godot/platform/macos
2025-05-05 13:27:21 +02:00
..
doc_classes [iOS] Add options to specify additional entitlements and capabilities in the export settings. 2024-12-02 17:38:19 +02:00
export [Export] Use project settings overrides with the target preset features instead of current platform features. 2025-04-08 21:22:37 +03:00
crash_handler_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
crash_handler_macos.mm Fix empty lines being added for errors with no script backtrace 2025-05-05 13:27:21 +02:00
detect.py [Buildsystem] Add EnumVariable(ignorecase=2) 2025-04-29 13:35:40 -04:00
dir_access_macos.h add GDSOFTCLASS to FileAccess and DirAccess derived classes 2025-04-09 11:52:50 -07:00
dir_access_macos.mm Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
display_server_macos.h Change DisplayServerMacOS from GDCLASS to GDSOFTCLASS. Add GDSOFTCLASS to other display servers. 2025-04-10 09:18:58 +03:00
display_server_macos.mm Merge pull request #105799 from Repiteo/scons/enum-conversion-warnings 2025-04-27 19:21:23 -05:00
gl_manager_macos_angle.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
gl_manager_macos_angle.mm Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_macos_legacy.h Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
gl_manager_macos_legacy.mm Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
godot_application.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_application.mm [macOS] Fix running with DisplayServerHeadless. 2025-03-27 15:08:07 +02:00
godot_application_delegate.h AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
godot_application_delegate.mm AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
godot_button_view.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_button_view.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_content_view.h [macOS] Fix touch bar observer crash. 2025-04-26 23:29:07 +03:00
godot_content_view.mm Merge pull request #105804 from bruvzg/tb_crash 2025-04-27 19:21:25 -05:00
godot_main_macos.mm Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
godot_menu_delegate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_menu_delegate.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_menu_item.h [macOS] Fix native menu submenu items have wrong action and accelerators set. 2025-04-03 18:47:23 +03:00
godot_menu_item.mm [macOS] Fix native menu submenu items have wrong action and accelerators set. 2025-04-03 18:47:23 +03:00
godot_open_save_delegate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_open_save_delegate.mm Merge pull request #101174 from Repiteo/style/objc-import-syntax 2025-03-10 10:01:02 -05:00
godot_status_item.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_status_item.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_window.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_window.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_window_delegate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_window_delegate.mm AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
key_mapping_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
key_mapping_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
macos_terminal_logger.h Ability to print and log script backtraces 2025-04-24 18:54:41 +02:00
macos_terminal_logger.mm Fix empty lines being added for errors with no script backtrace 2025-05-05 13:27:21 +02:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
native_menu_macos.mm [macOS] Fix native menu submenu items have wrong action and accelerators set. 2025-04-03 18:47:23 +03:00
os_macos.h [ColorPicker, macOS] Add link to request required screen recording permission. 2025-04-23 22:25:10 +03:00
os_macos.mm [ColorPicker, macOS] Add link to request required screen recording permission. 2025-04-23 22:25:10 +03:00
platform_config.h Apple: Add pthread implementation of Thread class 2025-04-10 09:35:40 +10:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_macos_builders.py SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
platform_thread.h Apple: Add pthread implementation of Thread class 2025-04-10 09:35:40 +10:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
rendering_context_driver_vulkan_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_context_driver_vulkan_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
SCsub SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
tts_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
tts_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation