..
2d
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
3d
Allow converting from Mesh to ImporterMesh
2025-11-26 11:13:39 -08:00
animated_texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
animated_texture.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
animation.compat.inc
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
animation.cpp
Add interpolate_via_rest static func to Animation class
2025-11-22 07:52:32 +09:00
animation.h
Add interpolate_via_rest static func to Animation class
2025-11-22 07:52:32 +09:00
animation_library.cpp
Make AnimationLibrary use RBMap instead of HashMap
2025-11-13 07:24:10 +09:00
animation_library.h
Make AnimationLibrary use RBMap instead of HashMap
2025-11-13 07:24:10 +09:00
atlas_texture.cpp
Merge pull request #101342 from KoBeWi/roundabout_solution
2025-11-19 11:04:10 -06:00
atlas_texture.h
Merge pull request #101342 from KoBeWi/roundabout_solution
2025-11-19 11:04:10 -06:00
audio_stream_polyphonic.compat.inc
Add samples playback support
2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp
Statically protect Object::cast_to for unrelated Object types.
2025-11-24 23:03:22 +01:00
audio_stream_polyphonic.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
audio_stream_wav.cpp
Merge pull request #106636 from Ivorforce/dictionary-mutating-fix
2025-10-10 10:26:01 -05:00
audio_stream_wav.h
Use 64-bit offset/loop points in AudioStreamWAV
2025-09-17 20:39:21 -03:00
bit_map.cpp
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
bit_map.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
bone_map.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
bone_map.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
camera_attributes.cpp
Merge pull request #89409 from aaronfranke/server-folders
2025-10-03 12:01:00 -05:00
camera_attributes.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
camera_texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
camera_texture.h
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
canvas_item_material.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
canvas_item_material.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
color_palette.cpp
Save color palette as resources to reuse later
2024-12-06 20:16:06 +07:00
color_palette.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
compositor.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
compositor.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
compressed_texture.cpp
Merge pull request #109433 from KoBeWi/hastension
2025-10-31 09:23:30 -05:00
compressed_texture.h
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
curve.cpp
Add IKModifier3D
2025-11-04 02:38:48 +09:00
curve.h
Add IKModifier3D
2025-11-04 02:38:48 +09:00
curve_texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
curve_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
dpi_texture.cpp
Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions.
2025-10-25 17:23:45 +03:00
dpi_texture.h
Rename SVGTexture to DPITexture.
2025-08-21 11:39:16 +03:00
environment.cpp
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
environment.h
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
external_texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
external_texture.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
font.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
font.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
font.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
gradient.cpp
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
gradient.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gradient_texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
gradient_texture.h
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
image_texture.cpp
Merge pull request #89983 from KoBeWi/different_kind_of_image
2025-12-02 14:15:16 +01:00
image_texture.h
Merge pull request #89983 from KoBeWi/different_kind_of_image
2025-12-02 14:15:16 +01:00
immediate_mesh.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
immediate_mesh.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
label_settings.cpp
Implmement stackable text effects on label type through label settings
2025-04-26 20:50:20 +08:00
label_settings.h
Implmement stackable text effects on label type through label settings
2025-04-26 20:50:20 +08:00
material.cpp
Fix Sprite3D texture bleed when not wrapping
2025-11-24 15:10:07 -05:00
material.h
Fix Sprite3D texture bleed when not wrapping
2025-11-24 15:10:07 -05:00
mesh.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
mesh.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
mesh_data_tool.compat.inc
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
mesh_texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
mesh_texture.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
multimesh.cpp
FTI - Add multimesh_instances_reset_physics_interpolation()
2025-10-08 16:17:18 +01:00
multimesh.h
FTI - Add multimesh_instances_reset_physics_interpolation()
2025-10-08 16:17:18 +01:00
navigation_mesh.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
navigation_mesh.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
packed_scene.cpp
Fix resource shared when duplicating an instanced scene
2025-12-02 20:45:54 +08:00
packed_scene.h
Supplement the case of scene instantiation for "Editable Children"
2025-11-28 23:39:25 +08:00
particle_process_material.cpp
Change curve range for particle multipliers
2025-12-03 20:47:40 -06:00
particle_process_material.h
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
physics_material.cpp
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
physics_material.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
placeholder_textures.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
placeholder_textures.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
portable_compressed_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
resource_format_text.cpp
Remove load_steps from resource_format_text.cpp
2025-12-02 17:41:57 +01:00
resource_format_text.h
Remove load_steps from resource_format_text.cpp
2025-12-02 17:41:57 +01:00
SCsub
Pre-commit: Fix applying ruff to SCsub files
2024-12-28 10:19:46 +01:00
shader.compat.inc
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
shader.cpp
Merge pull request #97616 from magian1127/4.0gdshader
2025-11-25 09:52:34 -06:00
shader.h
Cleanup some things in shader editor code
2025-10-24 19:57:39 -07:00
shader_include.cpp
Merge pull request #109433 from KoBeWi/hastension
2025-10-31 09:23:30 -05:00
shader_include.h
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
skeleton_profile.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
skeleton_profile.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
sky.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
sky.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
sprite_frames.cpp
Use SceneStringName in more places
2024-12-02 14:39:16 +01:00
sprite_frames.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
style_box.cpp
GDExtension: Mark virtual function as is_required in extension_api.json
2024-09-11 16:48:14 -05:00
style_box.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_flat.cpp
Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions.
2025-10-25 17:23:45 +03:00
style_box_flat.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_line.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
style_box_line.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
style_box_texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
style_box_texture.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
surface_tool.cpp
Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
2025-05-26 18:35:41 +02:00
surface_tool.h
Update meshoptimizer to v0.25
2025-08-26 10:19:48 -07:00
syntax_highlighter.cpp
Add missing dictionary and array type hints
2025-05-06 12:35:19 -07:00
syntax_highlighter.h
Remove rw_lock.h and rb_map.h includes from object.h.
2025-10-05 23:29:04 +02:00
text_file.cpp
Remove file_access.h and script_backtrace.h includes from logger.h.
2025-10-05 17:49:23 +09:00
text_file.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
text_line.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
text_line.cpp
[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-05 17:51:22 +02:00
text_line.h
[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-05 17:51:22 +02:00
text_paragraph.compat.inc
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
text_paragraph.cpp
[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-05 17:51:22 +02:00
text_paragraph.h
[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-05 17:51:22 +02:00
texture.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
texture.h
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
texture_rd.cpp
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
texture_rd.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
theme.cpp
Validate theme type name input in Add Theme Type dialog
2025-08-28 15:47:37 +08:00
theme.h
Validate theme type name input in Add Theme Type dialog
2025-08-28 15:47:37 +08:00
video_stream.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
video_stream.h
Mark methods for various classes as required
2025-07-30 19:24:56 +02:00
visual_shader.cpp
Merge pull request #112058 from Chaosus/vs_fix_param_ref
2025-11-27 21:47:59 +01:00
visual_shader.h
Add instance_index option to parameters in visual shaders
2025-11-08 14:35:24 +03:00
visual_shader_nodes.compat.inc
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp
Add instance_index option to parameters in visual shaders
2025-11-08 14:35:24 +03:00
visual_shader_nodes.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp
Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
2025-10-08 12:16:52 +02:00
visual_shader_particle_nodes.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp
made visual shader ports expandable by default if there is only one output port and it's of any vector type
2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
world_2d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
world_2d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00