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	 36738ddda4
			
		
	
	
		36738ddda4
		
	
	
	
	
		
			
			Not fully happy about the way this one interacts with the various platforms. Maybe the platform_config.h should be generated by the SCsub instead of passing a define just to know where is the header.
		
			
				
	
	
		
			62 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import os
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| import sys
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| 
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| def is_active():
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| 	return True
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| 
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| def get_name():
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| 	return "Haiku"
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| 
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| def can_build():
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| 	if (os.name != "posix"):
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| 		return False
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| 
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| 	if (sys.platform == "darwin"):
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| 		return False
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| 
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| 	return True
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| 
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| def get_opts():
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| 	return [
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| 		('debug_release', 'Add debug symbols to release version','no')
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| 	]
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| 
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| def get_flags():
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| 	return [
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| 		('builtin_zlib', 'no'),
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| 	]
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| 
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| def configure(env):
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| 	is64 = sys.maxsize > 2**32
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| 
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| 	if (env["bits"]=="default"):
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| 		if (is64):
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| 			env["bits"]="64"
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| 		else:
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| 			env["bits"]="32"
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| 
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| 	env.Append(CPPPATH = ['#platform/haiku'])
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| 
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| 	env["CC"] = "gcc-x86"
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| 	env["CXX"] = "g++-x86"
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| 
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| 	if (env["target"]=="release"):
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| 		if (env["debug_release"]=="yes"):
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| 			env.Append(CCFLAGS=['-g2'])
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| 		else:
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| 			env.Append(CCFLAGS=['-O3','-ffast-math'])
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| 	elif (env["target"]=="release_debug"):
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| 		env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
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| 	elif (env["target"]=="debug"):
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| 		env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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| 
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| 	#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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| 	env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
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| 	env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
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| 	env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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| 	env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
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| 
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| 	import methods
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| 	env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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| 	env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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| 	env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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