..
navigation
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
physics
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
animated_sprite_2d.cpp
Add ability to copy and paste animations in SpriteFrames
2025-10-28 23:00:55 +03:30
animated_sprite_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
audio_listener_2d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
audio_listener_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
audio_stream_player_2d.compat.inc
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-08 13:01:50 -06:00
audio_stream_player_2d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
audio_stream_player_2d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
back_buffer_copy.cpp
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
back_buffer_copy.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
camera_2d.cpp
FTI - Camera2D accepts resets only after entering tree
2025-11-15 12:02:43 +00:00
camera_2d.h
FTI - Camera2D accepts resets only after entering tree
2025-11-15 12:02:43 +00:00
canvas_group.cpp
Add node configuration warnings for nested clipping and CanvasGroups
2025-03-26 21:40:49 -07:00
canvas_group.h
Add node configuration warnings for nested clipping and CanvasGroups
2025-03-26 21:40:49 -07:00
canvas_modulate.cpp
Optimize scene tree groups
2025-07-11 10:57:04 -05:00
canvas_modulate.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
cpu_particles_2d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
cpu_particles_2d.cpp
Change curve range for particle multipliers
2025-12-03 20:47:40 -06:00
cpu_particles_2d.h
Merge pull request #94929 from StamesJames/emission-shape-ring-for-2d
2025-11-10 08:20:16 -06:00
gpu_particles_2d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
gpu_particles_2d.cpp
Make all unsupported renderer message features consistently warnings
2025-12-01 17:38:12 +01:00
gpu_particles_2d.h
Merge pull request #102249 from Arnklit/particles2d-emission-shapes
2025-03-11 14:01:00 -05:00
light_2d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
light_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
light_occluder_2d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
light_occluder_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
line_2d.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
line_2d.h
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
line_builder.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
line_builder.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
marker_2d.cpp
Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED
2024-11-02 15:43:18 -03:00
marker_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
mesh_instance_2d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
mesh_instance_2d.h
Fix some compilation errors
2025-10-14 05:54:58 +08:00
multimesh_instance_2d.cpp
Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d
2025-10-03 12:01:07 -05:00
multimesh_instance_2d.h
Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D)
2025-06-18 16:04:51 +02:00
node_2d.cpp
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
node_2d.h
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
parallax_2d.cpp
Fix editor parallax grid snap movement
2025-01-21 08:21:46 -05:00
parallax_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
parallax_background.cpp
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
parallax_background.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
parallax_layer.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
parallax_layer.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
path_2d.cpp
Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
2025-10-08 12:16:52 +02:00
path_2d.h
Improve Path2D debug performance
2025-06-09 17:25:06 +02:00
polygon_2d.cpp
Apply viewport oversampling to Polygon2D.
2025-11-03 22:34:40 +02:00
polygon_2d.h
Add feature hint string and "On" text for checkable groups
2025-05-21 14:56:55 -07:00
remote_transform_2d.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
remote_transform_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
skeleton_2d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
skeleton_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
sprite_2d.cpp
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
sprite_2d.h
Reintroduce the dragging method of Sprite2D's region_rect
2025-05-24 19:41:05 +08:00
tile_map.compat.inc
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
tile_map.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
tile_map.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
tile_map_layer.cpp
Fix build error when Navigation 2D is disabled
2025-12-02 21:18:40 +01:00
tile_map_layer.h
Fix TileMapLayer transformations for Node2D scene tiles
2025-11-15 00:39:34 +01:00
visible_on_screen_notifier_2d.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_2d.h
Fix incorrect guards in VisibleOnScreenNotifier2D
2025-03-21 14:08:02 +01:00