| .. |
|
effects
|
Optimize AgX tonemapper's handling of negative values
|
2025-01-13 17:35:35 -05:00 |
|
environment
|
Style: Enable clang-format's InsertBraces config
|
2025-01-09 16:46:51 +01:00 |
|
forward_clustered
|
Fix rendering material when UV2 is compressed
|
2025-02-06 20:24:46 +01:00 |
|
forward_mobile
|
Fix rendering material when UV2 is compressed
|
2025-02-06 20:24:46 +01:00 |
|
blit.glsl
|
Add Swappy & Pre-Transformed Swapchain
|
2024-10-28 18:55:37 -03:00 |
|
canvas.glsl
|
Remove positional light mask from directional lights in Canvas Item shaders.
|
2024-12-12 00:20:07 -08:00 |
|
canvas_occlusion.glsl
|
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
|
2024-12-17 07:41:09 -08:00 |
|
canvas_sdf.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
|
canvas_uniforms_inc.glsl
|
Implement 2D instance shader parameters
|
2024-12-17 23:59:16 +01:00 |
|
cluster_data_inc.glsl
|
Create mobile renderer
|
2021-05-03 21:54:11 +10:00 |
|
cluster_debug.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
|
cluster_render.glsl
|
Save cluster render shader from being optimized out entirely
|
2023-05-08 18:39:49 +02:00 |
|
cluster_store.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
|
decal_data_inc.glsl
|
Style: Add 19.1.0 LLVM options to .clang-format
|
2024-11-22 09:24:32 -06:00 |
|
giprobe_write.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
|
light_data_inc.glsl
|
ReflectionProbe add Blend Distance
|
2024-12-05 23:29:47 +01:00 |
|
particles.glsl
|
Fix: Mass property particle shader error
|
2025-01-28 21:00:26 -05:00 |
|
particles_copy.glsl
|
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
|
2023-09-08 20:01:57 +01:00 |
|
samplers_inc.glsl
|
Style: Trim trailing whitespace and ensure newline at EOF
|
2024-05-08 10:12:46 +02:00 |
|
scene_data_inc.glsl
|
Jitter shadow map dithering pattern across frames when TAA is enabled
|
2024-09-24 15:52:07 -07:00 |
|
scene_forward_aa_inc.glsl
|
Fix alpha hash by correcting typos and doing calculations in object space
|
2022-11-14 17:57:49 -08:00 |
|
scene_forward_gi_inc.glsl
|
Reduce the number of samplers used by the scene shaders
|
2023-12-15 17:13:44 -07:00 |
|
scene_forward_lights_inc.glsl
|
Merge pull request #102480 from DarioSamo/dont-unroll-ubershader
|
2025-02-07 01:39:48 +01:00 |
|
scene_forward_vertex_lights_inc.glsl
|
Implement vertex shading
|
2024-09-29 00:36:09 +02:00 |
|
SCsub
|
Adding ability to include build-in include files (precursor to custom shader templates)
|
2024-11-24 08:47:45 +11:00 |
|
skeleton.glsl
|
Vertex and attribute compression to reduce the size of the vertex format.
|
2023-10-05 12:02:23 -06:00 |