godot/scene/main
2025-05-06 14:46:54 +02:00
..
canvas_item.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_item.cpp Fix typo ovrsampling → oversampling 2025-04-15 11:21:51 +02:00
canvas_item.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_layer.cpp Add enable checkboxes to editor sections 2025-04-15 13:49:41 -07:00
canvas_layer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
http_request.cpp Clean up some uses of String::substr 2025-03-07 14:50:38 +01:00
http_request.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
instance_placeholder.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
instance_placeholder.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
missing_node.cpp Fix a few more super calls in get_configuration_warnings methods 2024-11-08 14:58:37 +01:00
missing_node.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multiplayer_api.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
multiplayer_api.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
multiplayer_peer.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
multiplayer_peer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
node.compat.inc Change Node set_name to use StringName 2025-05-01 15:15:19 -07:00
node.cpp Change Node set_name to use StringName 2025-05-01 15:15:19 -07:00
node.h Change Node set_name to use StringName 2025-05-01 15:15:19 -07:00
resource_preloader.cpp Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
resource_preloader.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_tree.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
scene_tree.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
scene_tree_fti.cpp FTI - Fix SceneTreeFTI behaviour on exit tree 2025-05-01 07:52:16 +01:00
scene_tree_fti.h FTI - Fix SceneTreeFTI behaviour on exit tree 2025-05-01 07:52:16 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_globals_override.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
shader_globals_override.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
status_indicator.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
status_indicator.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
timer.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
timer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
viewport.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
viewport.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
window.cpp Fix oversampling for embedded windows using content scale. 2025-04-30 17:35:22 +03:00
window.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00