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	-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
		
			
				
	
	
		
			2973 lines
		
	
	
	
		
			75 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2973 lines
		
	
	
	
		
			75 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  canvas_item_editor_plugin.cpp                                        */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "canvas_item_editor_plugin.h"
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#include "print_string.h"
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#include "tools/editor/editor_node.h"
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#include "os/keyboard.h"
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#include "scene/main/viewport.h"
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#include "scene/main/canvas_layer.h"
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#include "scene/2d/node_2d.h"
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#include "globals.h"
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#include "os/input.h"
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#include "tools/editor/editor_settings.h"
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void CanvasItemEditor::_unhandled_key_input(const InputEvent& p_ev) {
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	if (!is_visible())
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		return;
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	if (p_ev.key.pressed && !p_ev.key.echo && p_ev.key.scancode==KEY_Q)
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		_tool_select(TOOL_SELECT);
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	if (p_ev.key.pressed && !p_ev.key.echo && p_ev.key.scancode==KEY_W)
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		_tool_select(TOOL_MOVE);
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	if (p_ev.key.pressed && !p_ev.key.echo && p_ev.key.scancode==KEY_E)
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		_tool_select(TOOL_ROTATE);
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	if (p_ev.key.pressed && !p_ev.key.echo && p_ev.key.scancode==KEY_V && drag==DRAG_ALL && can_move_pivot)
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		drag=DRAG_PIVOT;
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}
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void CanvasItemEditor::_tool_select(int p_index) {
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	ToolButton *tb[TOOL_MAX]={select_button,move_button,rotate_button,pan_button};
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	for(int i=0;i<TOOL_MAX;i++) {
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		tb[i]->set_pressed(i==p_index);
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	}
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	viewport->update();
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	tool=(Tool)p_index;
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}
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Object *CanvasItemEditor::_get_editor_data(Object *p_what) {
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	CanvasItem *ci = p_what->cast_to<CanvasItem>();
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	if (!ci)
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		return NULL;
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	return memnew( CanvasItemEditorSelectedItem );
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}
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bool CanvasItemEditor::is_snap_active() const {
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	return edit_menu->get_popup()->is_item_checked(edit_menu->get_popup()->get_item_index(SNAP_USE));
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}
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Dictionary CanvasItemEditor::get_state() const {
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	Dictionary state;
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	state["zoom"]=zoom;
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	state["ofs"]=Point2(h_scroll->get_val(),v_scroll->get_val());
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//	state["ofs"]=-transform.get_origin();
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	state["use_snap"]=is_snap_active();
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	state["snap"]=snap;
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	state["pixel_snap"]=pixel_snap;
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	return state;
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}
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void CanvasItemEditor::set_state(const Dictionary& p_state){
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	Dictionary state=p_state;
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	if (state.has("zoom")) {
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		zoom=p_state["zoom"];
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	}
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	if (state.has("ofs")) {
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		_update_scrollbars(); // i wonder how safe is calling this here..
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		Point2 ofs=p_state["ofs"];
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		h_scroll->set_val(ofs.x);
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		v_scroll->set_val(ofs.y);
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	}
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	if (state.has("use_snap")) {
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		int idx = edit_menu->get_popup()->get_item_index(SNAP_USE);
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		edit_menu->get_popup()->set_item_checked(idx,state["use_snap"]);
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	}
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	if (state.has("snap")) {
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		snap=state["snap"];
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	}
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	if (state.has("pixel_snap")) {
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		pixel_snap=state["pixel_snap"];
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		int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL);
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		edit_menu->get_popup()->set_item_checked(idx,pixel_snap);
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	}
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}
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void CanvasItemEditor::_add_canvas_item(CanvasItem *p_canvas_item) {
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	editor_selection->add_node(p_canvas_item);
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#if 0
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	if (canvas_items.has(p_canvas_item))
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		return;
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	canvas_items.insert(p_canvas_item,p_info);
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	p_canvas_item->connect("hide",this,"_visibility_changed",varray(p_canvas_item->get_instance_ID()),CONNECT_ONESHOT);
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#endif
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}
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void CanvasItemEditor::_remove_canvas_item(CanvasItem *p_canvas_item) {
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	editor_selection->remove_node(p_canvas_item);
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#if 0
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	p_canvas_item->disconnect("hide",this,"_visibility_changed");
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	canvas_items.erase(p_canvas_item);
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#endif
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}
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void CanvasItemEditor::_clear_canvas_items() {
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	editor_selection->clear();;
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#if 0
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	while(canvas_items.size())
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		_remove_canvas_item(canvas_items.front()->key());
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#endif
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}
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void CanvasItemEditor::_visibility_changed(ObjectID p_canvas_item) {
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#if 0
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	Object *c = ObjectDB::get_instance(p_canvas_item);
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	if (!c)
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		return;
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	CanvasItem *ct = c->cast_to<CanvasItem>();
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	if (!ct)
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		return;
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	canvas_items.erase(ct);
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	//_remove_canvas_item(ct);
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	update();
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#endif
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}
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void CanvasItemEditor::_node_removed(Node *p_node) {
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#if 0
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	CanvasItem *canvas_item = (CanvasItem*)p_node; //not a good cast, but safe
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	if (canvas_items.has(canvas_item))
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		_remove_canvas_item(canvas_item);
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	update();
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#endif
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}
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void CanvasItemEditor::_keying_changed(bool p_changed) {
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	if (p_changed)
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		animation_hb->show();
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	else
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		animation_hb->hide();
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}
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// slow but modern computers should have no problem
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CanvasItem* CanvasItemEditor::_select_canvas_item_at_pos(const Point2& p_pos,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform) {
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	if (!p_node)
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		return NULL;
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	if (p_node->cast_to<Viewport>())
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		return NULL;
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	CanvasItem *c=p_node->cast_to<CanvasItem>();
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	for (int i=p_node->get_child_count()-1;i>=0;i--) {
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		CanvasItem *r=NULL;
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		if (c && !c->is_set_as_toplevel())
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			r=_select_canvas_item_at_pos(p_pos,p_node->get_child(i),p_parent_xform * c->get_transform(),p_canvas_xform);
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		else {
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			CanvasLayer *cl = p_node->cast_to<CanvasLayer>();
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			if (cl)
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				return NULL;
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			r=_select_canvas_item_at_pos(p_pos,p_node->get_child(i),transform ,cl ? cl->get_transform() : p_canvas_xform); //use base transform
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		}
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		if (r)
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			return r;
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	}
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	if (c && c->is_visible() && !c->has_meta("_edit_lock_")) {
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		Rect2 rect = c->get_item_rect();
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		Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos);
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		if (rect.has_point(local_pos))
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			return c;
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	}
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	return NULL;
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}
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void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2& p_rect,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform,List<CanvasItem*> *r_items) {
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	if (!p_node)
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		return;
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	if (p_node->cast_to<Viewport>())
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		return;
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	CanvasItem *c=p_node->cast_to<CanvasItem>();
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	for (int i=p_node->get_child_count()-1;i>=0;i--) {
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		if (c && !c->is_set_as_toplevel())
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			_find_canvas_items_at_rect(p_rect,p_node->get_child(i),p_parent_xform * c->get_transform(),p_canvas_xform,r_items);
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		else {
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			CanvasLayer *cl = p_node->cast_to<CanvasLayer>();
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			if (cl)
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				return;
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			_find_canvas_items_at_rect(p_rect,p_node->get_child(i),transform,cl?cl->get_transform():p_canvas_xform,r_items);
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		}
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	}
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	if (c && c->is_visible() && !c->has_meta("_edit_lock_")) {
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		Rect2 rect = c->get_item_rect();
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		Matrix32 xform = p_parent_xform * p_canvas_xform * c->get_transform();
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		if ( p_rect.has_point( xform.xform( rect.pos ) ) &&
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		     p_rect.has_point( xform.xform( rect.pos+Vector2(rect.size.x,0) ) ) &&
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		     p_rect.has_point( xform.xform( rect.pos+Vector2(rect.size.x,rect.size.y) ) ) &&
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		     p_rect.has_point( xform.xform( rect.pos+Vector2(0,rect.size.y) ) ) ) {
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			r_items->push_back(c);
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		}
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	}
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}
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void CanvasItemEditor::_key_move(const Vector2& p_dir, bool p_snap, KeyMoveMODE p_move_mode) {
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	if (drag!=DRAG_NONE)
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		return;
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	if (editor_selection->get_selected_node_list().empty())
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		return;
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	undo_redo->create_action("Move Action",true);
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	List<Node*> &selection = editor_selection->get_selected_node_list();
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	for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
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		CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
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		if (!canvas_item)
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			continue;
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		if (!canvas_item->is_visible())
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			continue;
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		CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
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		if (!se)
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			continue;
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		if (canvas_item->has_meta("_edit_lock_"))
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			continue;
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		Vector2 drag = p_dir;
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		if (p_snap)
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			drag*=snap;
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		undo_redo->add_undo_method(canvas_item,"edit_set_state",canvas_item->edit_get_state());
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		if (p_move_mode  == MOVE_VIEW_BASE) {
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			// drag =  transform.affine_inverse().basis_xform(p_dir); // zoom sensitive
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			drag = canvas_item->get_global_transform_with_canvas().affine_inverse().basis_xform(drag);
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			Rect2 local_rect = canvas_item->get_item_rect();
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			local_rect.pos+=drag;
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			undo_redo->add_do_method(canvas_item,"edit_set_rect",local_rect);
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		} else { // p_move_mode==MOVE_LOCAL_BASE || p_move_mode==MOVE_LOCAL_WITH_ROT
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			if (Node2D *node_2d = canvas_item->cast_to<Node2D>()) {
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				if (p_move_mode == MOVE_LOCAL_WITH_ROT) {
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					Matrix32 m;
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					m.rotate( node_2d->get_rot() );
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					drag = m.xform(drag);
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				}
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				node_2d->set_pos(node_2d->get_pos() + drag);
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			} else if (Control *control = canvas_item->cast_to<Control>()) {
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				control->set_pos(control->get_pos()+drag);
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			}
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		}
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	}
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	undo_redo->commit_action();
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}
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Point2 CanvasItemEditor::_find_topleftmost_point() {
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	Vector2 tl=Point2(1e10,1e10);
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	Rect2 r2;
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	r2.pos=tl;
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	List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
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	for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
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		CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
		if (!canvas_item)
 | 
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			continue;
 | 
						|
		if (!canvas_item->is_visible())
 | 
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			continue;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
		Rect2 rect=canvas_item->get_item_rect();
 | 
						|
		Matrix32 xform=canvas_item->get_global_transform_with_canvas();
 | 
						|
 | 
						|
		r2.expand_to(xform.xform(rect.pos));
 | 
						|
		r2.expand_to(xform.xform(rect.pos+Vector2(rect.size.x,0)));
 | 
						|
		r2.expand_to(xform.xform(rect.pos+rect.size));
 | 
						|
		r2.expand_to(xform.xform(rect.pos+Vector2(0,rect.size.y)));
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	return r2.pos;
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						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
int CanvasItemEditor::get_item_count() {
 | 
						|
 | 
						|
	List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
	int ic=0;
 | 
						|
	for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
		CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
		if (!canvas_item)
 | 
						|
			continue;
 | 
						|
		if (!canvas_item->is_visible())
 | 
						|
			continue;
 | 
						|
 | 
						|
		ic++;
 | 
						|
	};
 | 
						|
 | 
						|
	return ic;
 | 
						|
}
 | 
						|
 | 
						|
CanvasItem *CanvasItemEditor::get_single_item() {
 | 
						|
 | 
						|
 | 
						|
	Map<Node*,Object*> &selection = editor_selection->get_selection();
 | 
						|
 | 
						|
	CanvasItem *single_item=NULL;
 | 
						|
 | 
						|
	for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
		CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
 | 
						|
		if (!canvas_item)
 | 
						|
			continue;
 | 
						|
		if (!canvas_item->is_visible())
 | 
						|
			continue;
 | 
						|
 | 
						|
		if (single_item)
 | 
						|
			return NULL; //morethan one
 | 
						|
 | 
						|
		single_item=canvas_item;
 | 
						|
	};
 | 
						|
 | 
						|
	return single_item;
 | 
						|
}
 | 
						|
 | 
						|
CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Matrix32& p_xform, const Rect2& p_local_rect, const Point2& p_click, Vector2& r_point) {
 | 
						|
 | 
						|
	CanvasItem *canvas_item = get_single_item();
 | 
						|
 | 
						|
	ERR_FAIL_COND_V(!canvas_item,DRAG_NONE);
 | 
						|
 | 
						|
	Rect2 rect=canvas_item->get_item_rect();
 | 
						|
	Matrix32 xforml=canvas_item->get_global_transform_with_canvas();
 | 
						|
	Matrix32 xform=transform * xforml;
 | 
						|
 | 
						|
	Vector2 endpoints[4]={
 | 
						|
 | 
						|
		xform.xform(rect.pos),
 | 
						|
		xform.xform(rect.pos+Vector2(rect.size.x,0)),
 | 
						|
		xform.xform(rect.pos+rect.size),
 | 
						|
		xform.xform(rect.pos+Vector2(0,rect.size.y))
 | 
						|
	};
 | 
						|
 | 
						|
	Vector2 endpointsl[4]={
 | 
						|
 | 
						|
		xforml.xform(rect.pos),
 | 
						|
		xforml.xform(rect.pos+Vector2(rect.size.x,0)),
 | 
						|
		xforml.xform(rect.pos+rect.size),
 | 
						|
		xforml.xform(rect.pos+Vector2(0,rect.size.y))
 | 
						|
	};
 | 
						|
 | 
						|
	DragType dragger[]={
 | 
						|
		DRAG_TOP_LEFT,
 | 
						|
		DRAG_TOP,
 | 
						|
		DRAG_TOP_RIGHT,
 | 
						|
		DRAG_RIGHT,
 | 
						|
		DRAG_BOTTOM_RIGHT,
 | 
						|
		DRAG_BOTTOM,
 | 
						|
		DRAG_BOTTOM_LEFT,
 | 
						|
		DRAG_LEFT
 | 
						|
	};
 | 
						|
 | 
						|
	float radius = (select_handle->get_size().width/2)*1.5;
 | 
						|
 | 
						|
	//try draggers
 | 
						|
 | 
						|
	for(int i=0;i<4;i++) {
 | 
						|
 | 
						|
		int prev = (i+3)%4;
 | 
						|
		int next = (i+1)%4;
 | 
						|
 | 
						|
		r_point=endpointsl[i];
 | 
						|
 | 
						|
		Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
 | 
						|
		ofs*=1.4144*(select_handle->get_size().width/2);
 | 
						|
 | 
						|
		ofs+=endpoints[i];
 | 
						|
 | 
						|
		if (ofs.distance_to(p_click)<radius)
 | 
						|
			return dragger[i*2];
 | 
						|
 | 
						|
		ofs = (endpoints[i]+endpoints[next])/2;
 | 
						|
		ofs += (endpoints[next]-endpoints[i]).tangent().normalized()*(select_handle->get_size().width/2);
 | 
						|
 | 
						|
		r_point=(endpointsl[i]+endpointsl[next])/2;
 | 
						|
 | 
						|
 | 
						|
		if (ofs.distance_to(p_click)<radius)
 | 
						|
			return dragger[i*2+1];
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
	if (rect.has_point(xform.affine_inverse().xform(p_click))) {
 | 
						|
		r_point=_find_topleftmost_point();
 | 
						|
		return DRAG_ALL;
 | 
						|
	}*/
 | 
						|
 | 
						|
	//try draggers
 | 
						|
 | 
						|
	return DRAG_NONE;
 | 
						|
}
 | 
						|
 | 
						|
void CanvasItemEditor::incbeg(float& beg,float &end, float inc, float minsize,bool p_symmetric) {
 | 
						|
 | 
						|
	if (minsize<0) {
 | 
						|
 | 
						|
		beg+=inc;
 | 
						|
		if (p_symmetric)
 | 
						|
			end-=inc;
 | 
						|
	} else {
 | 
						|
 | 
						|
		if (p_symmetric) {
 | 
						|
			beg+=inc;
 | 
						|
			end-=inc;
 | 
						|
			if (end-beg < minsize) {
 | 
						|
				float center = (beg+end)/2.0;
 | 
						|
				beg=center-minsize/2.0;
 | 
						|
				end=center+minsize/2.0;
 | 
						|
			}
 | 
						|
 | 
						|
		} else {
 | 
						|
			if (end-(beg+inc) < minsize)
 | 
						|
				beg=end-minsize;
 | 
						|
			else
 | 
						|
				beg+=inc;
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CanvasItemEditor::incend(float &beg,float& end, float inc, float minsize,bool p_symmetric) {
 | 
						|
 | 
						|
	if (minsize<0) {
 | 
						|
 | 
						|
		end+=inc;
 | 
						|
		if (p_symmetric)
 | 
						|
			beg-=inc;
 | 
						|
	} else {
 | 
						|
 | 
						|
		if (p_symmetric) {
 | 
						|
 | 
						|
			end+=inc;
 | 
						|
			beg-=inc;
 | 
						|
			if (end-beg < minsize) {
 | 
						|
				float center = (beg+end)/2.0;
 | 
						|
				beg=center-minsize/2.0;
 | 
						|
				end=center+minsize/2.0;
 | 
						|
			}
 | 
						|
 | 
						|
		} else {
 | 
						|
			if ((end+inc)-beg < minsize)
 | 
						|
				end=beg+minsize;
 | 
						|
			else
 | 
						|
				end+=inc;
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CanvasItemEditor::_append_canvas_item(CanvasItem *c) {
 | 
						|
 | 
						|
	editor_selection->add_node(c);
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CanvasItemEditor::_dialog_value_changed(double) {
 | 
						|
 | 
						|
	if (updating_value_dialog)
 | 
						|
		return;
 | 
						|
 | 
						|
	switch(last_option) {
 | 
						|
 | 
						|
		case SNAP_CONFIGURE: {
 | 
						|
 | 
						|
			snap=dialog_val->get_val();
 | 
						|
			viewport->update();
 | 
						|
		} break;
 | 
						|
		case ZOOM_SET: {
 | 
						|
 | 
						|
			zoom=dialog_val->get_val()/100.0;
 | 
						|
			_update_scroll(0);
 | 
						|
			viewport->update();
 | 
						|
 | 
						|
		} break;
 | 
						|
		default:{}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool CanvasItemEditor::get_remove_list(List<Node*> *p_list) {
 | 
						|
 | 
						|
 | 
						|
	return false;//!p_list->empty();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
 | 
						|
 | 
						|
	 {
 | 
						|
 | 
						|
		EditorNode *en = editor;
 | 
						|
		EditorPlugin *over_plugin = en->get_editor_plugin_over();
 | 
						|
 | 
						|
		if (over_plugin) {
 | 
						|
			bool discard = over_plugin->forward_input_event(p_event);
 | 
						|
			if (discard) {
 | 
						|
				accept_event();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	if (p_event.type==InputEvent::MOUSE_BUTTON) {
 | 
						|
 | 
						|
		const InputEventMouseButton &b=p_event.mouse_button;
 | 
						|
 | 
						|
 | 
						|
		if (b.button_index==BUTTON_WHEEL_DOWN) {
 | 
						|
 | 
						|
			float prev_zoom=zoom;
 | 
						|
			zoom=zoom*0.95;
 | 
						|
			{
 | 
						|
				Point2 ofs(b.x,b.y);
 | 
						|
				ofs = ofs/prev_zoom - ofs/zoom;
 | 
						|
				h_scroll->set_val( h_scroll->get_val() + ofs.x );
 | 
						|
				v_scroll->set_val( v_scroll->get_val() + ofs.y );
 | 
						|
			}
 | 
						|
			_update_scroll(0);
 | 
						|
			viewport->update();
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		if (b.button_index==BUTTON_WHEEL_UP) {
 | 
						|
 | 
						|
			float prev_zoom=zoom;
 | 
						|
			zoom=zoom*(1.0/0.95);
 | 
						|
			{
 | 
						|
				Point2 ofs(b.x,b.y);
 | 
						|
				ofs = ofs/prev_zoom - ofs/zoom;
 | 
						|
				h_scroll->set_val( h_scroll->get_val() + ofs.x );
 | 
						|
				v_scroll->set_val( v_scroll->get_val() + ofs.y );
 | 
						|
			}
 | 
						|
 | 
						|
			_update_scroll(0);
 | 
						|
			viewport->update();
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		if (b.button_index==BUTTON_RIGHT) {
 | 
						|
 | 
						|
 | 
						|
 | 
						|
			if (get_item_count() > 0 && drag!=DRAG_NONE) {
 | 
						|
				//cancel drag
 | 
						|
 | 
						|
				if (bone_ik_list.size()) {
 | 
						|
 | 
						|
					for(List<BoneIK>::Element *E=bone_ik_list.back();E;E=E->prev()) {
 | 
						|
 | 
						|
						E->get().node->edit_set_state(E->get().orig_state);
 | 
						|
					}
 | 
						|
 | 
						|
					bone_ik_list.clear();
 | 
						|
 | 
						|
				} else {
 | 
						|
 | 
						|
 | 
						|
					List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
					for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
						CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
						if (!canvas_item)
 | 
						|
							continue;
 | 
						|
						if (!canvas_item->is_visible())
 | 
						|
							continue;
 | 
						|
 | 
						|
						CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
 | 
						|
						if (!se)
 | 
						|
							continue;
 | 
						|
 | 
						|
						canvas_item->edit_set_state(se->undo_state);
 | 
						|
						if (canvas_item->cast_to<Node2D>())
 | 
						|
							canvas_item->cast_to<Node2D>()->edit_set_pivot(se->undo_pivot);
 | 
						|
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				drag=DRAG_NONE;
 | 
						|
				viewport->update();
 | 
						|
				can_move_pivot=false;
 | 
						|
 | 
						|
			} else if (box_selecting) {
 | 
						|
				box_selecting=false;
 | 
						|
				viewport->update();
 | 
						|
			} else if (b.pressed) {
 | 
						|
#if 0
 | 
						|
				ref_item = NULL;
 | 
						|
				Node* scene = get_scene()->get_root_node()->cast_to<EditorNode>()->get_edited_scene();
 | 
						|
				if ( scene ) ref_item =_select_canvas_item_at_pos( Point2( b.x, b.y ), scene, transform );
 | 
						|
#endif
 | 
						|
				//popup->set_pos(Point2(b.x,b.y));
 | 
						|
				//popup->popup();
 | 
						|
			}
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		//if (!canvas_items.size())
 | 
						|
		//	return;
 | 
						|
 | 
						|
		if (tool==TOOL_PAN || b.button_index!=BUTTON_LEFT || Input::get_singleton()->is_key_pressed(KEY_SPACE))
 | 
						|
			return;
 | 
						|
 | 
						|
		if (!b.pressed) {
 | 
						|
 | 
						|
			if (drag!=DRAG_NONE) {
 | 
						|
 | 
						|
				if (undo_redo) {
 | 
						|
 | 
						|
 | 
						|
					if (bone_ik_list.size()) {
 | 
						|
 | 
						|
 | 
						|
						undo_redo->create_action("Edit IK Chain");
 | 
						|
 | 
						|
						for(List<BoneIK>::Element *E=bone_ik_list.back();E;E=E->prev()) {
 | 
						|
 | 
						|
							undo_redo->add_do_method(E->get().node,"edit_set_state",E->get().node->edit_get_state());
 | 
						|
							undo_redo->add_undo_method(E->get().node,"edit_set_state",E->get().orig_state);
 | 
						|
						}
 | 
						|
 | 
						|
						undo_redo->add_do_method(viewport,"update");
 | 
						|
						undo_redo->add_undo_method(viewport,"update");
 | 
						|
 | 
						|
						bone_ik_list.clear();
 | 
						|
 | 
						|
						undo_redo->commit_action();
 | 
						|
					} else {
 | 
						|
 | 
						|
						undo_redo->create_action("Edit CanvasItem");
 | 
						|
 | 
						|
 | 
						|
						List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
						for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
							CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
							if (!canvas_item)
 | 
						|
								continue;
 | 
						|
							if (!canvas_item->is_visible())
 | 
						|
								continue;
 | 
						|
							CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
 | 
						|
							if (!se)
 | 
						|
								continue;
 | 
						|
 | 
						|
							Variant state=canvas_item->edit_get_state();
 | 
						|
							undo_redo->add_do_method(canvas_item,"edit_set_state",state);
 | 
						|
							undo_redo->add_undo_method(canvas_item,"edit_set_state",se->undo_state);
 | 
						|
							if (canvas_item->cast_to<Node2D>()) {
 | 
						|
								Node2D *pvt = canvas_item->cast_to<Node2D>();
 | 
						|
								if (pvt->edit_has_pivot()) {
 | 
						|
									undo_redo->add_do_method(canvas_item,"edit_set_pivot",pvt->edit_get_pivot());
 | 
						|
									undo_redo->add_undo_method(canvas_item,"edit_set_pivot",se->undo_pivot);
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
						undo_redo->commit_action();
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				drag=DRAG_NONE;
 | 
						|
				viewport->update();
 | 
						|
				can_move_pivot=false;
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			if (box_selecting) {
 | 
						|
#if 0
 | 
						|
				if ( ! b.mod.shift ) _clear_canvas_items();
 | 
						|
				if ( box_selection_end() ) return;
 | 
						|
#endif
 | 
						|
 | 
						|
				Node* scene = editor->get_edited_scene();
 | 
						|
				if (scene) {
 | 
						|
 | 
						|
					List<CanvasItem*> selitems;
 | 
						|
 | 
						|
					Point2 bsfrom = transform.xform(drag_from);
 | 
						|
					Point2 bsto= transform.xform(box_selecting_to);
 | 
						|
					if (bsfrom.x>bsto.x)
 | 
						|
						SWAP(bsfrom.x,bsto.x);
 | 
						|
					if (bsfrom.y>bsto.y)
 | 
						|
						SWAP(bsfrom.y,bsto.y);
 | 
						|
 | 
						|
					_find_canvas_items_at_rect(Rect2(bsfrom,bsto-bsfrom),scene,transform,Matrix32(),&selitems);
 | 
						|
 | 
						|
					for(List<CanvasItem*>::Element *E=selitems.front();E;E=E->next()) {
 | 
						|
 | 
						|
						_append_canvas_item(E->get());
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
				box_selecting=false;
 | 
						|
				viewport->update();
 | 
						|
 | 
						|
			}
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
 | 
						|
		List<BoneList>::Element *Cbone=NULL; //closest
 | 
						|
 | 
						|
		{
 | 
						|
			bone_ik_list.clear();
 | 
						|
			float closest_dist=1e20;
 | 
						|
			int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width");
 | 
						|
			for(List<BoneList>::Element *E=bone_list.front();E;E=E->next()) {
 | 
						|
 | 
						|
				if (E->get().from == E->get().to)
 | 
						|
					continue;
 | 
						|
				Vector2 s[2]={
 | 
						|
					E->get().from,
 | 
						|
					E->get().to
 | 
						|
				};
 | 
						|
 | 
						|
				Vector2 p = Geometry::get_closest_point_to_segment_2d(Vector2(b.x,b.y),s);
 | 
						|
				float d = p.distance_to(Vector2(b.x,b.y));
 | 
						|
				if (d<bone_width && d<closest_dist) {
 | 
						|
					Cbone=E;
 | 
						|
					closest_dist=d;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (Cbone) {
 | 
						|
				Node2D *b=NULL;
 | 
						|
				Object* obj=ObjectDB::get_instance(Cbone->get().bone);
 | 
						|
				if (obj)
 | 
						|
					b=obj->cast_to<Node2D>();
 | 
						|
 | 
						|
				if (b) {
 | 
						|
 | 
						|
 | 
						|
					bool ik_found=false;
 | 
						|
					bool first=true;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
					while(b) {
 | 
						|
 | 
						|
						CanvasItem *pi=b->get_parent_item();
 | 
						|
						if (!pi)
 | 
						|
							break;
 | 
						|
 | 
						|
						float len=pi->get_global_transform().get_origin().distance_to(b->get_global_pos());
 | 
						|
						b=pi->cast_to<Node2D>();
 | 
						|
						if (!b)
 | 
						|
							break;
 | 
						|
 | 
						|
						if (first) {
 | 
						|
 | 
						|
							bone_orig_xform=b->get_global_transform();
 | 
						|
							first=false;
 | 
						|
						}
 | 
						|
 | 
						|
						BoneIK bik;						
 | 
						|
						bik.node=b;
 | 
						|
						bik.len=len;
 | 
						|
						bik.orig_state=b->edit_get_state();
 | 
						|
 | 
						|
						bone_ik_list.push_back(bik);
 | 
						|
 | 
						|
						if (b->has_meta("_edit_ik_")) {
 | 
						|
 | 
						|
							ik_found=bone_ik_list.size()>1;
 | 
						|
							break;
 | 
						|
						}
 | 
						|
 | 
						|
						if (!pi->has_meta("_edit_bone_"))
 | 
						|
							break;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					if (!ik_found)
 | 
						|
						bone_ik_list.clear();
 | 
						|
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		CanvasItem *single_item = get_single_item();
 | 
						|
 | 
						|
		if (single_item) {
 | 
						|
			//try single canvas_item edit
 | 
						|
 | 
						|
			CanvasItem *canvas_item = single_item;
 | 
						|
			CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
 | 
						|
			ERR_FAIL_COND(!se);
 | 
						|
 | 
						|
 | 
						|
			Point2 click(b.x,b.y);
 | 
						|
 | 
						|
			if ((b.mod.control && tool==TOOL_SELECT) || tool==TOOL_ROTATE) {
 | 
						|
 | 
						|
				drag=DRAG_ROTATE;
 | 
						|
				drag_from=transform.affine_inverse().xform(click);
 | 
						|
				se->undo_state=canvas_item->edit_get_state();
 | 
						|
				if (canvas_item->cast_to<Node2D>())
 | 
						|
					se->undo_pivot=canvas_item->cast_to<Node2D>()->edit_get_pivot();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			Matrix32 xform = transform * canvas_item->get_global_transform_with_canvas();
 | 
						|
			Rect2 rect=canvas_item->get_item_rect();
 | 
						|
		//	float handle_radius = handle_len * 1.4144; //magic number, guess what it means!
 | 
						|
 | 
						|
			if (tool==TOOL_SELECT) {
 | 
						|
				drag = _find_drag_type(xform,rect,click,drag_point_from);
 | 
						|
 | 
						|
				if (b.doubleclick) {
 | 
						|
 | 
						|
					if (canvas_item->get_filename()!="" && canvas_item!=editor->get_edited_scene()) {
 | 
						|
 | 
						|
						editor->open_request(canvas_item->get_filename());
 | 
						|
						return;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (drag!=DRAG_NONE && (!Cbone || drag!=DRAG_ALL)) {
 | 
						|
					drag_from=transform.affine_inverse().xform(click);
 | 
						|
					se->undo_state=canvas_item->edit_get_state();
 | 
						|
					if (canvas_item->cast_to<Node2D>())
 | 
						|
						se->undo_pivot=canvas_item->cast_to<Node2D>()->edit_get_pivot();
 | 
						|
 | 
						|
					return;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
 | 
						|
				drag=DRAG_NONE;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		//multi canvas_item edit
 | 
						|
 | 
						|
 | 
						|
		Point2 click=Point2(b.x,b.y);
 | 
						|
 | 
						|
		if ((b.mod.alt || tool==TOOL_MOVE) && get_item_count()) {
 | 
						|
 | 
						|
 | 
						|
			List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
			for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item)
 | 
						|
					continue;
 | 
						|
				if (!canvas_item->is_visible())
 | 
						|
					continue;
 | 
						|
				CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
 | 
						|
				if (!se)
 | 
						|
					continue;
 | 
						|
 | 
						|
				se->undo_state=canvas_item->edit_get_state();
 | 
						|
				if (canvas_item->cast_to<Node2D>())
 | 
						|
					se->undo_pivot=canvas_item->cast_to<Node2D>()->edit_get_pivot();
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
			drag=DRAG_ALL;
 | 
						|
			drag_from=transform.affine_inverse().xform(click);
 | 
						|
			drag_point_from=_find_topleftmost_point();
 | 
						|
			viewport->update();
 | 
						|
			return;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		Node* scene = editor->get_edited_scene();
 | 
						|
		if (!scene)
 | 
						|
			return;
 | 
						|
 | 
						|
		/*
 | 
						|
		if (current_window) {
 | 
						|
			//no window.... ?
 | 
						|
			click-=current_window->get_scroll();
 | 
						|
		}*/
 | 
						|
		CanvasItem *c=NULL;
 | 
						|
 | 
						|
		if (Cbone) {
 | 
						|
 | 
						|
			Object* obj=ObjectDB::get_instance(Cbone->get().bone);
 | 
						|
			if (obj)
 | 
						|
				c=obj->cast_to<CanvasItem>();
 | 
						|
			if (c)
 | 
						|
				c=c->get_parent_item();
 | 
						|
 | 
						|
 | 
						|
		}
 | 
						|
		if (!c) {
 | 
						|
			c =_select_canvas_item_at_pos(click, scene,transform,Matrix32());
 | 
						|
 | 
						|
 | 
						|
			CanvasItem* cn = c;
 | 
						|
 | 
						|
			while(cn) {
 | 
						|
				if (cn->has_meta("_edit_group_")) {
 | 
						|
					c=cn;
 | 
						|
				}
 | 
						|
				cn=cn->get_parent_item();
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		Node* n = c;
 | 
						|
 | 
						|
		while ((n && n != scene && n->get_owner() != scene) || (n && !n->is_type("CanvasItem"))) {
 | 
						|
			n = n->get_parent();
 | 
						|
		};
 | 
						|
		c = n->cast_to<CanvasItem>();
 | 
						|
#if 0
 | 
						|
		if ( b.pressed ) box_selection_start( click );
 | 
						|
#endif
 | 
						|
		if (b.mod.shift) { //additive selection
 | 
						|
 | 
						|
			if (!c) {
 | 
						|
 | 
						|
				drag_from=transform.affine_inverse().xform(click);
 | 
						|
 | 
						|
				box_selecting=true;
 | 
						|
				box_selecting_to=drag_from;
 | 
						|
 | 
						|
				return; //nothing to add
 | 
						|
			}
 | 
						|
 | 
						|
			if (editor_selection->is_selected(c)) {
 | 
						|
				//already in here, erase it
 | 
						|
				editor_selection->remove_node(c);
 | 
						|
				//_remove_canvas_item(c);
 | 
						|
 | 
						|
				viewport->update();
 | 
						|
				return;
 | 
						|
 | 
						|
			}
 | 
						|
			_append_canvas_item(c);
 | 
						|
			viewport->update();
 | 
						|
		} else {
 | 
						|
			//regular selection
 | 
						|
 | 
						|
 | 
						|
 | 
						|
			if (!c) {
 | 
						|
				//clear because nothing clicked
 | 
						|
				editor_selection->clear();;
 | 
						|
 | 
						|
				drag_from=transform.affine_inverse().xform(click);
 | 
						|
 | 
						|
				box_selecting=true;
 | 
						|
				box_selecting_to=drag_from;
 | 
						|
				viewport->update();
 | 
						|
				return;
 | 
						|
			}
 | 
						|
 | 
						|
			if (!editor_selection->is_selected(c)) {
 | 
						|
				//select a new one and clear previous selection
 | 
						|
				editor_selection->clear();
 | 
						|
				editor_selection->add_node(c);
 | 
						|
				//reselect
 | 
						|
				if (get_scene()->is_editor_hint()) {
 | 
						|
					editor->call("edit_node",c);
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			//prepare to move!
 | 
						|
 | 
						|
			List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
			for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item)
 | 
						|
					continue;
 | 
						|
				if (!canvas_item->is_visible())
 | 
						|
					continue;
 | 
						|
				CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
 | 
						|
				if (!se)
 | 
						|
					continue;
 | 
						|
 | 
						|
				se->undo_state=canvas_item->edit_get_state();
 | 
						|
				if (canvas_item->cast_to<Node2D>())
 | 
						|
					se->undo_pivot=canvas_item->cast_to<Node2D>()->edit_get_pivot();
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			drag=DRAG_ALL;
 | 
						|
			drag_from=transform.affine_inverse().xform(click);
 | 
						|
			drag_point_from=_find_topleftmost_point();
 | 
						|
			viewport->update();
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_event.type==InputEvent::MOUSE_MOTION) {
 | 
						|
 | 
						|
		if (!viewport->has_focus())
 | 
						|
			viewport->call_deferred("grab_focus");
 | 
						|
 | 
						|
		const InputEventMouseMotion &m=p_event.mouse_motion;
 | 
						|
 | 
						|
		if (box_selecting) {
 | 
						|
 | 
						|
			box_selecting_to=transform.affine_inverse().xform(Point2(m.x,m.y));
 | 
						|
			viewport->update();
 | 
						|
			return;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
 | 
						|
		if (drag==DRAG_NONE) {
 | 
						|
 | 
						|
 | 
						|
			if ( (m.button_mask&BUTTON_MASK_LEFT && tool == TOOL_PAN) || m.button_mask&BUTTON_MASK_MIDDLE || (m.button_mask&BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
 | 
						|
 | 
						|
				h_scroll->set_val( h_scroll->get_val() - m.relative_x/zoom);
 | 
						|
				v_scroll->set_val( v_scroll->get_val() - m.relative_y/zoom);
 | 
						|
			}
 | 
						|
 | 
						|
			return;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
 | 
						|
		for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
			CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
			if (!canvas_item)
 | 
						|
				continue;
 | 
						|
			if (!canvas_item->is_visible())
 | 
						|
				continue;
 | 
						|
			CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
 | 
						|
			if (!se)
 | 
						|
				continue;
 | 
						|
 | 
						|
			bool dragging_bone = drag==DRAG_ALL && selection.size()==1 && bone_ik_list.size();
 | 
						|
 | 
						|
 | 
						|
			if (!dragging_bone) {
 | 
						|
				canvas_item->edit_set_state(se->undo_state); //reset state and reapply
 | 
						|
				if (canvas_item->cast_to<Node2D>())
 | 
						|
					canvas_item->cast_to<Node2D>()->edit_set_pivot(se->undo_pivot);
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
			Vector2 dfrom = drag_from;
 | 
						|
			Vector2 dto = transform.affine_inverse().xform(Point2(m.x,m.y));
 | 
						|
			if (canvas_item->has_meta("_edit_lock_"))
 | 
						|
				continue;
 | 
						|
 | 
						|
 | 
						|
			if (drag==DRAG_ROTATE) {
 | 
						|
 | 
						|
				Vector2 center = canvas_item->get_global_transform_with_canvas().get_origin();
 | 
						|
 | 
						|
				Matrix32 rot;
 | 
						|
				rot.elements[1] = (dfrom - center).normalized();
 | 
						|
				rot.elements[0] = rot.elements[1].tangent();
 | 
						|
				float ang = rot.xform_inv(dto-center).atan2();
 | 
						|
				canvas_item->edit_rotate(ang);
 | 
						|
				display_rotate_to = dto;
 | 
						|
				display_rotate_from = center;
 | 
						|
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			if (pixel_snap || (is_snap_active() && snap>0)) {
 | 
						|
 | 
						|
				if (drag!=DRAG_ALL) {
 | 
						|
					dfrom=drag_point_from;
 | 
						|
					dto=snapify(dto);
 | 
						|
				} else {
 | 
						|
 | 
						|
					Vector2 newpos = drag_point_from + (dto-dfrom);
 | 
						|
					Vector2 disp;
 | 
						|
					if (!is_snap_active() || snap<1) {
 | 
						|
 | 
						|
						disp.x = Math::fposmod(newpos.x,1);
 | 
						|
						disp.y = Math::fposmod(newpos.y,1);
 | 
						|
 | 
						|
					} else {
 | 
						|
						disp.x = Math::fposmod(newpos.x,snap);
 | 
						|
						disp.y = Math::fposmod(newpos.y,snap);
 | 
						|
					}
 | 
						|
					dto-=disp;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			Vector2 drag_vector =
 | 
						|
					canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) -
 | 
						|
					canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom);
 | 
						|
 | 
						|
 | 
						|
			Rect2 local_rect = canvas_item->get_item_rect();
 | 
						|
 | 
						|
			if (false && drag!=DRAG_ALL && m.mod.alt) {
 | 
						|
				float aspect = local_rect.size.get_aspect();
 | 
						|
				if (aspect!=0) {
 | 
						|
					if (ABS(drag_vector.x) > ABS(drag_vector.y)) {
 | 
						|
 | 
						|
						drag_vector.y = ABS(drag_vector.x)/aspect * SGN(drag_vector.y);
 | 
						|
					} else {
 | 
						|
 | 
						|
						drag_vector.x = ABS(drag_vector.y)*aspect * SGN(drag_vector.x);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
			Vector2 begin=local_rect.pos;
 | 
						|
			Vector2 end=local_rect.pos+local_rect.size;
 | 
						|
			Vector2 minsize = canvas_item->edit_get_minimum_size();
 | 
						|
			bool uniform = m.mod.shift;
 | 
						|
			bool symmetric=m.mod.alt;
 | 
						|
 | 
						|
 | 
						|
			switch(drag) {
 | 
						|
				case DRAG_ALL: {
 | 
						|
					begin+=drag_vector;
 | 
						|
					end+=drag_vector;
 | 
						|
				} break;
 | 
						|
				case DRAG_RIGHT: {
 | 
						|
 | 
						|
					incend(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
 | 
						|
 | 
						|
				} break;
 | 
						|
				case DRAG_BOTTOM: {
 | 
						|
 | 
						|
					incend(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
 | 
						|
 | 
						|
				} break;
 | 
						|
				case DRAG_BOTTOM_RIGHT: {
 | 
						|
 | 
						|
					if (uniform) {
 | 
						|
						drag_vector.y=drag_vector.x;
 | 
						|
						minsize.y=minsize.x;
 | 
						|
					}
 | 
						|
					incend(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
 | 
						|
					incend(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
 | 
						|
				} break;				
 | 
						|
				case DRAG_TOP_LEFT: {
 | 
						|
 | 
						|
					if (uniform) {
 | 
						|
						drag_vector.y=drag_vector.x;
 | 
						|
						minsize.y=minsize.x;
 | 
						|
					}
 | 
						|
					incbeg(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
 | 
						|
					incbeg(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
 | 
						|
				} break;
 | 
						|
				case DRAG_TOP: {
 | 
						|
 | 
						|
					incbeg(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
 | 
						|
 | 
						|
				} break;
 | 
						|
				case DRAG_LEFT: {
 | 
						|
 | 
						|
					incbeg(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
 | 
						|
 | 
						|
				} break;
 | 
						|
				case DRAG_TOP_RIGHT: {
 | 
						|
 | 
						|
					if (uniform) {
 | 
						|
						drag_vector.x=-drag_vector.y;
 | 
						|
						minsize.x=minsize.y;
 | 
						|
					}
 | 
						|
					incbeg(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
 | 
						|
					incend(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
 | 
						|
 | 
						|
				} break;
 | 
						|
				case DRAG_BOTTOM_LEFT: {
 | 
						|
 | 
						|
					if (uniform) {
 | 
						|
						drag_vector.x=-drag_vector.y;
 | 
						|
						minsize.x=minsize.y;
 | 
						|
					}
 | 
						|
					incbeg(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
 | 
						|
					incend(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
 | 
						|
				} break;
 | 
						|
				case DRAG_PIVOT: {
 | 
						|
 | 
						|
					if (canvas_item->cast_to<Node2D>()) {
 | 
						|
						Node2D *n2d =canvas_item->cast_to<Node2D>();
 | 
						|
						n2d->edit_set_pivot(se->undo_pivot+drag_vector);
 | 
						|
 | 
						|
					}
 | 
						|
					continue;
 | 
						|
				} break;
 | 
						|
 | 
						|
				default:{}
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
			if (!dragging_bone) {
 | 
						|
 | 
						|
				local_rect.pos=begin;
 | 
						|
				local_rect.size=end-begin;
 | 
						|
				canvas_item->edit_set_rect(local_rect);
 | 
						|
 | 
						|
			} else {
 | 
						|
				//ok, all that had to be done was done, now solve IK
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
				Node2D *n2d = canvas_item->cast_to<Node2D>();
 | 
						|
				Matrix32 final_xform = bone_orig_xform;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
				if (n2d) {
 | 
						|
 | 
						|
					float total_len = 0;
 | 
						|
					for (List<BoneIK>::Element *E=bone_ik_list.front();E;E=E->next()) {
 | 
						|
						if (E->prev())
 | 
						|
							total_len+=E->get().len;
 | 
						|
						E->get().pos = E->get().node->get_global_transform().get_origin();
 | 
						|
					}
 | 
						|
 | 
						|
					{
 | 
						|
 | 
						|
						final_xform.elements[2]+=dto-dfrom;//final_xform.affine_inverse().basis_xform_inv(drag_vector);
 | 
						|
						//n2d->set_global_transform(final_xform);
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
 | 
						|
					CanvasItem *last = bone_ik_list.back()->get().node;
 | 
						|
					if (!last)
 | 
						|
						break;
 | 
						|
 | 
						|
					Vector2 root_pos = last->get_global_transform().get_origin();
 | 
						|
					Vector2 leaf_pos = final_xform.get_origin();
 | 
						|
 | 
						|
					if ((leaf_pos.distance_to(root_pos)) > total_len) {
 | 
						|
						//oops dude you went too far
 | 
						|
						//print_line("TOO FAR!");
 | 
						|
						Vector2 rel = leaf_pos - root_pos;
 | 
						|
						rel = rel.normalized() * total_len;
 | 
						|
						leaf_pos=root_pos+rel;
 | 
						|
 | 
						|
					}
 | 
						|
 | 
						|
					bone_ik_list.front()->get().pos=leaf_pos;
 | 
						|
 | 
						|
					//print_line("BONE IK LIST "+itos(bone_ik_list.size()));
 | 
						|
 | 
						|
 | 
						|
					if (bone_ik_list.size()>2) {
 | 
						|
						int solver_iterations=64;
 | 
						|
						float solver_k=0.3;
 | 
						|
 | 
						|
						for(int i=0;i<solver_iterations;i++) {
 | 
						|
 | 
						|
							for (List<BoneIK>::Element *E=bone_ik_list.front();E;E=E->next()) {
 | 
						|
 | 
						|
 | 
						|
 | 
						|
								if (E==bone_ik_list.back()) {
 | 
						|
 | 
						|
									break;
 | 
						|
								}
 | 
						|
 | 
						|
								float len = E->next()->get().len;
 | 
						|
 | 
						|
								if (E->next()==bone_ik_list.back()) {
 | 
						|
 | 
						|
									//print_line("back");
 | 
						|
 | 
						|
									Vector2 rel = E->get().pos - E->next()->get().pos;
 | 
						|
									//print_line("PREV "+E->get().pos);
 | 
						|
									Vector2 desired = E->next()->get().pos+rel.normalized()*len;
 | 
						|
									//print_line("DESIRED "+desired);
 | 
						|
									E->get().pos=E->get().pos.linear_interpolate(desired,solver_k);
 | 
						|
									//print_line("POST "+E->get().pos);
 | 
						|
 | 
						|
 | 
						|
								} else if (E==bone_ik_list.front()) {
 | 
						|
									//only adjust parent
 | 
						|
									//print_line("front");
 | 
						|
									Vector2 rel = E->next()->get().pos - E->get().pos;
 | 
						|
									//print_line("PREV "+E->next()->get().pos);
 | 
						|
									Vector2 desired = E->get().pos+rel.normalized()*len;
 | 
						|
									//print_line("DESIRED "+desired);
 | 
						|
									E->next()->get().pos=E->next()->get().pos.linear_interpolate(desired,solver_k);
 | 
						|
									//print_line("POST "+E->next()->get().pos);
 | 
						|
								} else {
 | 
						|
 | 
						|
									Vector2 rel = E->next()->get().pos - E->get().pos;
 | 
						|
									Vector2 cen = (E->next()->get().pos + E->get().pos)*0.5;
 | 
						|
									rel=rel.linear_interpolate(rel.normalized()*len,solver_k);
 | 
						|
									rel*=0.5;
 | 
						|
									E->next()->get().pos=cen+rel;
 | 
						|
									E->get().pos=cen-rel;
 | 
						|
									//print_line("mid");
 | 
						|
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				for (List<BoneIK>::Element *E=bone_ik_list.back();E;E=E->prev()) {
 | 
						|
 | 
						|
					Node2D *n = E->get().node;
 | 
						|
 | 
						|
					if (!E->prev()) {
 | 
						|
						//last goes to what it was
 | 
						|
						final_xform.set_origin(n->get_global_pos());
 | 
						|
						n->set_global_transform(final_xform);
 | 
						|
 | 
						|
					} else {
 | 
						|
						Vector2 rel = (E->prev()->get().node->get_global_pos() - n->get_global_pos()).normalized();
 | 
						|
						Vector2 rel2 = (E->prev()->get().pos - E->get().pos).normalized();
 | 
						|
						float rot = rel.angle_to(rel2);
 | 
						|
						if (n->get_global_transform().basis_determinant()<0) {
 | 
						|
							//mirrored, rotate the other way
 | 
						|
							rot=-rot;
 | 
						|
						}
 | 
						|
 | 
						|
						n->rotate(rot);
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_event.type==InputEvent::KEY) {
 | 
						|
 | 
						|
		const InputEventKey &k=p_event.key;
 | 
						|
 | 
						|
		if (k.pressed && drag==DRAG_NONE) {
 | 
						|
 | 
						|
			KeyMoveMODE move_mode = MOVE_VIEW_BASE;
 | 
						|
			if (k.mod.alt) move_mode = MOVE_LOCAL_BASE;
 | 
						|
			if (k.mod.control || k.mod.meta) move_mode = MOVE_LOCAL_WITH_ROT;
 | 
						|
 | 
						|
			if (k.scancode==KEY_UP)
 | 
						|
				_key_move( Vector2(0,-1), k.mod.shift, move_mode );
 | 
						|
			else if (k.scancode==KEY_DOWN)
 | 
						|
				_key_move( Vector2(0,1), k.mod.shift, move_mode );
 | 
						|
			else if (k.scancode==KEY_LEFT)
 | 
						|
				_key_move( Vector2(-1,0), k.mod.shift, move_mode );
 | 
						|
			else if (k.scancode==KEY_RIGHT)
 | 
						|
				_key_move( Vector2(1,0), k.mod.shift, move_mode );
 | 
						|
			else if (k.scancode==KEY_ESCAPE) {
 | 
						|
				editor_selection->clear();
 | 
						|
				viewport->update();
 | 
						|
			}
 | 
						|
			else
 | 
						|
				return;
 | 
						|
 | 
						|
			accept_event();
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void CanvasItemEditor::_viewport_draw() {
 | 
						|
 | 
						|
	// TODO fetch the viewport?
 | 
						|
 | 
						|
	Ref<Texture> pivot = get_icon("EditorPivot","EditorIcons");
 | 
						|
	_update_scrollbars();
 | 
						|
	RID ci=viewport->get_canvas_item();
 | 
						|
 | 
						|
	if (snap>0 && is_snap_active() && true ) {
 | 
						|
 | 
						|
		Size2 s = viewport->get_size();
 | 
						|
 | 
						|
		int last_cell;
 | 
						|
		Matrix32 xform = transform.affine_inverse();
 | 
						|
		for(int i=0;i<s.width;i++) {
 | 
						|
 | 
						|
			int cell = Math::fast_ftoi(Math::floor(xform.xform(Vector2(i,0)).x/snap));
 | 
						|
			if (i==0)
 | 
						|
				last_cell=cell;
 | 
						|
			if (last_cell!=cell)
 | 
						|
				viewport->draw_line(Point2(i,0),Point2(i,s.height),Color(0.3,0.7,1,0.3));
 | 
						|
			last_cell=cell;
 | 
						|
		}
 | 
						|
 | 
						|
		for(int i=0;i<s.height;i++) {
 | 
						|
 | 
						|
			int cell = Math::fast_ftoi(Math::floor(xform.xform(Vector2(0,i)).y/snap));
 | 
						|
			if (i==0)
 | 
						|
				last_cell=cell;
 | 
						|
			if (last_cell!=cell)
 | 
						|
				viewport->draw_line(Point2(0,i),Point2(s.width,i),Color(0.3,0.7,1,0.3));
 | 
						|
			last_cell=cell;
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	if (viewport->has_focus()) {
 | 
						|
		Size2 size = viewport->get_size();
 | 
						|
		if (v_scroll->is_visible())
 | 
						|
			size.width-=v_scroll->get_size().width;
 | 
						|
		if (h_scroll->is_visible())
 | 
						|
			size.height-=h_scroll->get_size().height;
 | 
						|
 | 
						|
		get_stylebox("EditorFocus","EditorStyles")->draw(ci,Rect2(Point2(),size));
 | 
						|
	}
 | 
						|
 | 
						|
	Ref<Texture> lock = get_icon("Lock","EditorIcons");
 | 
						|
	Ref<Texture> group = get_icon("Group","EditorIcons");
 | 
						|
 | 
						|
	VisualServer::get_singleton()->canvas_item_set_clip(ci,true);
 | 
						|
 | 
						|
	bool single = get_single_item()!=NULL;
 | 
						|
 | 
						|
	Map<Node*,Object*> &selection = editor_selection->get_selection();
 | 
						|
 | 
						|
	CanvasItem *single_item=NULL;
 | 
						|
 | 
						|
	for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
 | 
						|
		CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
 | 
						|
		if (!canvas_item)
 | 
						|
			continue;
 | 
						|
		if (!canvas_item->is_visible())
 | 
						|
			continue;
 | 
						|
		CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
 | 
						|
		if (!se)
 | 
						|
			continue;
 | 
						|
 | 
						|
 | 
						|
		Rect2 rect=canvas_item->get_item_rect();
 | 
						|
 | 
						|
		Matrix32 xform=transform * canvas_item->get_global_transform_with_canvas();
 | 
						|
		VisualServer::get_singleton()->canvas_item_add_set_transform(ci,xform);
 | 
						|
		Point2 ofs=Point2();//get_global_pos();
 | 
						|
		Rect2 draw_rect=rect;
 | 
						|
		Color light_edit_color=Color(1.0,0.8,0.8);
 | 
						|
		Color dark_edit_color=Color(0.4,0.1,0.1);
 | 
						|
		Size2 handle_size=Size2(handle_len,handle_len);
 | 
						|
 | 
						|
		//select_sb->draw(ci,draw_rect.grow(2));
 | 
						|
		//DRAW_EMPTY_RECT( draw_rect.grow(2), light_edit_color );
 | 
						|
		//DRAW_EMPTY_RECT( draw_rect.grow(1), dark_edit_color );
 | 
						|
 | 
						|
		Vector2 endpoints[4]={
 | 
						|
 | 
						|
			xform.xform(rect.pos),
 | 
						|
			xform.xform(rect.pos+Vector2(rect.size.x,0)),
 | 
						|
			xform.xform(rect.pos+rect.size),
 | 
						|
			xform.xform(rect.pos+Vector2(0,rect.size.y))
 | 
						|
		};
 | 
						|
 | 
						|
		Color c = Color(1,0.6,0.4,0.7);
 | 
						|
 | 
						|
		VisualServer::get_singleton()->canvas_item_add_set_transform(ci,Matrix32());
 | 
						|
 | 
						|
		for(int i=0;i<4;i++) {
 | 
						|
			viewport->draw_line(endpoints[i],endpoints[(i+1)%4],c,2);
 | 
						|
		}
 | 
						|
 | 
						|
		if (single && (tool==TOOL_SELECT || tool == TOOL_MOVE)) { //kind of sucks
 | 
						|
 | 
						|
			if (canvas_item->cast_to<Node2D>()) {
 | 
						|
 | 
						|
 | 
						|
				if (canvas_item->cast_to<Node2D>()->edit_has_pivot()) {
 | 
						|
					viewport->draw_texture(pivot,xform.get_origin()+(-pivot->get_size()/2).floor());
 | 
						|
					can_move_pivot=true;
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
			if (tool==TOOL_SELECT) {
 | 
						|
 | 
						|
 | 
						|
				for(int i=0;i<4;i++) {
 | 
						|
 | 
						|
					int prev = (i+3)%4;
 | 
						|
					int next = (i+1)%4;
 | 
						|
 | 
						|
					Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
 | 
						|
					ofs*=1.4144*(select_handle->get_size().width/2);
 | 
						|
 | 
						|
					select_handle->draw(ci,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor());
 | 
						|
 | 
						|
					ofs = (endpoints[i]+endpoints[next])/2;
 | 
						|
					ofs += (endpoints[next]-endpoints[i]).tangent().normalized()*(select_handle->get_size().width/2);
 | 
						|
 | 
						|
					select_handle->draw(ci,(ofs-(select_handle->get_size()/2)).floor());
 | 
						|
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
		//DRAW_EMPTY_RECT( Rect2( current_window->get_scroll()-Point2(1,1), get_size()+Size2(2,2)), Color(0.8,0.8,1.0,0.8) );
 | 
						|
		//E->get().last_rect = rect;
 | 
						|
	}
 | 
						|
 | 
						|
	VisualServer::get_singleton()->canvas_item_add_set_transform(ci,Matrix32());
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	Color x_axis_color(1.0,0.4,0.4,0.6);
 | 
						|
	Color y_axis_color(0.4,1.0,0.4,0.6);
 | 
						|
	Color area_axis_color(0.4,0.4,1.0,0.4);
 | 
						|
	Color rotate_color(0.4,0.7,1.0,0.8);
 | 
						|
 | 
						|
	VisualServer::get_singleton()->canvas_item_add_line(ci,Point2(h_scroll->get_min(),0)+transform.get_origin(),Point2(h_scroll->get_max(),0)+transform.get_origin(),x_axis_color);
 | 
						|
	VisualServer::get_singleton()->canvas_item_add_line(ci,Point2(0,v_scroll->get_min())+transform.get_origin(),Point2(0,v_scroll->get_max())+transform.get_origin(),y_axis_color);
 | 
						|
 | 
						|
 | 
						|
	if (box_selecting) {
 | 
						|
 | 
						|
		Point2 bsfrom = transform.xform(drag_from);
 | 
						|
		Point2 bsto= transform.xform(box_selecting_to);
 | 
						|
 | 
						|
 | 
						|
		VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(bsfrom,bsto-bsfrom),Color(0.7,0.7,1.0,0.3));
 | 
						|
	}
 | 
						|
 | 
						|
	if (drag==DRAG_ROTATE) {
 | 
						|
		VisualServer::get_singleton()->canvas_item_add_line(ci,transform.xform(display_rotate_from), transform.xform(display_rotate_to),rotate_color);
 | 
						|
	}
 | 
						|
 | 
						|
	Size2 screen_size = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") );
 | 
						|
 | 
						|
	Vector2 screen_endpoints[4]= {
 | 
						|
		transform.xform(Vector2(0,0)),
 | 
						|
		transform.xform(Vector2(screen_size.width,0)),
 | 
						|
		transform.xform(Vector2(screen_size.width,screen_size.height)),
 | 
						|
		transform.xform(Vector2(0,screen_size.height))
 | 
						|
	};
 | 
						|
 | 
						|
	for(int i=0;i<4;i++) {
 | 
						|
 | 
						|
		VisualServer::get_singleton()->canvas_item_add_line(ci,screen_endpoints[i], screen_endpoints[(i+1)%4],area_axis_color);
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	for(List<LockList>::Element*E=lock_list.front();E;E=E->next()) {
 | 
						|
 | 
						|
		Vector2 ofs = transform.xform(E->get().pos);
 | 
						|
		if (E->get().lock) {
 | 
						|
 | 
						|
			lock->draw(ci,ofs);
 | 
						|
			ofs.x+=lock->get_width();
 | 
						|
		}
 | 
						|
		if (E->get().group) {
 | 
						|
 | 
						|
			group->draw(ci,ofs);
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width");
 | 
						|
	Color bone_color1 = EditorSettings::get_singleton()->get("2d_editor/bone_color1");
 | 
						|
	Color bone_color2 = EditorSettings::get_singleton()->get("2d_editor/bone_color2");
 | 
						|
	Color bone_ik_color = EditorSettings::get_singleton()->get("2d_editor/bone_ik_color");
 | 
						|
	Color bone_selected_color = EditorSettings::get_singleton()->get("2d_editor/bone_selected_color");
 | 
						|
 | 
						|
	for(List<BoneList>::Element*E=bone_list.front();E;E=E->next()) {
 | 
						|
 | 
						|
		E->get().from=Vector2();
 | 
						|
		E->get().to=Vector2();
 | 
						|
 | 
						|
		Object *obj = ObjectDB::get_instance(E->get().bone);
 | 
						|
		if (!obj)
 | 
						|
			continue;
 | 
						|
 | 
						|
		Node2D* n2d = obj->cast_to<Node2D>();
 | 
						|
		if (!n2d)
 | 
						|
			continue;
 | 
						|
 | 
						|
		if (!n2d->get_parent())
 | 
						|
			continue;
 | 
						|
 | 
						|
		CanvasItem *pi = n2d->get_parent_item();
 | 
						|
 | 
						|
 | 
						|
		Node2D* pn2d=n2d->get_parent()->cast_to<Node2D>();
 | 
						|
 | 
						|
		if (!pn2d)
 | 
						|
			continue;
 | 
						|
 | 
						|
		Vector2 from = transform.xform(pn2d->get_global_pos());
 | 
						|
		Vector2 to = transform.xform(n2d->get_global_pos());
 | 
						|
 | 
						|
		E->get().from=from;
 | 
						|
		E->get().to=to;
 | 
						|
 | 
						|
		Vector2 rel = to-from;
 | 
						|
		Vector2 relt = rel.tangent().normalized()*bone_width;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
		Vector<Vector2> bone_shape;
 | 
						|
		bone_shape.push_back(from);
 | 
						|
		bone_shape.push_back(from+rel*0.2+relt);
 | 
						|
		bone_shape.push_back(to);
 | 
						|
		bone_shape.push_back(from+rel*0.2-relt);
 | 
						|
		Vector<Color> colors;
 | 
						|
		if (pi->has_meta("_edit_ik_")) {
 | 
						|
 | 
						|
			colors.push_back(bone_ik_color);
 | 
						|
			colors.push_back(bone_ik_color);
 | 
						|
			colors.push_back(bone_ik_color);
 | 
						|
			colors.push_back(bone_ik_color);
 | 
						|
		} else {
 | 
						|
			colors.push_back(bone_color1);
 | 
						|
			colors.push_back(bone_color2);
 | 
						|
			colors.push_back(bone_color1);
 | 
						|
			colors.push_back(bone_color2);
 | 
						|
		}
 | 
						|
 | 
						|
 | 
						|
		VisualServer::get_singleton()->canvas_item_add_primitive(ci,bone_shape,colors,Vector<Vector2>(),RID());
 | 
						|
 | 
						|
		if (editor_selection->is_selected(pi)) {
 | 
						|
			for(int i=0;i<bone_shape.size();i++) {
 | 
						|
 | 
						|
				VisualServer::get_singleton()->canvas_item_add_line(ci,bone_shape[i],bone_shape[(i+1)%bone_shape.size()],bone_selected_color,2);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CanvasItemEditor::_notification(int p_what) {
 | 
						|
 | 
						|
	if (p_what==NOTIFICATION_FIXED_PROCESS) {
 | 
						|
 | 
						|
		List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
		for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
			CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
			if (!canvas_item)
 | 
						|
				continue;
 | 
						|
			if (!canvas_item->is_visible())
 | 
						|
				continue;
 | 
						|
 | 
						|
			CanvasItemEditorSelectedItem *se=editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
 | 
						|
			if (!se)
 | 
						|
				continue;
 | 
						|
 | 
						|
			Rect2 r=canvas_item->get_item_rect();
 | 
						|
 | 
						|
			Matrix32 xform = canvas_item->get_transform();
 | 
						|
 | 
						|
			if (r != se->prev_rect || xform!=se->prev_xform) {
 | 
						|
				viewport->update();
 | 
						|
				se->prev_rect=r;
 | 
						|
				se->prev_xform=xform;
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		for(List<BoneList>::Element *E=bone_list.front();E;E=E->next()) {
 | 
						|
 | 
						|
			Object *b = ObjectDB::get_instance(E->get().bone);
 | 
						|
			if (!b) {
 | 
						|
				viewport->update();
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			Node2D *b2 = b->cast_to<Node2D>();
 | 
						|
			if (!b2) {
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			if (b2->get_global_transform()!=E->get().xform) {
 | 
						|
 | 
						|
				E->get().xform=b2->get_global_transform();
 | 
						|
				viewport->update();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_what==NOTIFICATION_ENTER_SCENE) {
 | 
						|
 | 
						|
		select_sb->set_texture( get_icon("EditorRect2D","EditorIcons") );
 | 
						|
		for(int i=0;i<4;i++) {
 | 
						|
			select_sb->set_margin_size(Margin(i),4);
 | 
						|
			select_sb->set_default_margin(Margin(i),4);
 | 
						|
		}
 | 
						|
 | 
						|
		select_button->set_icon( get_icon("ToolSelect","EditorIcons"));
 | 
						|
		move_button->set_icon( get_icon("ToolMove","EditorIcons"));
 | 
						|
		rotate_button->set_icon( get_icon("ToolRotate","EditorIcons"));
 | 
						|
		pan_button->set_icon( get_icon("ToolPan", "EditorIcons"));
 | 
						|
		select_handle=get_icon("EditorHandle","EditorIcons");
 | 
						|
		lock_button->set_icon(get_icon("Lock","EditorIcons"));
 | 
						|
		unlock_button->set_icon(get_icon("Unlock","EditorIcons"));
 | 
						|
		group_button->set_icon(get_icon("Group","EditorIcons"));
 | 
						|
		ungroup_button->set_icon(get_icon("Ungroup","EditorIcons"));
 | 
						|
		key_insert_button->set_icon(get_icon("Key","EditorIcons"));
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_what==NOTIFICATION_READY) {
 | 
						|
 | 
						|
		get_scene()->connect("node_removed",this,"_node_removed");
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_what==NOTIFICATION_DRAW) {
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
 | 
						|
 | 
						|
	drag=DRAG_NONE;
 | 
						|
 | 
						|
	editor_selection->clear();//_clear_canvas_items();
 | 
						|
	editor_selection->add_node(p_canvas_item);
 | 
						|
	//_add_canvas_item(p_canvas_item);
 | 
						|
	viewport->update();
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, const Matrix32& p_xform) {
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	if (!p_node)
 | 
						|
		return;
 | 
						|
 | 
						|
	CanvasItem *c=p_node->cast_to<CanvasItem>();
 | 
						|
 | 
						|
 | 
						|
	for (int i=p_node->get_child_count()-1;i>=0;i--) {
 | 
						|
 | 
						|
//		CanvasItem *r=NULL;
 | 
						|
 | 
						|
		if (c && !c->is_set_as_toplevel())
 | 
						|
			_find_canvas_items_span(p_node->get_child(i),r_rect,p_xform * c->get_transform());
 | 
						|
		else
 | 
						|
			_find_canvas_items_span(p_node->get_child(i),r_rect,Matrix32());
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	if (c) {
 | 
						|
 | 
						|
		Rect2 rect = c->get_item_rect();
 | 
						|
		Matrix32 xform = p_xform * c->get_transform();
 | 
						|
 | 
						|
 | 
						|
		LockList lock;
 | 
						|
		lock.lock=c->has_meta("_edit_lock_");
 | 
						|
		lock.group=c->has_meta("_edit_group_");
 | 
						|
 | 
						|
		if (lock.group || lock.lock) {
 | 
						|
			lock.pos=xform.xform(rect.pos);
 | 
						|
			lock_list.push_back(lock);
 | 
						|
		}
 | 
						|
 | 
						|
		if (c->has_meta("_edit_bone_")) {
 | 
						|
 | 
						|
			BoneList bone;
 | 
						|
			bone.bone=c->get_instance_ID();
 | 
						|
			bone_list.push_back(bone);
 | 
						|
		}
 | 
						|
 | 
						|
		r_rect.expand_to( xform.xform(rect.pos) );
 | 
						|
		r_rect.expand_to( xform.xform(rect.pos+Point2(rect.size.x,0)) );
 | 
						|
		r_rect.expand_to( xform.xform(rect.pos+Point2(0,rect.size.y)) );
 | 
						|
		r_rect.expand_to( xform.xform(rect.pos+rect.size) );
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void CanvasItemEditor::_update_scrollbars() {
 | 
						|
 | 
						|
 | 
						|
	updating_scroll=true;
 | 
						|
 | 
						|
	Size2 size = viewport->get_size();
 | 
						|
	Size2 hmin = h_scroll->get_minimum_size();
 | 
						|
	Size2 vmin = v_scroll->get_minimum_size();
 | 
						|
 | 
						|
	v_scroll->set_begin( Point2(size.width - vmin.width, 0) );
 | 
						|
	v_scroll->set_end( Point2(size.width, size.height) );
 | 
						|
 | 
						|
	h_scroll->set_begin( Point2( 0, size.height - hmin.height) );
 | 
						|
	h_scroll->set_end( Point2(size.width-vmin.width, size.height) );
 | 
						|
 | 
						|
 | 
						|
	Size2 screen_rect = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") );
 | 
						|
 | 
						|
	Rect2 local_rect = Rect2(Point2(),viewport->get_size()-Size2(vmin.width,hmin.height));
 | 
						|
 | 
						|
	Rect2 canvas_item_rect=Rect2(Point2(),screen_rect);
 | 
						|
 | 
						|
	lock_list.clear();;
 | 
						|
	bone_list.clear();;
 | 
						|
 | 
						|
	if (editor->get_edited_scene())
 | 
						|
		_find_canvas_items_span(editor->get_edited_scene(),canvas_item_rect,Matrix32());
 | 
						|
 | 
						|
 | 
						|
	//expand area so it's easier to do animations and stuff at 0,0
 | 
						|
	canvas_item_rect.size+=screen_rect*2;
 | 
						|
	canvas_item_rect.pos-=screen_rect;
 | 
						|
 | 
						|
	Point2 ofs;
 | 
						|
 | 
						|
 | 
						|
	if (canvas_item_rect.size.height <= (local_rect.size.y/zoom)) {
 | 
						|
 | 
						|
		v_scroll->hide();
 | 
						|
		ofs.y=canvas_item_rect.pos.y;
 | 
						|
	} else {
 | 
						|
 | 
						|
		v_scroll->show();
 | 
						|
		v_scroll->set_min(canvas_item_rect.pos.y);
 | 
						|
		v_scroll->set_max(canvas_item_rect.pos.y+canvas_item_rect.size.y);
 | 
						|
		v_scroll->set_page(local_rect.size.y/zoom);
 | 
						|
		if (first_update) {
 | 
						|
			//so 0,0 is visible
 | 
						|
			v_scroll->set_val(-10);
 | 
						|
			h_scroll->set_val(-10);
 | 
						|
			first_update=false;
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
		ofs.y=v_scroll->get_val();
 | 
						|
	}
 | 
						|
 | 
						|
	if (canvas_item_rect.size.width <= (local_rect.size.x/zoom)) {
 | 
						|
 | 
						|
		h_scroll->hide();
 | 
						|
		ofs.x=canvas_item_rect.pos.x;
 | 
						|
	} else {
 | 
						|
 | 
						|
		h_scroll->show();
 | 
						|
		h_scroll->set_min(canvas_item_rect.pos.x);
 | 
						|
		h_scroll->set_max(canvas_item_rect.pos.x+canvas_item_rect.size.x);
 | 
						|
		h_scroll->set_page(local_rect.size.x/zoom);
 | 
						|
		ofs.x=h_scroll->get_val();
 | 
						|
	}
 | 
						|
 | 
						|
//	transform=Matrix32();
 | 
						|
	transform.elements[2]=-ofs*zoom;
 | 
						|
	editor->get_scene_root()->set_global_canvas_transform(transform);
 | 
						|
 | 
						|
 | 
						|
	updating_scroll=false;
 | 
						|
 | 
						|
//	transform.scale_basis(Vector2(zoom,zoom));
 | 
						|
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void CanvasItemEditor::_update_scroll(float) {
 | 
						|
 | 
						|
 | 
						|
	if (updating_scroll)
 | 
						|
		return;
 | 
						|
 | 
						|
	Point2 ofs;
 | 
						|
	ofs.x=h_scroll->get_val();
 | 
						|
	ofs.y=v_scroll->get_val();
 | 
						|
 | 
						|
//	current_window->set_scroll(-ofs);
 | 
						|
 | 
						|
	transform=Matrix32();
 | 
						|
 | 
						|
	transform.scale_basis(Size2(zoom,zoom));
 | 
						|
	transform.elements[2]=-ofs;
 | 
						|
 | 
						|
	editor->get_scene_root()->set_global_canvas_transform(transform);
 | 
						|
 | 
						|
 | 
						|
	viewport->update();
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
Point2 CanvasItemEditor::snapify(const Point2& p_pos) const {
 | 
						|
 | 
						|
	bool active=is_snap_active();
 | 
						|
 | 
						|
	Vector2 pos = p_pos;
 | 
						|
 | 
						|
	if (!active || snap<1) {
 | 
						|
 | 
						|
		if (pixel_snap) {
 | 
						|
 | 
						|
			pos.x=Math::stepify(pos.x,1);
 | 
						|
			pos.y=Math::stepify(pos.y,1);
 | 
						|
		}
 | 
						|
 | 
						|
		return pos;
 | 
						|
	}
 | 
						|
 | 
						|
	
 | 
						|
	pos.x=Math::stepify(pos.x,snap);
 | 
						|
	pos.y=Math::stepify(pos.y,snap);
 | 
						|
	return pos;
 | 
						|
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CanvasItemEditor::_popup_callback(int p_op) {
 | 
						|
 | 
						|
	last_option=MenuOption(p_op);
 | 
						|
	switch(p_op) {
 | 
						|
 | 
						|
		case SNAP_USE: {
 | 
						|
 | 
						|
			int idx = edit_menu->get_popup()->get_item_index(SNAP_USE);
 | 
						|
			edit_menu->get_popup()->set_item_checked( idx,!edit_menu->get_popup()->is_item_checked(0));
 | 
						|
			viewport->update();
 | 
						|
		} break;
 | 
						|
		case SNAP_USE_PIXEL: {
 | 
						|
			pixel_snap = ! pixel_snap;
 | 
						|
			int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL);
 | 
						|
			edit_menu->get_popup()->set_item_checked(idx,pixel_snap);
 | 
						|
		} break;
 | 
						|
		case SNAP_CONFIGURE: {
 | 
						|
				updating_value_dialog=true;
 | 
						|
 | 
						|
				dialog_label->set_text("Snap (Pixels):");
 | 
						|
				dialog_val->set_min(1);
 | 
						|
				dialog_val->set_step(1);
 | 
						|
				dialog_val->set_max(4096);
 | 
						|
				dialog_val->set_val(snap);
 | 
						|
				value_dialog->popup_centered(Size2(200,85));
 | 
						|
				updating_value_dialog=false;
 | 
						|
 | 
						|
		} break;
 | 
						|
		case ZOOM_IN: {
 | 
						|
			zoom=zoom*(1.0/0.5);
 | 
						|
			_update_scroll(0);
 | 
						|
			viewport->update();
 | 
						|
			return;
 | 
						|
		} break;
 | 
						|
		case ZOOM_OUT: {
 | 
						|
			zoom=zoom*0.5;
 | 
						|
			_update_scroll(0);
 | 
						|
			viewport->update();
 | 
						|
			return;
 | 
						|
 | 
						|
		} break;
 | 
						|
		case ZOOM_RESET: {
 | 
						|
 | 
						|
			zoom=1;
 | 
						|
			_update_scroll(0);
 | 
						|
			viewport->update();
 | 
						|
			return;
 | 
						|
 | 
						|
		} break;
 | 
						|
		case ZOOM_SET: {
 | 
						|
 | 
						|
			updating_value_dialog=true;
 | 
						|
 | 
						|
			dialog_label->set_text("Zoom (%):");
 | 
						|
			dialog_val->set_min(0.1);
 | 
						|
			dialog_val->set_step(0.1);
 | 
						|
			dialog_val->set_max(800);
 | 
						|
			dialog_val->set_val(zoom*100);
 | 
						|
			value_dialog->popup_centered(Size2(200,85));
 | 
						|
			updating_value_dialog=false;
 | 
						|
 | 
						|
 | 
						|
		} break;
 | 
						|
		case LOCK_SELECTED: {
 | 
						|
 | 
						|
			List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
			for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item)
 | 
						|
					continue;
 | 
						|
				if (!canvas_item->is_visible())
 | 
						|
					continue;
 | 
						|
 | 
						|
				canvas_item->set_meta("_edit_lock_",true);
 | 
						|
				emit_signal("item_lock_status_changed");
 | 
						|
			}
 | 
						|
			viewport->update();
 | 
						|
		} break;
 | 
						|
		case UNLOCK_SELECTED: {
 | 
						|
 | 
						|
			List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
			for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item)
 | 
						|
					continue;
 | 
						|
				if (!canvas_item->is_visible())
 | 
						|
					continue;
 | 
						|
 | 
						|
 | 
						|
				canvas_item->set_meta("_edit_lock_",Variant());
 | 
						|
				emit_signal("item_lock_status_changed");
 | 
						|
			}
 | 
						|
 | 
						|
			viewport->update();
 | 
						|
 | 
						|
		} break;
 | 
						|
		case GROUP_SELECTED: {
 | 
						|
 | 
						|
			List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
			for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item)
 | 
						|
					continue;
 | 
						|
				if (!canvas_item->is_visible())
 | 
						|
					continue;
 | 
						|
 | 
						|
				canvas_item->set_meta("_edit_group_",true);
 | 
						|
				emit_signal("item_group_status_changed");
 | 
						|
			}
 | 
						|
			viewport->update();
 | 
						|
		} break;
 | 
						|
		case UNGROUP_SELECTED: {
 | 
						|
 | 
						|
			List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
			for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item)
 | 
						|
					continue;
 | 
						|
				if (!canvas_item->is_visible())
 | 
						|
					continue;
 | 
						|
 | 
						|
				canvas_item->set_meta("_edit_group_",Variant());
 | 
						|
				emit_signal("item_group_status_changed");
 | 
						|
			}
 | 
						|
 | 
						|
			viewport->update();
 | 
						|
 | 
						|
		} break;
 | 
						|
 | 
						|
		case EXPAND_TO_PARENT: {
 | 
						|
 | 
						|
			List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
			for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item)
 | 
						|
					continue;
 | 
						|
				if (!canvas_item->is_visible())
 | 
						|
					continue;
 | 
						|
 | 
						|
 | 
						|
				Control *c = canvas_item->cast_to<Control>();
 | 
						|
				if (!c)
 | 
						|
					continue;
 | 
						|
				c->set_area_as_parent_rect();
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			viewport->update();
 | 
						|
 | 
						|
		} break;
 | 
						|
 | 
						|
		case ALIGN_VERTICAL: {
 | 
						|
#if 0
 | 
						|
			if ( ref_item && canvas_items.size() > 1 ) {
 | 
						|
				Vector2 ref_pos = ref_item->get_global_transform().elements[2];
 | 
						|
				Rect2 ref_r = ref_item->get_item_rect();
 | 
						|
				for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) {
 | 
						|
					CanvasItem *it_curr = E->key();
 | 
						|
					if ( it_curr == ref_item ) continue;
 | 
						|
					Vector2 v = it_curr->get_global_transform().elements[2];
 | 
						|
					Rect2 r = it_curr->get_item_rect();
 | 
						|
					r.pos.x = ( ref_pos.x + ref_r.size.x / 2 ) - ( v.x + r.size.x / 2 );
 | 
						|
					it_curr->edit_set_rect( r );
 | 
						|
				}
 | 
						|
				viewport->update();
 | 
						|
			}
 | 
						|
#endif
 | 
						|
		} break;
 | 
						|
 | 
						|
		case ALIGN_HORIZONTAL: {
 | 
						|
#if 0
 | 
						|
			if ( ref_item && canvas_items.size() > 1 ) {
 | 
						|
				Vector2 ref_pos = ref_item->get_global_transform().elements[2];
 | 
						|
				Rect2 ref_r = ref_item->get_item_rect();
 | 
						|
				for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) {
 | 
						|
					CanvasItem *it_curr = E->key();
 | 
						|
					if ( it_curr == ref_item ) continue;
 | 
						|
					Vector2 v = it_curr->get_global_transform().elements[2];
 | 
						|
					Rect2 r = it_curr->get_item_rect();
 | 
						|
					r.pos.y = ( ref_pos.y + ref_r.size.y / 2 ) - ( v.y + r.size.y / 2 );
 | 
						|
					it_curr->edit_set_rect( r );
 | 
						|
				}
 | 
						|
				viewport->update();
 | 
						|
			}
 | 
						|
#endif
 | 
						|
		} break;
 | 
						|
		
 | 
						|
		case SPACE_HORIZONTAL: {
 | 
						|
			//space_selected_items< proj_vector2_x, compare_items_x >();
 | 
						|
		} break;
 | 
						|
 | 
						|
		case SPACE_VERTICAL: {
 | 
						|
			//space_selected_items< proj_vector2_y, compare_items_y >();
 | 
						|
		} break;
 | 
						|
		case ANIM_INSERT_KEY:
 | 
						|
		case ANIM_INSERT_KEY_EXISTING: {
 | 
						|
 | 
						|
			bool existing = p_op==ANIM_INSERT_KEY_EXISTING;
 | 
						|
 | 
						|
			Map<Node*,Object*> &selection = editor_selection->get_selection();
 | 
						|
 | 
						|
			for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item)
 | 
						|
					continue;
 | 
						|
				if (!canvas_item->is_visible())
 | 
						|
					continue;
 | 
						|
 | 
						|
				if (canvas_item->cast_to<Node2D>()) {
 | 
						|
					Node2D *n2d = canvas_item->cast_to<Node2D>();
 | 
						|
 | 
						|
					if (key_pos)
 | 
						|
						editor->get_animation_editor()->insert_node_value_key(n2d,"transform/pos",n2d->get_pos(),existing);
 | 
						|
					if (key_rot)
 | 
						|
						editor->get_animation_editor()->insert_node_value_key(n2d,"transform/rot",Math::rad2deg(n2d->get_rot()),existing);
 | 
						|
					if (key_scale)
 | 
						|
						editor->get_animation_editor()->insert_node_value_key(n2d,"transform/scale",n2d->get_scale(),existing);
 | 
						|
 | 
						|
 | 
						|
					if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) {
 | 
						|
						//look for an IK chain
 | 
						|
						List<Node2D*> ik_chain;
 | 
						|
 | 
						|
						Node2D *n = n2d->get_parent_item()->cast_to<Node2D>();
 | 
						|
						bool has_chain=false;
 | 
						|
 | 
						|
						while(n) {
 | 
						|
 | 
						|
							ik_chain.push_back(n);
 | 
						|
							if (n->has_meta("_edit_ik_")) {
 | 
						|
								has_chain=true;
 | 
						|
								break;
 | 
						|
							}
 | 
						|
 | 
						|
							if (!n->get_parent_item())
 | 
						|
								break;
 | 
						|
							n=n->get_parent_item()->cast_to<Node2D>();
 | 
						|
						}
 | 
						|
 | 
						|
						if (has_chain && ik_chain.size()) {
 | 
						|
 | 
						|
							for(List<Node2D*>::Element *F=ik_chain.front();F;F=F->next()) {
 | 
						|
 | 
						|
								if (key_pos)
 | 
						|
									editor->get_animation_editor()->insert_node_value_key(F->get(),"transform/pos",F->get()->get_pos(),existing);
 | 
						|
								if (key_rot)
 | 
						|
									editor->get_animation_editor()->insert_node_value_key(F->get(),"transform/rot",Math::rad2deg(F->get()->get_rot()),existing);
 | 
						|
								if (key_scale)
 | 
						|
									editor->get_animation_editor()->insert_node_value_key(F->get(),"transform/scale",F->get()->get_scale(),existing);
 | 
						|
 | 
						|
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
 | 
						|
				} else if (canvas_item->cast_to<Control>()) {
 | 
						|
 | 
						|
					Control *ctrl = canvas_item->cast_to<Control>();
 | 
						|
 | 
						|
					if (key_pos)
 | 
						|
						editor->get_animation_editor()->insert_node_value_key(ctrl,"rect/pos",ctrl->get_pos(),existing);
 | 
						|
					if (key_scale)
 | 
						|
						editor->get_animation_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size(),existing);
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
		} break;
 | 
						|
		case ANIM_INSERT_POS: {
 | 
						|
 | 
						|
			key_pos = key_loc_button->is_pressed();
 | 
						|
		} break;
 | 
						|
		case ANIM_INSERT_ROT: {
 | 
						|
 | 
						|
			key_pos = key_rot_button->is_pressed();
 | 
						|
		} break;
 | 
						|
		case ANIM_INSERT_SCALE: {
 | 
						|
 | 
						|
			key_scale = key_scale_button->is_pressed();
 | 
						|
		} break;
 | 
						|
			/*
 | 
						|
		case ANIM_INSERT_POS_ROT
 | 
						|
		case ANIM_INSERT_POS_SCALE:
 | 
						|
		case ANIM_INSERT_ROT_SCALE:
 | 
						|
		case ANIM_INSERT_POS_ROT_SCALE: {
 | 
						|
 | 
						|
			static const bool key_toggles[7][3]={
 | 
						|
				{true,false,false},
 | 
						|
				{false,true,false},
 | 
						|
				{false,false,true},
 | 
						|
				{true,true,false},
 | 
						|
				{true,false,true},
 | 
						|
				{false,true,true},
 | 
						|
				{true,true,true}
 | 
						|
			};
 | 
						|
			key_pos=key_toggles[p_op-ANIM_INSERT_POS][0];
 | 
						|
			key_rot=key_toggles[p_op-ANIM_INSERT_POS][1];
 | 
						|
			key_scale=key_toggles[p_op-ANIM_INSERT_POS][2];
 | 
						|
 | 
						|
			for(int i=ANIM_INSERT_POS;i<=ANIM_INSERT_POS_ROT_SCALE;i++) {
 | 
						|
				int idx = animation_menu->get_popup()->get_item_index(i);
 | 
						|
				animation_menu->get_popup()->set_item_checked(idx,i==p_op);
 | 
						|
			}
 | 
						|
 | 
						|
		} break;*/
 | 
						|
		case ANIM_COPY_POSE: {
 | 
						|
 | 
						|
			pose_clipboard.clear();;
 | 
						|
 | 
						|
 | 
						|
			Map<Node*,Object*> &selection = editor_selection->get_selection();
 | 
						|
 | 
						|
			for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item)
 | 
						|
					continue;
 | 
						|
				if (!canvas_item->is_visible())
 | 
						|
					continue;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
				if (canvas_item->cast_to<Node2D>()) {
 | 
						|
 | 
						|
					Node2D *n2d = canvas_item->cast_to<Node2D>();
 | 
						|
					PoseClipboard pc;
 | 
						|
					pc.pos=n2d->get_pos();
 | 
						|
					pc.rot=n2d->get_rot();
 | 
						|
					pc.scale=n2d->get_scale();
 | 
						|
					pc.id=n2d->get_instance_ID();
 | 
						|
					pose_clipboard.push_back(pc);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
		} break;
 | 
						|
		case ANIM_PASTE_POSE: {
 | 
						|
 | 
						|
			if (!pose_clipboard.size())
 | 
						|
				break;
 | 
						|
 | 
						|
			undo_redo->create_action("Paste Pose");
 | 
						|
			for (List<PoseClipboard>::Element *E=pose_clipboard.front();E;E=E->next()) {
 | 
						|
 | 
						|
				Object *o = ObjectDB::get_instance(E->get().id);
 | 
						|
				if (!o)
 | 
						|
					continue;
 | 
						|
				Node2D *n2d = o->cast_to<Node2D>();
 | 
						|
				if (!n2d)
 | 
						|
					continue;
 | 
						|
				undo_redo->add_do_method(n2d,"set_pos",E->get().pos);
 | 
						|
				undo_redo->add_do_method(n2d,"set_rot",E->get().rot);
 | 
						|
				undo_redo->add_do_method(n2d,"set_scale",E->get().scale);
 | 
						|
				undo_redo->add_undo_method(n2d,"set_pos",n2d->get_pos());
 | 
						|
				undo_redo->add_undo_method(n2d,"set_rot",n2d->get_rot());
 | 
						|
				undo_redo->add_undo_method(n2d,"set_scale",n2d->get_scale());
 | 
						|
			}
 | 
						|
			undo_redo->commit_action();
 | 
						|
 | 
						|
		} break;
 | 
						|
		case ANIM_CLEAR_POSE: {
 | 
						|
 | 
						|
			Map<Node*,Object*> &selection = editor_selection->get_selection();
 | 
						|
 | 
						|
			for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item)
 | 
						|
					continue;
 | 
						|
				if (!canvas_item->is_visible())
 | 
						|
					continue;
 | 
						|
 | 
						|
				if (canvas_item->cast_to<Node2D>()) {
 | 
						|
					Node2D *n2d = canvas_item->cast_to<Node2D>();
 | 
						|
 | 
						|
					if (key_pos)
 | 
						|
						n2d->set_pos(Vector2());
 | 
						|
					if (key_rot)
 | 
						|
						n2d->set_rot(0);
 | 
						|
					if (key_scale)
 | 
						|
						n2d->set_scale(Vector2(1,1));
 | 
						|
				} else if (canvas_item->cast_to<Control>()) {
 | 
						|
 | 
						|
					Control *ctrl = canvas_item->cast_to<Control>();
 | 
						|
 | 
						|
					if (key_pos)
 | 
						|
						ctrl->set_pos(Point2());
 | 
						|
					//if (key_scale)
 | 
						|
					//	editor->get_animation_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size());
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
		} break;
 | 
						|
		case VIEW_CENTER_TO_SELECTION:
 | 
						|
		case VIEW_FRAME_TO_SELECTION: {
 | 
						|
 | 
						|
			Vector2 center(0.f, 0.f);
 | 
						|
			Rect2 rect;
 | 
						|
			int count = 0;
 | 
						|
 | 
						|
			Map<Node*,Object*> &selection = editor_selection->get_selection();
 | 
						|
			for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
				CanvasItem *canvas_item = E->key()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item) continue;
 | 
						|
 | 
						|
				// counting invisible items, for now
 | 
						|
				//if (!canvas_item->is_visible()) continue;
 | 
						|
				++count;
 | 
						|
 | 
						|
				Rect2 item_rect = canvas_item->get_item_rect();
 | 
						|
 | 
						|
				Vector2 pos = canvas_item->get_global_transform().get_origin();
 | 
						|
				Vector2 scale = canvas_item->get_global_transform().get_scale();
 | 
						|
				real_t angle = canvas_item->get_global_transform().get_rotation();
 | 
						|
 | 
						|
				Matrix32 t(angle, Vector2(0.f,0.f));
 | 
						|
				item_rect = t.xform(item_rect);
 | 
						|
				Rect2 canvas_item_rect(pos + scale*item_rect.pos, scale*item_rect.size);
 | 
						|
				if (count == 1) {
 | 
						|
					rect = canvas_item_rect;
 | 
						|
				} else {
 | 
						|
					rect = rect.merge(canvas_item_rect);
 | 
						|
				}
 | 
						|
			};
 | 
						|
			if (count==0) break;
 | 
						|
 | 
						|
			if (p_op == VIEW_CENTER_TO_SELECTION) {
 | 
						|
 | 
						|
				center = rect.pos + rect.size/2;
 | 
						|
				Vector2 offset = viewport->get_size()/2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
 | 
						|
				h_scroll->set_val(h_scroll->get_val() - offset.x/zoom);
 | 
						|
				v_scroll->set_val(v_scroll->get_val() - offset.y/zoom);
 | 
						|
 | 
						|
			} else { // VIEW_FRAME_TO_SELECTION
 | 
						|
 | 
						|
				if (rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) {
 | 
						|
					float scale_x = viewport->get_size().x/rect.size.x;
 | 
						|
					float scale_y = viewport->get_size().y/rect.size.y;
 | 
						|
					zoom = scale_x < scale_y? scale_x:scale_y;
 | 
						|
					zoom *= 0.90;
 | 
						|
					_update_scroll(0);
 | 
						|
					call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
		} break;
 | 
						|
		case SKELETON_MAKE_BONES: {
 | 
						|
 | 
						|
 | 
						|
 | 
						|
			Map<Node*,Object*> &selection = editor_selection->get_selection();
 | 
						|
 | 
						|
			for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				Node2D *n2d = E->key()->cast_to<Node2D>();
 | 
						|
				if (!n2d)
 | 
						|
					continue;
 | 
						|
				if (!n2d->is_visible())
 | 
						|
					continue;
 | 
						|
				if (!n2d->get_parent_item())
 | 
						|
					continue;
 | 
						|
 | 
						|
				n2d->set_meta("_edit_bone_",true);
 | 
						|
 | 
						|
			}
 | 
						|
			viewport->update();
 | 
						|
 | 
						|
		} break;
 | 
						|
		case SKELETON_CLEAR_BONES: {
 | 
						|
 | 
						|
			Map<Node*,Object*> &selection = editor_selection->get_selection();
 | 
						|
 | 
						|
			for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				Node2D *n2d = E->key()->cast_to<Node2D>();
 | 
						|
				if (!n2d)
 | 
						|
					continue;
 | 
						|
				if (!n2d->is_visible())
 | 
						|
					continue;
 | 
						|
 | 
						|
				n2d->set_meta("_edit_bone_",Variant());
 | 
						|
 | 
						|
			}
 | 
						|
			viewport->update();
 | 
						|
 | 
						|
		} break;
 | 
						|
		case SKELETON_SET_IK_CHAIN: {
 | 
						|
 | 
						|
			List<Node*> &selection = editor_selection->get_selected_node_list();
 | 
						|
 | 
						|
			for(List<Node*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>();
 | 
						|
				if (!canvas_item)
 | 
						|
					continue;
 | 
						|
				if (!canvas_item->is_visible())
 | 
						|
					continue;
 | 
						|
 | 
						|
 | 
						|
				canvas_item->set_meta("_edit_ik_",true);
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			viewport->update();
 | 
						|
 | 
						|
		} break;
 | 
						|
		case SKELETON_CLEAR_IK_CHAIN: {
 | 
						|
 | 
						|
			Map<Node*,Object*> &selection = editor_selection->get_selection();
 | 
						|
 | 
						|
			for(Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
 | 
						|
 | 
						|
				CanvasItem *n2d = E->key()->cast_to<CanvasItem>();
 | 
						|
				if (!n2d)
 | 
						|
					continue;
 | 
						|
				if (!n2d->is_visible())
 | 
						|
					continue;
 | 
						|
 | 
						|
				n2d->set_meta("_edit_ik_",Variant());
 | 
						|
 | 
						|
			}
 | 
						|
			viewport->update();
 | 
						|
 | 
						|
		} break;
 | 
						|
 | 
						|
	}
 | 
						|
}
 | 
						|
#if 0
 | 
						|
template< class P, class C > void CanvasItemEditor::space_selected_items() {
 | 
						|
	P p;
 | 
						|
	if ( canvas_items.size() > 2 ) {
 | 
						|
		Vector< CanvasItem * > items;
 | 
						|
		for ( CanvasItemMap::Element *E = canvas_items.front(); E; E = E->next() ) {
 | 
						|
			CanvasItem *it_curr = E->key();
 | 
						|
			items.push_back( it_curr );
 | 
						|
		}
 | 
						|
		items.sort_custom< C >();
 | 
						|
 | 
						|
		float width_s = p.get( items[0]->get_item_rect().size );
 | 
						|
		float width_e = p.get( items[ items.size() - 1 ]->get_item_rect().size );
 | 
						|
		float start_x = p.get( items[0]->get_global_transform().elements[2] ) + ( width_s / 2 );
 | 
						|
		float end_x = p.get( items[ items.size() - 1 ]->get_global_transform().elements[2] ) + ( width_e / 2 );
 | 
						|
		float sp = ( end_x - start_x ) / ( items.size() - 1 );
 | 
						|
 | 
						|
		for ( int i = 0; i < items.size(); i++ ) {
 | 
						|
			CanvasItem *it_curr = items[i];
 | 
						|
			Vector2 v = it_curr->get_global_transform().elements[2];
 | 
						|
			Rect2 r = it_curr->get_item_rect();
 | 
						|
			p.set( r.pos, ( start_x + sp * i ) - ( p.get( v ) + p.get( r.size ) / 2 ) );
 | 
						|
			it_curr->edit_set_rect( r );
 | 
						|
		}
 | 
						|
		viewport->update();
 | 
						|
	}
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void CanvasItemEditor::_bind_methods() {
 | 
						|
 | 
						|
	ObjectTypeDB::bind_method("_node_removed",&CanvasItemEditor::_node_removed);
 | 
						|
	ObjectTypeDB::bind_method("_update_scroll",&CanvasItemEditor::_update_scroll);
 | 
						|
	ObjectTypeDB::bind_method("_popup_callback",&CanvasItemEditor::_popup_callback);
 | 
						|
	ObjectTypeDB::bind_method("_visibility_changed",&CanvasItemEditor::_visibility_changed);
 | 
						|
	ObjectTypeDB::bind_method("_dialog_value_changed",&CanvasItemEditor::_dialog_value_changed);
 | 
						|
	ObjectTypeDB::bind_method("_get_editor_data",&CanvasItemEditor::_get_editor_data);
 | 
						|
	ObjectTypeDB::bind_method("_tool_select",&CanvasItemEditor::_tool_select);
 | 
						|
	ObjectTypeDB::bind_method("_keying_changed",&CanvasItemEditor::_keying_changed);
 | 
						|
	ObjectTypeDB::bind_method("_unhandled_key_input",&CanvasItemEditor::_unhandled_key_input);
 | 
						|
	ObjectTypeDB::bind_method("_viewport_draw",&CanvasItemEditor::_viewport_draw);
 | 
						|
	ObjectTypeDB::bind_method("_viewport_input_event",&CanvasItemEditor::_viewport_input_event);
 | 
						|
 | 
						|
	ADD_SIGNAL( MethodInfo("item_lock_status_changed") );
 | 
						|
	ADD_SIGNAL( MethodInfo("item_group_status_changed") );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#if 0
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void CanvasItemEditor::end_drag() {
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	print_line( "end drag" );
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	if (undo_redo) {
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		undo_redo->create_action("Edit CanvasItem");
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		for(CanvasItemMap::Element *E=canvas_items.front();E;E=E->next()) {
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			CanvasItem *canvas_item = E->key();
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			Variant state=canvas_item->edit_get_state();
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			undo_redo->add_do_method(canvas_item,"edit_set_state",state);
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			undo_redo->add_undo_method(canvas_item,"edit_set_state",E->get().undo_state);
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		}
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		undo_redo->commit_action();
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	}
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	drag=DRAG_NONE;
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	viewport->update();
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}
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void CanvasItemEditor::box_selection_start( Point2 &click ) {
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	print_line( "box selection start" );
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	drag_from=transform.affine_inverse().xform(click);
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	box_selecting=true;
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	box_selecting_to=drag_from;
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	viewport->update();
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}
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bool CanvasItemEditor::box_selection_end() {
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	print_line( "box selection end" );
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	Node* scene = get_scene()->get_root_node()->cast_to<EditorNode>()->get_edited_scene();
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	if (scene) {
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		List<CanvasItem*> selitems;
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		Point2 bsfrom = transform.xform(drag_from);
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		Point2 bsto= transform.xform(box_selecting_to);
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		if (bsfrom.x>bsto.x)
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			SWAP(bsfrom.x,bsto.x);
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		if (bsfrom.y>bsto.y)
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			SWAP(bsfrom.y,bsto.y);
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		if ( bsfrom.distance_to( bsto ) < 3 ) {
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			print_line( "box selection too small" );
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			box_selecting=false;
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			viewport->update();
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			return false;
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		}
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		_find_canvas_items_at_rect(Rect2(bsfrom,bsto-bsfrom),scene,transform,&selitems);
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		for(List<CanvasItem*>::Element *E=selitems.front();E;E=E->next()) {
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			_append_canvas_item(E->get());
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		}
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	}
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	box_selecting=false;
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	viewport->update();
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	return true;
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}
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#endif
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void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
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	hb->add_child(p_control);
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}
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CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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	tool = TOOL_SELECT;
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	undo_redo=p_editor->get_undo_redo();
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	editor=p_editor;
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	editor_selection=p_editor->get_editor_selection();
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	editor_selection->add_editor_plugin(this);
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	editor_selection->connect("selection_changed",this,"update");
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	hb = memnew( HBoxContainer );
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	add_child( hb );
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	hb->set_area_as_parent_rect();
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	Control *vp_base = memnew (Control);
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	add_child(vp_base);
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	vp_base->set_v_size_flags(SIZE_EXPAND_FILL);
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	Control *vp = memnew (Control);
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	vp_base->add_child(vp);
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	vp->set_area_as_parent_rect();
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	vp->add_child(p_editor->get_scene_root());
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	viewport = memnew( Control );
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	vp_base->add_child(viewport);
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	viewport->set_area_as_parent_rect();
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	h_scroll = memnew( HScrollBar );
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	v_scroll = memnew( VScrollBar );
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	viewport->add_child(h_scroll);
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	viewport->add_child(v_scroll);
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	viewport->connect("draw",this,"_viewport_draw");
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	viewport->connect("input_event",this,"_viewport_input_event");
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	h_scroll->connect("value_changed", this,"_update_scroll",Vector<Variant>(),true);
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	v_scroll->connect("value_changed", this,"_update_scroll",Vector<Variant>(),true);
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	h_scroll->hide();
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	v_scroll->hide();
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	updating_scroll=false;
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	viewport->set_focus_mode(FOCUS_ALL);
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	handle_len=10;
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	first_update=true;
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	select_button = memnew( ToolButton );
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	select_button->set_toggle_mode(true);
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	hb->add_child(select_button);
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	select_button->connect("pressed",this,"_tool_select",make_binds(TOOL_SELECT));
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	select_button->set_pressed(true);
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	select_button->set_tooltip("Select Mode (Q)\n"+keycode_get_string(KEY_MASK_CMD)+"Drag: Rotate\nAlt+Drag: Move\nPress 'v' to Move Pivot (while moving)");
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	move_button = memnew( ToolButton );
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	move_button->set_toggle_mode(true);
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	hb->add_child(move_button);
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	move_button->connect("pressed",this,"_tool_select",make_binds(TOOL_MOVE));
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	move_button->set_tooltip("Move Mode (W)");
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	rotate_button = memnew( ToolButton );
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	rotate_button->set_toggle_mode(true);
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	hb->add_child(rotate_button);
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	rotate_button->connect("pressed",this,"_tool_select",make_binds(TOOL_ROTATE));
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	rotate_button->set_tooltip("Rotate Mode (E)");
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	hb->add_child(memnew(VSeparator));
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	pan_button = memnew( ToolButton );
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	pan_button->set_toggle_mode(true);
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	hb->add_child(pan_button);
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	pan_button->connect("pressed",this,"_tool_select",make_binds(TOOL_PAN));
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	pan_button->set_tooltip("Pan Mode");
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	hb->add_child(memnew(VSeparator));
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	lock_button = memnew( ToolButton );
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	hb->add_child(lock_button);
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	lock_button->connect("pressed",this,"_popup_callback",varray(LOCK_SELECTED));
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	lock_button->set_tooltip("Lock the selected object in-place (can't be moved).");
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	unlock_button = memnew( ToolButton );
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	hb->add_child(unlock_button);
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	unlock_button->connect("pressed",this,"_popup_callback",varray(UNLOCK_SELECTED));
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	unlock_button->set_tooltip("Unlock the selected object (can be moved).");
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	group_button = memnew( ToolButton );
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	hb->add_child(group_button);
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	group_button->connect("pressed",this,"_popup_callback",varray(GROUP_SELECTED));
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	group_button->set_tooltip("Makes sure the object's' children are not selectable.");
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	ungroup_button = memnew( ToolButton );
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	hb->add_child(ungroup_button);
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	ungroup_button->connect("pressed",this,"_popup_callback",varray(UNGROUP_SELECTED));
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	ungroup_button->set_tooltip("Restores the object's' children ability to be selected.");
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	hb->add_child(memnew(VSeparator));
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	edit_menu = memnew( MenuButton );
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	edit_menu->set_text("Edit");
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	hb->add_child(edit_menu);
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	edit_menu->get_popup()->connect("item_pressed", this,"_popup_callback");
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	PopupMenu *p;
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	p = edit_menu->get_popup();
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	p->add_check_item("Use Snap",SNAP_USE);
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	p->add_item("Configure Snap..",SNAP_CONFIGURE);
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	p->add_separator();
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	p->add_check_item("Use Pixel Snap",SNAP_USE_PIXEL);
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	p->add_separator();
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	p->add_item("Expand to Parent",EXPAND_TO_PARENT,KEY_MASK_CMD|KEY_P);
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	p->add_separator();
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	p->add_submenu_item("Skeleton..","skeleton");
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	PopupMenu *p2 = memnew(PopupMenu);
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	p->add_child(p2);
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	p2->set_name("skeleton");
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	p2->add_item("Make Bones",SKELETON_MAKE_BONES,KEY_MASK_CMD|KEY_SHIFT|KEY_B);
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	p2->add_item("Clear Bones",SKELETON_CLEAR_BONES);
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	p2->add_separator();
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	p2->add_item("Make IK Chain",SKELETON_SET_IK_CHAIN);
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	p2->add_item("Clear IK Chain",SKELETON_CLEAR_IK_CHAIN);
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	p2->connect("item_pressed", this,"_popup_callback");
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	/*
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	p->add_item("Align Horizontal",ALIGN_HORIZONTAL);
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	p->add_item("Align Vertical",ALIGN_VERTICAL);
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	p->add_item("Space Horizontal",SPACE_HORIZONTAL);
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	p->add_item("Space Vertical",SPACE_VERTICAL);*/
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	view_menu = memnew( MenuButton );
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	view_menu->set_text("View");
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	hb->add_child(view_menu);
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	view_menu->get_popup()->connect("item_pressed", this,"_popup_callback");
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	p = view_menu->get_popup();
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	p->add_item("Zoom In",ZOOM_IN);
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	p->add_item("Zoom Out",ZOOM_OUT);
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	p->add_item("Zoom Reset",ZOOM_RESET);
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	p->add_item("Zoom Set..",ZOOM_SET);
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	p->add_separator();
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	p->add_item("Center Selection", VIEW_CENTER_TO_SELECTION, KEY_F);
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	p->add_item("Frame Selection", VIEW_FRAME_TO_SELECTION, KEY_MASK_CMD|KEY_F);
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	animation_hb = memnew( HBoxContainer );
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	hb->add_child(animation_hb);
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	animation_hb->add_child( memnew( VSeparator ));
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	animation_hb->hide();
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	key_loc_button = memnew( Button("loc"));
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	key_loc_button->set_toggle_mode(true);
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	key_loc_button->set_pressed(true);
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	key_loc_button->set_focus_mode(FOCUS_NONE);
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	key_loc_button->add_color_override("font_color",Color(1,0.6,0.6));
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	key_loc_button->add_color_override("font_color_pressed",Color(0.6,1,0.6));
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	key_loc_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_POS));
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	animation_hb->add_child(key_loc_button);
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	key_rot_button = memnew( Button("rot"));
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	key_rot_button->set_toggle_mode(true);
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	key_rot_button->set_pressed(true);
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	key_rot_button->set_focus_mode(FOCUS_NONE);
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	key_rot_button->add_color_override("font_color",Color(1,0.6,0.6));
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	key_rot_button->add_color_override("font_color_pressed",Color(0.6,1,0.6));
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	key_rot_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_ROT));
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	animation_hb->add_child(key_rot_button);
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	key_scale_button = memnew( Button("scl"));
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	key_scale_button->set_toggle_mode(true);
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	key_scale_button->set_focus_mode(FOCUS_NONE);
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	key_scale_button->add_color_override("font_color",Color(1,0.6,0.6));
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	key_scale_button->add_color_override("font_color_pressed",Color(0.6,1,0.6));
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	key_scale_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_SCALE));
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	animation_hb->add_child(key_scale_button);
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	key_insert_button = memnew( Button );
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	key_insert_button->set_focus_mode(FOCUS_NONE);
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	key_insert_button->connect("pressed",this,"_popup_callback",varray(ANIM_INSERT_KEY));
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	key_insert_button->set_tooltip("Insert Keys (Insert)");
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	animation_hb->add_child(key_insert_button);
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	animation_menu = memnew( MenuButton );
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	animation_menu->set_text("Animation");
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	animation_hb->add_child(animation_menu);
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	animation_menu->get_popup()->connect("item_pressed", this,"_popup_callback");
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	p = animation_menu->get_popup();
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	p->add_item("Insert Key",ANIM_INSERT_KEY,KEY_INSERT);
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	p->add_item("Insert Key (Existing Tracks)",ANIM_INSERT_KEY_EXISTING,KEY_MASK_CMD+KEY_INSERT);
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	p->add_separator();
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	p->add_item("Copy Pose",ANIM_COPY_POSE);
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	p->add_item("Paste Pose",ANIM_PASTE_POSE);
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	p->add_item("Clear Pose",ANIM_CLEAR_POSE,KEY_MASK_ALT|KEY_K);
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	value_dialog = memnew( AcceptDialog );
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	value_dialog->set_title("Set a Value");
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	value_dialog->get_ok()->set_text("Close");
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	add_child(value_dialog);
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	Label *l = memnew(Label);
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	l->set_text("Snap (Pixels):");
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	l->set_pos(Point2(5,5));
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						|
	value_dialog->add_child(l);
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	dialog_label=l;
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	dialog_val=memnew(SpinBox);
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	dialog_val->set_anchor(MARGIN_RIGHT,ANCHOR_END);
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	dialog_val->set_begin(Point2(15,25));
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	dialog_val->set_end(Point2(10,25));
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	value_dialog->add_child(dialog_val);
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	dialog_val->connect("value_changed",this,"_dialog_value_changed");
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	select_sb = Ref<StyleBoxTexture>( memnew( StyleBoxTexture) );
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						|
	key_pos=true;
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						|
	key_rot=true;
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						|
	key_scale=false;
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						|
	zoom=1;
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						|
	snap=10;
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						|
	updating_value_dialog=false;
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						|
	box_selecting=false;
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	//zoom=0.5;
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						|
	singleton=this;
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	editor->get_animation_editor()->connect("keying_changed",this,"_keying_changed");
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	set_process_unhandled_key_input(true);
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	can_move_pivot=false;
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	pixel_snap=false;
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	drag=DRAG_NONE;
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}
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						|
CanvasItemEditor *CanvasItemEditor::singleton=NULL;
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void CanvasItemEditorPlugin::edit(Object *p_object) {
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						|
 | 
						|
	canvas_item_editor->set_undo_redo(&get_undo_redo());
 | 
						|
	canvas_item_editor->edit(p_object->cast_to<CanvasItem>());
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						|
}
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						|
bool CanvasItemEditorPlugin::handles(Object *p_object) const {
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						|
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						|
	return p_object->is_type("CanvasItem");
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						|
}
 | 
						|
 | 
						|
void CanvasItemEditorPlugin::make_visible(bool p_visible) {
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						|
 | 
						|
	if (p_visible) {
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						|
		canvas_item_editor->show();
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						|
		canvas_item_editor->set_fixed_process(true);
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						|
		VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport(),false);
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						|
		canvas_item_editor->viewport->grab_focus();
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						|
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						|
	} else {
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						|
 | 
						|
		canvas_item_editor->hide();
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						|
		canvas_item_editor->set_fixed_process(false);
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						|
		VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport(),true);
 | 
						|
	}
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						|
 | 
						|
}
 | 
						|
 | 
						|
Dictionary CanvasItemEditorPlugin::get_state() const {
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						|
 | 
						|
	return canvas_item_editor->get_state();
 | 
						|
}
 | 
						|
void CanvasItemEditorPlugin::set_state(const Dictionary& p_state) {
 | 
						|
 | 
						|
	canvas_item_editor->set_state(p_state);
 | 
						|
}
 | 
						|
 | 
						|
CanvasItemEditorPlugin::CanvasItemEditorPlugin(EditorNode *p_node) {
 | 
						|
 | 
						|
	editor=p_node;
 | 
						|
	canvas_item_editor = memnew( CanvasItemEditor(editor) );
 | 
						|
	editor->get_viewport()->add_child(canvas_item_editor);
 | 
						|
	canvas_item_editor->set_area_as_parent_rect();
 | 
						|
	canvas_item_editor->hide();
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
CanvasItemEditorPlugin::~CanvasItemEditorPlugin()
 | 
						|
{
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						|
}
 | 
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 | 
						|
 |