godot/modules/mono/glue/GodotSharp
PixelDough b5591bf5f6 change AsSpan to use a range from "from" to "end"
the current code assumes that float.Parse behaves the same as the
internal C++ code, however without using "end" as part of the span, it
will parse from index 0 to the end of the string, ignoring commas. for
example, this causes it to parse "0,5,0" with divisor "," as [50, 50,
0], as the float.Parse method ignores commas in floats.

if another divisor is used, it throws a System.FormatException due to
containing invalid characters, as it fails to account for the position
of the divisor for the span.
2025-11-18 00:44:51 -06:00
..
ExternalAnnotations C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.Internal Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script 2025-08-09 13:25:54 +08:00
GodotPlugins Move to .NET8 2024-12-13 14:00:13 +01:00
GodotSharp change AsSpan to use a range from "from" to "end" 2025-11-18 00:44:51 -06:00
GodotSharpEditor Bump version to 4.6-dev 2025-09-15 15:50:22 -05:00
.editorconfig Cleanup C# projects, code quality & style 2024-02-27 20:11:24 +01:00
.gitignore
GodotSharp.sln Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
GodotSharp.sln.DotSettings Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00