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			151 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  camera_editor_plugin.cpp                                             */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "camera_editor_plugin.h"
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#include "spatial_editor_plugin.h"
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void CameraEditor::_notification(int p_what) {
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	switch(p_what) {
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/*		case NOTIFICATION_PROCESS: {
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			if (preview->is_pressed() && node)
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				node->call("make_current");
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		} break;*/
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	}
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}
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void CameraEditor::_node_removed(Node *p_node) {
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	if(p_node==node) {
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		node=NULL;
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		SpatialEditor::get_singleton()->set_custom_camera(NULL);
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		hide();
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	}
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}
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void CameraEditor::_pressed() {
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	Node *sn = (node && preview->is_pressed())?node:NULL;
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	SpatialEditor::get_singleton()->set_custom_camera(sn);
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}
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void CameraEditor::_bind_methods() {
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	ObjectTypeDB::bind_method(_MD("_pressed"),&CameraEditor::_pressed);
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}
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void CameraEditor::edit(Node *p_camera) {
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	node=p_camera;
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	if (!node) {
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		preview->set_pressed(false);
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		SpatialEditor::get_singleton()->set_custom_camera(NULL);
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	} else {
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		if (preview->is_pressed())
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			SpatialEditor::get_singleton()->set_custom_camera(p_camera);
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		else
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			SpatialEditor::get_singleton()->set_custom_camera(NULL);
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	}
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}
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CameraEditor::CameraEditor() {
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	preview = memnew( Button );
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	add_child(preview);
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	preview->set_text("Preview");
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	preview->set_toggle_mode(true);
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	preview->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
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	preview->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
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	preview->set_margin(MARGIN_LEFT,60);
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	preview->set_margin(MARGIN_RIGHT,0);
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	preview->set_margin(MARGIN_TOP,0);
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	preview->set_margin(MARGIN_BOTTOM,10);
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	preview->connect("pressed",this,"_pressed");
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}
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void CameraEditorPlugin::edit(Object *p_object) {
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	SpatialEditor::get_singleton()->set_can_preview(p_object->cast_to<Camera>());
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	//camera_editor->edit(p_object->cast_to<Node>());
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}
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bool CameraEditorPlugin::handles(Object *p_object) const {
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	return p_object->is_type("Camera");
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}
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void CameraEditorPlugin::make_visible(bool p_visible) {
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	if (p_visible) {
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//	SpatialEditor::get_singleton()->set_can_preview(p_object->cast_to<Camera>());
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	} else {
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		SpatialEditor::get_singleton()->set_can_preview(NULL);
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	}
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}
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CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) {
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	editor=p_node;
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/*	camera_editor = memnew( CameraEditor );
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	editor->get_viewport()->add_child(camera_editor);
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	camera_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
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	camera_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
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	camera_editor->set_margin(MARGIN_LEFT,60);
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	camera_editor->set_margin(MARGIN_RIGHT,0);
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	camera_editor->set_margin(MARGIN_TOP,0);
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	camera_editor->set_margin(MARGIN_BOTTOM,10);
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	camera_editor->hide();
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*/
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}
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CameraEditorPlugin::~CameraEditorPlugin()
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{
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}
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