godot/scene/3d
2025-05-06 14:46:54 +02:00
..
navigation Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
physics Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
xr Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
audio_listener_3d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
audio_listener_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_player_3d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_3d.cpp Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint 2025-05-05 10:58:46 -05:00
audio_stream_player_3d.h fix for stereo panning adding _calc_output_vol_stereo issue 103989 2025-04-09 11:02:04 +01:00
bone_attachment_3d.compat.inc replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp Merge pull request #104269 from lawnjelly/fti_scene_tree4 2025-04-28 10:01:34 -05:00
bone_attachment_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_3d.cpp Physics Interpolation - Move 3D FTI to SceneTree 2025-04-26 14:13:30 +01:00
camera_3d.h Physics Interpolation - Move 3D FTI to SceneTree 2025-04-26 14:13:30 +01:00
cpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp Physics Interpolation - Move 3D FTI to SceneTree 2025-04-26 14:13:30 +01:00
cpu_particles_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
decal.cpp Base accessibility API. 2025-04-08 20:14:28 +03:00
decal.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
fog_volume.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
fog_volume.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp Base accessibility API. 2025-04-08 20:14:28 +03:00
gpu_particles_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gpu_particles_collision_3d.cpp Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +02:00
gpu_particles_collision_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
importer_mesh_instance_3d.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
label_3d.cpp Add properties to configure space trimming on line break. 2025-03-16 16:15:37 +02:00
label_3d.h Add properties to configure space trimming on line break. 2025-03-16 16:15:37 +02:00
light_3d.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
light_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lightmap_gi.cpp Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
lightmap_gi.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lightmap_probe.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmap_probe.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lightmapper.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmapper.h Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
look_at_modifier_3d.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
look_at_modifier_3d.h Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
marker_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
marker_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_instance_3d.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
mesh_instance_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
multimesh_instance_3d.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
multimesh_instance_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
node_3d.cpp Physics Interpolation - Move 3D FTI to SceneTree 2025-04-26 14:13:30 +01:00
node_3d.h Physics Interpolation - Move 3D FTI to SceneTree 2025-04-26 14:13:30 +01:00
occluder_instance_3d.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
occluder_instance_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
path_3d.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
path_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
reflection_probe.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
reflection_probe.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
remote_transform_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
remote_transform_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
retarget_modifier_3d.cpp Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
retarget_modifier_3d.h Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
skeleton_3d.compat.inc Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
skeleton_3d.cpp Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
skeleton_3d.h Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
skeleton_ik_3d.cpp Physics Interpolation - Move 3D FTI to SceneTree 2025-04-26 14:13:30 +01:00
skeleton_ik_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
skeleton_modifier_3d.h Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
spring_bone_collision_3d.cpp Add saving flag hack to Skeleton and revert reset timing of animation 2025-01-28 03:52:01 +09:00
spring_bone_collision_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_collision_capsule_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_capsule_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_collision_plane_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_collision_sphere_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_simulator_3d.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
spring_bone_simulator_3d.h Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
sprite_3d.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
sprite_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
velocity_tracker_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
velocity_tracker_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visible_on_screen_notifier_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_instance_3d.cpp Physics Interpolation - Move 3D FTI to SceneTree 2025-04-26 14:13:30 +01:00
visual_instance_3d.h Physics Interpolation - Move 3D FTI to SceneTree 2025-04-26 14:13:30 +01:00
voxel_gi.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
voxel_gi.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
voxelizer.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
voxelizer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_environment.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
world_environment.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00