godot/editor/plugins
Hugo Locurcio db920eb7f0
Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
..
editor_plugin.compat.inc Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
editor_plugin.cpp Make bottom panel into available dock slot 2025-11-21 18:52:13 +01:00
editor_plugin.h Make bottom panel into available dock slot 2025-11-21 18:52:13 +01:00
editor_plugin_list.cpp Cleanup EditorPluginList 2025-09-23 09:20:17 +08:00
editor_plugin_list.h Cleanup EditorPluginList 2025-09-23 09:20:17 +08:00
editor_plugin_settings.cpp Remove padding columns from plugin settings 2025-11-12 23:02:50 +01:00
editor_plugin_settings.h Remove padding columns from plugin settings 2025-11-12 23:02:50 +01:00
editor_resource_conversion_plugin.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_resource_conversion_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
plugin_config_dialog.cpp Use Unicode arrow symbols throughout the editor 2025-12-02 01:36:35 +01:00
plugin_config_dialog.h GDScript: Add debug/gdscript/warnings/directory_rules project setting 2025-11-12 12:20:34 +03:00
SCsub Editor: Restructure editor code 2025-07-04 18:18:22 +02:00