godot/drivers/gles3
Thaddeus Crews 35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
..
effects Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
environment Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shaders Fix division by zero in clearcoat 2025-07-08 01:58:37 +00:00
storage Merge pull request #104302 from brennennen/reflection_probe_count_error_check 2025-07-14 10:30:31 -05:00
rasterizer_canvas_gles3.cpp Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
rasterizer_gles3.h Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
rasterizer_scene_gles3.cpp Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
rasterizer_scene_gles3.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Remove OAHashMap, in favour of AHashMap. 2025-05-31 15:50:10 +02:00
shader_gles3.h Remove OAHashMap, in favour of AHashMap. 2025-05-31 15:50:10 +02:00