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	We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			16 lines
		
	
	
	
		
			760 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
	
		
			760 B
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTexture2DArray" inherits="VisualShaderNodeSample3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		A 2D texture uniform array to be used within the visual shader graph.
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	</brief_description>
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	<description>
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		Translated to [code]uniform sampler2DArray[/code] in the shader language.
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	</description>
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	<tutorials>
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	</tutorials>
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	<members>
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		<member name="texture_array" type="Texture2DArray" setter="set_texture_array" getter="get_texture_array">
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			A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
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		</member>
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	</members>
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</class>
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