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			90 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  sample_editor_plugin.h                                               */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef SAMPLE_EDITOR_PLUGIN_H
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#define SAMPLE_EDITOR_PLUGIN_H
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/audio/sample_player.h"
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#include "scene/resources/sample.h"
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#include "scene/resources/sample_library.h"
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class SampleEditor : public Panel {
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	OBJ_TYPE(SampleEditor, Panel );
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	SamplePlayer *player;
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	Label *info_label;
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	Ref<ImageTexture> peakdisplay;
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	Ref<Sample> sample;
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	Ref<SampleLibrary> library;
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	TextureFrame *sample_texframe;
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	Button *stop;
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	Button *play;
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	void _play_pressed();
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	void _stop_pressed();
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	void _update_sample();
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protected:
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	void _notification(int p_what);
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	void _input_event(InputEvent p_event);
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	static void _bind_methods();
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public:
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	static void generate_preview_texture(const Ref<Sample>& p_sample,Ref<ImageTexture> &p_texture);
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	void edit(Ref<Sample> p_sample);
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	SampleEditor();
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};
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class SampleEditorPlugin : public EditorPlugin {
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	OBJ_TYPE( SampleEditorPlugin, EditorPlugin );
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	SampleEditor *sample_editor;
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	EditorNode *editor;
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public:
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	virtual String get_name() const { return "Sample"; }
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	bool has_main_screen() const { return false; }
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	virtual void edit(Object *p_node);
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	virtual bool handles(Object *p_node) const;
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	virtual void make_visible(bool p_visible);
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	SampleEditorPlugin(EditorNode *p_node);
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	~SampleEditorPlugin();
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};
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#endif // SAMPLE_EDITOR_PLUGIN_H
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