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This is a required workaround on setups with AMD integrated graphics
+ NVIDIA dedicated GPU to be able to start the engine with the Forward+
or Forward Mobile rendering methods.
While a AMD driver update can resolve this issue, it still gets reported
regularly and is likely to become a source of support headache for people
distributing projects made with Godot (as this also affects exported projects).
(cherry picked from commit
|
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|---|---|---|
| .. | ||
| export | ||
| console_wrapper_windows.cpp | ||
| crash_handler_windows.cpp | ||
| crash_handler_windows.h | ||
| detect.py | ||
| display_server_windows.cpp | ||
| display_server_windows.h | ||
| gl_manager_windows.cpp | ||
| gl_manager_windows.h | ||
| godot.ico | ||
| godot.natvis | ||
| godot_console.ico | ||
| godot_res.rc | ||
| godot_res_wrap.rc | ||
| godot_windows.cpp | ||
| joypad_windows.cpp | ||
| joypad_windows.h | ||
| key_mapping_windows.cpp | ||
| key_mapping_windows.h | ||
| lang_table.h | ||
| logo.svg | ||
| os_windows.cpp | ||
| os_windows.h | ||
| platform_config.h | ||
| platform_windows_builders.py | ||
| README.md | ||
| run_icon.svg | ||
| SCsub | ||
| tts_windows.cpp | ||
| tts_windows.h | ||
| vulkan_context_win.cpp | ||
| vulkan_context_win.h | ||
| windows_terminal_logger.cpp | ||
| windows_terminal_logger.h | ||
Windows platform port
This folder contains the C++ code for the Windows platform port.
See also misc/dist/windows folder for additional files
used by this platform.
Documentation
- Compiling for Windows
- Instructions on building this platform port from source.
- Exporting for Windows
- Instructions on using the compiled export templates to export a project.
- Changing application icon for Windows
- Instructions on using a custom icon for the exported project executable.