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			94 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  android_input_handler.h                                              */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef ANDROID_INPUT_HANDLER_H
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| #define ANDROID_INPUT_HANDLER_H
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| 
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| #include "main/input_default.h"
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| 
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| // This class encapsulates all the handling of input events that come from the Android UI thread.
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| // Remarks:
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| // - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
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| // - Its functions must only call thread-safe methods.
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| class AndroidInputHandler {
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| public:
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| 	struct TouchPos {
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| 		int id;
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| 		Point2 pos;
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| 	};
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| 
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| 	enum {
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| 		JOY_EVENT_BUTTON = 0,
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| 		JOY_EVENT_AXIS = 1,
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| 		JOY_EVENT_HAT = 2
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| 	};
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| 
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| 	struct JoypadEvent {
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| 		int device;
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| 		int type;
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| 		int index;
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| 		bool pressed;
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| 		float value;
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| 		int hat;
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| 	};
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| 
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| private:
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| 	Vector<TouchPos> touch;
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| 	Point2 hover_prev_pos; // needed to calculate the relative position on hover events
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| 
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| 	bool alt_mem = false;
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| 	bool shift_mem = false;
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| 	bool control_mem = false;
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| 	bool meta_mem = false;
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| 
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| 	int buttons_state = 0;
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| 
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| 	InputDefault *input = static_cast<InputDefault *>(InputDefault::get_singleton());
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| 
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| 	void _set_key_modifier_state(Ref<InputEventWithModifiers> ev) const;
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| 
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| 	static int _button_index_from_mask(int button_mask);
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| 
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| 	static int _android_button_mask_to_godot_button_mask(int android_button_mask);
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| 
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| 	void _wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor);
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| 
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| public:
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| 	void process_event(Ref<InputEvent> &p_event);
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| 	void process_joy_event(const JoypadEvent &p_event);
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| 	void process_key_event(int p_scancode, int p_physical_scancode, int p_unicode, bool p_pressed);
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| 	void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
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| 	void process_hover(int p_type, Point2 p_pos);
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| 	void process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor);
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| 	void process_double_tap(int event_android_button_mask, Point2 p_pos);
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| 	void joy_connection_changed(int p_device, bool p_connected, String p_name);
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| };
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| 
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| #endif // ANDROID_INPUT_HANDLER_H
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