godot/scene/2d
aXu-AP c6021f1e5b
Change curve range for particle multipliers
Fixes #91404
Curves are applied as a multiplier, so ranges [-1, 1] or [0, 1] make much more sense than ranges like [-360, 360] or [0, 100]. The actual range is selected with separate min and max parameters.
2025-12-03 20:47:40 -06:00
..
navigation Move server files into their subfolders 2025-09-30 19:39:39 -07:00
physics Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
animated_sprite_2d.cpp Add ability to copy and paste animations in SpriteFrames 2025-10-28 23:00:55 +03:30
animated_sprite_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_listener_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_listener_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_player_2d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
audio_stream_player_2d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
back_buffer_copy.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
back_buffer_copy.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_2d.cpp FTI - Camera2D accepts resets only after entering tree 2025-11-15 12:02:43 +00:00
camera_2d.h FTI - Camera2D accepts resets only after entering tree 2025-11-15 12:02:43 +00:00
canvas_group.cpp Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_group.h Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_modulate.cpp Optimize scene tree groups 2025-07-11 10:57:04 -05:00
canvas_modulate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
cpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_2d.cpp Change curve range for particle multipliers 2025-12-03 20:47:40 -06:00
cpu_particles_2d.h Merge pull request #94929 from StamesJames/emission-shape-ring-for-2d 2025-11-10 08:20:16 -06:00
gpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_2d.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
gpu_particles_2d.h Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
light_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
light_occluder_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_occluder_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
line_2d.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
line_2d.h Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
line_builder.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
line_builder.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
marker_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
marker_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_instance_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh_instance_2d.h Fix some compilation errors 2025-10-14 05:54:58 +08:00
multimesh_instance_2d.cpp Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d 2025-10-03 12:01:07 -05:00
multimesh_instance_2d.h Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D) 2025-06-18 16:04:51 +02:00
node_2d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
node_2d.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
parallax_2d.cpp Fix editor parallax grid snap movement 2025-01-21 08:21:46 -05:00
parallax_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_background.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_background.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_layer.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
parallax_layer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
path_2d.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
path_2d.h Improve Path2D debug performance 2025-06-09 17:25:06 +02:00
polygon_2d.cpp Apply viewport oversampling to Polygon2D. 2025-11-03 22:34:40 +02:00
polygon_2d.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
remote_transform_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
remote_transform_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
skeleton_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
skeleton_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_2d.cpp Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
sprite_2d.h Reintroduce the dragging method of Sprite2D's region_rect 2025-05-24 19:41:05 +08:00
tile_map.compat.inc Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
tile_map.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map_layer.cpp Fix build error when Navigation 2D is disabled 2025-12-02 21:18:40 +01:00
tile_map_layer.h Fix TileMapLayer transformations for Node2D scene tiles 2025-11-15 00:39:34 +01:00
visible_on_screen_notifier_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_2d.h Fix incorrect guards in VisibleOnScreenNotifier2D 2025-03-21 14:08:02 +01:00