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			108 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  http_client_javascript.h                                             */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef HTTP_CLIENT_JAVASCRIPT_H
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#define HTTP_CLIENT_JAVASCRIPT_H
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#include "core/io/http_client.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "stddef.h"
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typedef enum {
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	GODOT_JS_FETCH_STATE_REQUESTING = 0,
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	GODOT_JS_FETCH_STATE_BODY = 1,
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	GODOT_JS_FETCH_STATE_DONE = 2,
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	GODOT_JS_FETCH_STATE_ERROR = -1,
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} godot_js_fetch_state_t;
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extern int godot_js_fetch_create(const char *p_method, const char *p_url, const char **p_headers, int p_headers_len, const uint8_t *p_body, int p_body_len);
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extern int godot_js_fetch_read_headers(int p_id, void (*parse_callback)(int p_size, const char **p_headers, void *p_ref), void *p_ref);
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extern int godot_js_fetch_read_chunk(int p_id, uint8_t *p_buf, int p_buf_size);
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extern void godot_js_fetch_free(int p_id);
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extern godot_js_fetch_state_t godot_js_fetch_state_get(int p_id);
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extern int godot_js_fetch_body_length_get(int p_id);
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extern int godot_js_fetch_http_status_get(int p_id);
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extern int godot_js_fetch_is_chunked(int p_id);
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#ifdef __cplusplus
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}
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#endif
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class HTTPClientJavaScript : public HTTPClient {
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private:
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	int js_id = 0;
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	Status status = STATUS_DISCONNECTED;
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	// 64 KiB by default (favors fast download speeds at the cost of memory usage).
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	int read_limit = 65536;
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	String host;
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	int port = -1;
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	bool use_tls = false;
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	int polled_response_code = 0;
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	Vector<String> response_headers;
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	Vector<uint8_t> response_buffer;
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#ifdef DEBUG_ENABLED
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	uint64_t last_polling_frame = 0;
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#endif
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	static void _parse_headers(int p_len, const char **p_headers, void *p_ref);
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public:
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	static HTTPClient *_create_func();
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	Error request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_size) override;
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	Error connect_to_host(const String &p_host, int p_port = -1, bool p_ssl = false, bool p_verify_host = true) override;
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	void set_connection(const Ref<StreamPeer> &p_connection) override;
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	Ref<StreamPeer> get_connection() const override;
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	void close() override;
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	Status get_status() const override;
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	bool has_response() const override;
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	bool is_response_chunked() const override;
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	int get_response_code() const override;
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	Error get_response_headers(List<String> *r_response) override;
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	int get_response_body_length() const override;
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	PackedByteArray read_response_body_chunk() override;
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	void set_blocking_mode(bool p_enable) override;
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	bool is_blocking_mode_enabled() const override;
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	void set_read_chunk_size(int p_size) override;
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	int get_read_chunk_size() const override;
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	Error poll() override;
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	HTTPClientJavaScript();
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	~HTTPClientJavaScript();
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};
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#endif // HTTP_CLIENT_JAVASCRIPT_H
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