godot/editor/project_manager
Jan Haller f31aa20562 Add special compat methods for EditorFileDialog enum fns
Fixes broken binary compatibility in GDExtension, introduced
by moving methods from EditorFileDialog to its base class
FileDialog.

While the general derived-to-base compat mechanism works,
the function hashes are changed when enum types are also moved
between classes.

An earlier attempt restored original enums in EditorFileDialog
and added regular compatibility methods, however this caused
shadowed symbols in C# bindings. Instead, hash mappings are
now directly hardcoded as "special compat hashes".
2025-12-04 11:40:53 +01:00
..
engine_update_label.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
engine_update_label.h Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
project_dialog.cpp Merge pull request #113392 from ndarilek/project-dialog-accessibility 2025-12-02 14:17:05 +01:00
project_dialog.h fix ProjectManager import dialog error 2025-11-03 23:16:38 +08:00
project_list.cpp Merge pull request #113473 from ndarilek/fix-favorite-button-accessibility-label 2025-12-03 09:50:05 +01:00
project_list.h Hide mouse focus from project list 2025-12-02 10:03:26 -03:00
project_manager.cpp Add special compat methods for EditorFileDialog enum fns 2025-12-04 11:40:53 +01:00
project_manager.h Add a right click menu to the project manager 2025-11-14 00:57:00 +01:00
project_tag.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
project_tag.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
quick_settings_dialog.cpp Allow editing editor settings from project manager 2025-11-12 16:34:43 +01:00
quick_settings_dialog.h Allow editing editor settings from project manager 2025-11-12 16:34:43 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00