..
dummy
Validate varying count when compiling shaders
2025-02-13 15:07:15 -08:00
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
renderer_rd
Validate varying count when compiling shaders
2025-02-13 15:07:15 -08:00
storage
Validate varying count when compiling shaders
2025-02-13 15:07:15 -08:00
instance_uniforms.cpp
Implement 2D instance shader parameters
2024-12-17 23:59:16 +01:00
instance_uniforms.h
Implement 2D instance shader parameters
2024-12-17 23:59:16 +01:00
renderer_canvas_cull.cpp
Ensure instance uniforms are freed by updating dirty items before freeing.
2025-02-06 14:45:55 -08:00
renderer_canvas_cull.h
CPUParticles2D - Add ability to follow physics interpolated target
2025-01-24 14:13:20 +01:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
CPUParticles2D - Add ability to follow physics interpolated target
2025-01-24 14:13:20 +01:00
renderer_compositor.cpp
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
renderer_compositor.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
renderer_geometry_instance.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
renderer_scene_cull.cpp
Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression
2025-02-07 01:39:15 +01:00
renderer_scene_cull.h
Fix various typos
2025-01-08 14:47:42 +02:00
renderer_scene_occlusion_cull.cpp
Jitter raster occlusion camera to reduce false positives.
2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
2024-10-29 19:25:36 -05:00
renderer_scene_render.cpp
Fix various typos
2025-01-08 14:47:42 +02:00
renderer_scene_render.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
renderer_viewport.cpp
Merge pull request #99407 from devloglogan/rec-resolution
2025-01-10 23:05:46 +01:00
renderer_viewport.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
rendering_context_driver.cpp
Disable extra memory tracking by default
2024-08-24 20:52:39 -03:00
rendering_context_driver.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
rendering_device.compat.inc
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
2025-01-13 22:43:29 -08:00
rendering_device.cpp
Fix erroneous logic when flushes are involved on RD async methods.
2025-02-05 09:49:15 -03:00
rendering_device.h
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
2025-01-13 22:43:29 -08:00
rendering_device_binds.cpp
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
2024-12-13 16:19:37 -06:00
rendering_device_binds.h
Don't toast shader code
2025-01-05 13:19:45 +01:00
rendering_device_commons.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
rendering_device_commons.h
Validate varying count when compiling shaders
2025-02-13 15:07:15 -08:00
rendering_device_driver.cpp
Fix duplicated spec constant on SPIR-V reflection.
2025-01-09 10:27:38 -03:00
rendering_device_driver.h
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
2025-01-13 22:43:29 -08:00
rendering_device_graph.cpp
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
rendering_device_graph.h
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
rendering_light_culler.cpp
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
rendering_light_culler.h
Tight shadow culling - increase epsilon to prevent flickering
2024-05-18 14:14:27 +01:00
rendering_method.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_method.h
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
rendering_server_constants.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
rendering_server_default.cpp
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
rendering_server_default.h
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
2025-02-04 08:02:44 +02:00
rendering_server_globals.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_server_globals.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_compiler.cpp
Validate varying count when compiling shaders
2025-02-13 15:07:15 -08:00
shader_compiler.h
Fix broken sky shader
2024-09-13 08:53:26 +03:00
shader_include_db.cpp
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
shader_include_db.h
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
shader_language.cpp
Validate varying count when compiling shaders
2025-02-13 15:07:15 -08:00
shader_language.h
Validate varying count when compiling shaders
2025-02-13 15:07:15 -08:00
shader_preprocessor.cpp
Fix orphan strings in shader preprocessor
2024-11-28 11:22:17 +03:00
shader_preprocessor.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
shader_types.cpp
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
shader_types.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
shader_warnings.cpp
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00
shader_warnings.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00