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212 lines
10 KiB
C++
212 lines
10 KiB
C++
/**************************************************************************/
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/* gltf_state.compat.inc */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DISABLE_DEPRECATED
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// Non-const getters for compatibility.
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int32_t GLTFState::_get_handle_binary_image_bind_compat_113172() {
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return get_handle_binary_image();
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}
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Dictionary GLTFState::_get_json_bind_compat_113172() {
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return get_json();
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}
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int GLTFState::_get_major_version_bind_compat_113172() {
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return get_major_version();
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}
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int GLTFState::_get_minor_version_bind_compat_113172() {
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return get_minor_version();
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}
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Vector<uint8_t> GLTFState::_get_glb_data_bind_compat_113172() {
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return get_glb_data();
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}
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bool GLTFState::_get_use_named_skin_binds_bind_compat_113172() {
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return get_use_named_skin_binds();
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}
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bool GLTFState::_get_discard_meshes_and_materials_bind_compat_113172() {
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return get_discard_meshes_and_materials();
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}
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TypedArray<GLTFNode> GLTFState::_get_nodes_bind_compat_113172() {
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return get_nodes_bind();
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}
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TypedArray<PackedByteArray> GLTFState::_get_buffers_bind_compat_113172() {
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return get_buffers_bind();
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}
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TypedArray<GLTFBufferView> GLTFState::_get_buffer_views_bind_compat_113172() {
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return get_buffer_views_bind();
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}
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TypedArray<GLTFAccessor> GLTFState::_get_accessors_bind_compat_113172() {
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return get_accessors_bind();
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}
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TypedArray<GLTFMesh> GLTFState::_get_meshes_bind_compat_113172() {
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return get_meshes_bind();
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}
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TypedArray<Material> GLTFState::_get_materials_bind_compat_113172() {
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return get_materials_bind();
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}
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String GLTFState::_get_scene_name_bind_compat_113172() {
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return get_scene_name();
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}
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String GLTFState::_get_base_path_bind_compat_113172() {
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return get_base_path();
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}
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String GLTFState::_get_extract_path_bind_compat_113172() {
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return get_extract_path();
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}
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String GLTFState::_get_extract_prefix_bind_compat_113172() {
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return get_extract_prefix();
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}
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PackedInt32Array GLTFState::_get_root_nodes_bind_compat_113172() {
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return get_root_nodes();
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}
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TypedArray<GLTFTexture> GLTFState::_get_textures_bind_compat_113172() {
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return get_textures_bind();
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}
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TypedArray<GLTFTextureSampler> GLTFState::_get_texture_samplers_bind_compat_113172() {
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return get_texture_samplers_bind();
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}
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TypedArray<Texture2D> GLTFState::_get_images_bind_compat_113172() {
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return get_images_bind();
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}
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TypedArray<GLTFSkin> GLTFState::_get_skins_bind_compat_113172() {
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return get_skins_bind();
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}
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TypedArray<GLTFCamera> GLTFState::_get_cameras_bind_compat_113172() {
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return get_cameras_bind();
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}
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TypedArray<GLTFLight> GLTFState::_get_lights_bind_compat_113172() {
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return get_lights_bind();
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}
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TypedArray<String> GLTFState::_get_unique_names_bind_compat_113172() {
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return get_unique_names_bind();
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}
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TypedArray<String> GLTFState::_get_unique_animation_names_bind_compat_113172() {
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return get_unique_animation_names_bind();
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}
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TypedArray<GLTFSkeleton> GLTFState::_get_skeletons_bind_compat_113172() {
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return get_skeletons_bind();
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}
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bool GLTFState::_get_create_animations_bind_compat_113172() {
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return get_create_animations();
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}
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bool GLTFState::_get_import_as_skeleton_bones_bind_compat_113172() {
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return get_import_as_skeleton_bones();
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}
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TypedArray<GLTFAnimation> GLTFState::_get_animations_bind_compat_113172() {
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return get_animations_bind();
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}
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Node *GLTFState::_get_scene_node_bind_compat_113172(GLTFNodeIndex p_gltf_node_index) {
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return get_scene_node(p_gltf_node_index);
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}
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GLTFNodeIndex GLTFState::_get_node_index_bind_compat_113172(Node *p_node) {
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return get_node_index(p_node);
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}
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int GLTFState::_get_animation_players_count_bind_compat_113172(int p_anim_player_index) {
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return get_animation_players_count(p_anim_player_index);
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}
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AnimationPlayer *GLTFState::_get_animation_player_bind_compat_113172(int p_anim_player_index) {
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return get_animation_player(p_anim_player_index);
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}
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Variant GLTFState::_get_additional_data_bind_compat_113172(const StringName &p_extension_name) {
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return get_additional_data(p_extension_name);
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}
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void GLTFState::_bind_compatibility_methods() {
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ClassDB::bind_compatibility_method(D_METHOD("get_handle_binary_image"), &GLTFState::_get_handle_binary_image_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_json"), &GLTFState::_get_json_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_major_version"), &GLTFState::_get_major_version_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_minor_version"), &GLTFState::_get_minor_version_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_glb_data"), &GLTFState::_get_glb_data_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_use_named_skin_binds"), &GLTFState::_get_use_named_skin_binds_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_discard_meshes_and_materials"), &GLTFState::_get_discard_meshes_and_materials_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_nodes"), &GLTFState::_get_nodes_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_buffers"), &GLTFState::_get_buffers_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_buffer_views"), &GLTFState::_get_buffer_views_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_accessors"), &GLTFState::_get_accessors_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_meshes"), &GLTFState::_get_meshes_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_materials"), &GLTFState::_get_materials_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_scene_name"), &GLTFState::_get_scene_name_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_base_path"), &GLTFState::_get_base_path_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_extract_path"), &GLTFState::_get_extract_path_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_extract_prefix"), &GLTFState::_get_extract_prefix_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_root_nodes"), &GLTFState::_get_root_nodes_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_textures"), &GLTFState::_get_textures_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_texture_samplers"), &GLTFState::_get_texture_samplers_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_images"), &GLTFState::_get_images_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_skins"), &GLTFState::_get_skins_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_cameras"), &GLTFState::_get_cameras_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_lights"), &GLTFState::_get_lights_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_unique_names"), &GLTFState::_get_unique_names_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_unique_animation_names"), &GLTFState::_get_unique_animation_names_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_skeletons"), &GLTFState::_get_skeletons_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_create_animations"), &GLTFState::_get_create_animations_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_import_as_skeleton_bones"), &GLTFState::_get_import_as_skeleton_bones_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_animations"), &GLTFState::_get_animations_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_scene_node", "idx"), &GLTFState::_get_scene_node_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_node_index", "node"), &GLTFState::_get_node_index_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_animation_players_count", "idx"), &GLTFState::_get_animation_players_count_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_animation_player", "idx"), &GLTFState::_get_animation_player_bind_compat_113172);
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ClassDB::bind_compatibility_method(D_METHOD("get_additional_data", "extension_name"), &GLTFState::_get_additional_data_bind_compat_113172);
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}
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#endif // DISABLE_DEPRECATED
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