileDialog* file_dialog;
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	int file_op;
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	void _popup_edit_dialog();
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	void _setup_edit_dialog(const StringName& p_node);
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	PopupMenu *master_anim_popup;
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	PopupMenu *node_popup;
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	PopupMenu *add_popup;
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	HScrollBar *h_scroll;
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	VScrollBar *v_scroll;
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	MenuButton* add_menu;
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	CustomPropertyEditor *property_editor;
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	AnimationTreePlayer* anim_tree;
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	List<StringName> order;
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	Set<StringName> active_nodes;
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	int last_x,last_y;
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	Point2 offset;
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	ClickType click_type;
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	Point2 click_pos;
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	StringName click_node;
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	int click_slot;
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	Point2 click_motion;
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	ClickType rclick_type;
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	StringName rclick_node;
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	int rclick_slot;
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	Button *play_button;
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	Size2 _get_maximum_size();
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	Size2 get_node_size(const StringName &p_node) const;
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	void _draw_node(const StringName& p_node);
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	AcceptDialog *filter_dialog;
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	Tree *filter;
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	void _draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color);
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	void _update_scrollbars();
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	void _scroll_moved(float);
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	void _play_toggled();
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/*
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	void _node_param_changed();
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	void _node_add_callback();
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	void _node_add(VisualServer::AnimationTreeNodeType p_type);
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	void _node_edit_property(const StringName& p_node);
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*/
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	void _master_anim_menu_item(int p_item);
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	void _node_menu_item(int p_item);
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	void _add_menu_item(int p_item);
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	void _filter_edited();
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	void _find_paths_for_filter(const StringName& p_node,Set<String>& paths);
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	void _edit_filters();
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	void _edit_oneshot_start();
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	void _edit_dialog_animation_changed();
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	void _edit_dialog_edit_animation();
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	void _edit_dialog_changeds(String);
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	void _edit_dialog_changede(String);
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	void _edit_dialog_changedf(float);
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	void _edit_dialog_changed();
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	void _dialog_changed() const;
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	ClickType _locate_click(const Point2& p_click,StringName *p_node_id,int *p_slot_index) const;
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	Point2 _get_slot_pos(const StringName& p_node_id,bool p_input,int p_slot);
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	StringName _add_node(int p_item);
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	void _file_dialog_selected(String p_path);
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protected:
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	void _notification(int p_what);
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	void _input_event(InputEvent p_event);
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	static void _bind_methods();
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public:
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	virtual Size2 get_minimum_size() const;
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	void edit(AnimationTreePlayer *p_player);
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	AnimationTreeEditor();
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};
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class AnimationTreeEditorPlugin : public EditorPlugin {
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	OBJ_TYPE( AnimationTreeEditorPlugin, EditorPlugin );
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	AnimationTreeEditor *anim_tree_editor;
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	EditorNode *editor;
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public:
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	virtual String get_name() const { return "AnimTree"; }
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	bool has_main_screen() const { return false; }
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	virtual void edit(Object *p_node);
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	virtual bool handles(Object *p_node) const;
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	virtual void make_visible(bool p_visible);
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	AnimationTreeEditorPlugin(EditorNode *p_node);
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	~AnimationTreeEditorPlugin();
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};
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#endif // ANIMATION_TREE_EDITOR_PLUGIN_H
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