..
navigation
Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
2025-10-08 12:16:52 +02:00
physics
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
xr
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
aim_modifier_3d.cpp
Add relative option to LookAt/AimModifier3D
2025-11-15 23:06:48 +09:00
aim_modifier_3d.h
Add relative option to LookAt/AimModifier3D
2025-11-15 23:06:48 +09:00
audio_listener_3d.cpp
fix AudioListener3D not tracking self velocity for doppler
2025-07-28 23:02:16 -07:00
audio_listener_3d.h
fix AudioListener3D not tracking self velocity for doppler
2025-07-28 23:02:16 -07:00
audio_stream_player_3d.compat.inc
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-08 13:01:50 -06:00
audio_stream_player_3d.cpp
Add more PROPERTY_HINT_GROUP_ENABLE uses
2025-09-20 21:11:12 +02:00
audio_stream_player_3d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
bone_attachment_3d.compat.inc
replace bone_pose_updated to skeleton_updated signal
2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp
Fix skeleton get_global_transform call before is_inside_tree
2025-08-09 09:05:53 +01:00
bone_attachment_3d.h
Refactore BoneAttachment property registration
2025-06-05 09:42:31 +09:00
bone_constraint_3d.cpp
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
bone_constraint_3d.h
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
bone_twist_disperser_3d.cpp
Add BoneTwistDisperser3D to propagate IK target's twist
2025-12-02 19:20:26 +09:00
bone_twist_disperser_3d.h
Add BoneTwistDisperser3D to propagate IK target's twist
2025-12-02 19:20:26 +09:00
camera_3d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
camera_3d.h
Physics Interpolation - Move 3D FTI to SceneTree
2025-04-26 14:13:30 +01:00
ccd_ik_3d.cpp
Add IKModifier3D
2025-11-04 02:38:48 +09:00
ccd_ik_3d.h
Add IKModifier3D
2025-11-04 02:38:48 +09:00
chain_ik_3d.cpp
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
chain_ik_3d.h
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
convert_transform_modifier_3d.cpp
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
convert_transform_modifier_3d.h
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
copy_transform_modifier_3d.cpp
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
copy_transform_modifier_3d.h
Add option to BoneConstraint3D to make reference target allow node
2025-11-05 07:52:24 +09:00
cpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp
Change curve range for particle multipliers
2025-12-03 20:47:40 -06:00
cpu_particles_3d.h
Remove extraneous includes from texture.h.
2025-10-10 18:39:16 +02:00
decal.cpp
Make all unsupported renderer message features consistently warnings
2025-12-01 17:38:12 +01:00
decal.h
Add more PROPERTY_HINT_GROUP_ENABLE uses
2025-09-20 21:11:12 +02:00
fabr_ik_3d.cpp
Add IKModifier3D
2025-11-04 02:38:48 +09:00
fabr_ik_3d.h
Add IKModifier3D
2025-11-04 02:38:48 +09:00
fog_volume.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
fog_volume.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp
Make all unsupported renderer message features consistently warnings
2025-12-01 17:38:12 +01:00
gpu_particles_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gpu_particles_collision_3d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
gpu_particles_collision_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
ik_modifier_3d.cpp
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
ik_modifier_3d.h
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
importer_mesh_instance_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
iterate_ik_3d.cpp
Remove is_penetrated check from IK as role overlap/excessive behavior
2025-11-29 00:37:01 +09:00
iterate_ik_3d.h
Remove is_penetrated check from IK as role overlap/excessive behavior
2025-11-29 00:37:01 +09:00
jacobian_ik_3d.cpp
Fix JacobianIK to apply gradient correctly
2025-11-09 15:55:20 +09:00
jacobian_ik_3d.h
Add IKModifier3D
2025-11-04 02:38:48 +09:00
label_3d.cpp
Fix Sprite3D texture bleed when not wrapping
2025-11-24 15:10:07 -05:00
label_3d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
light_3d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
light_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
lightmap_gi.cpp
Cache lightprobe generation for lightmap baking
2025-10-29 14:07:23 +01:00
lightmap_gi.h
Cache lightprobe generation for lightmap baking
2025-10-29 14:07:23 +01:00
lightmap_probe.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
lightmap_probe.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
lightmapper.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
lightmapper.h
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
limit_angular_velocity_modifier_3d.cpp
Add LimitAngularVelocityModifier3D
2025-11-15 06:43:33 +09:00
limit_angular_velocity_modifier_3d.h
Add LimitAngularVelocityModifier3D
2025-11-15 06:43:33 +09:00
look_at_modifier_3d.cpp
Add interpolate_via_rest static func to Animation class
2025-11-22 07:52:32 +09:00
look_at_modifier_3d.h
Add relative option to LookAt/AimModifier3D
2025-11-15 23:06:48 +09:00
marker_3d.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
marker_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
mesh_instance_3d.cpp
Add MeshInstance3D upgrade code
2025-11-13 13:43:17 +01:00
mesh_instance_3d.h
Add MeshInstance3D upgrade code
2025-11-13 13:43:17 +01:00
modifier_bone_target_3d.cpp
Add IKModifier3D
2025-11-04 02:38:48 +09:00
modifier_bone_target_3d.h
Fix Reset on Save corrupt poses if scene has multiple Skeletons
2025-10-03 10:33:33 +09:00
multimesh_instance_3d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
multimesh_instance_3d.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
node_3d.cpp
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
node_3d.h
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
occluder_instance_3d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
occluder_instance_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
path_3d.cpp
Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
2025-10-08 12:16:52 +02:00
path_3d.h
Add IKModifier3D
2025-11-04 02:38:48 +09:00
reflection_probe.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
reflection_probe.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
remote_transform_3d.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
remote_transform_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
retarget_modifier_3d.cpp
Fix _validate_property() in RetargetModifier3D
2025-09-16 19:32:22 +09:00
retarget_modifier_3d.h
Add p_delta argument to _process_modification() and expose advance()
2025-04-03 23:58:54 +09:00
SCsub
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
skeleton_3d.compat.inc
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 -06:00
skeleton_3d.cpp
Add IKModifier3D
2025-11-04 02:38:48 +09:00
skeleton_3d.h
Remove undefined method
2025-11-05 00:09:07 -03:00
skeleton_ik_3d.cpp
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
skeleton_ik_3d.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp
Add IKModifier3D
2025-11-04 02:38:48 +09:00
skeleton_modifier_3d.h
Add IKModifier3D
2025-11-04 02:38:48 +09:00
spline_ik_3d.cpp
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
spline_ik_3d.h
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
spring_bone_collision_3d.cpp
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.h
Add bone name/idx matching validation & virtual func to skel Modifier
2025-05-17 06:18:25 +09:00
spring_bone_collision_capsule_3d.cpp
Core: Integrate semantic constants in math structs
2025-08-19 10:15:08 -05:00
spring_bone_collision_capsule_3d.h
Add mid height property to CapsuleShape2D/3D
2025-05-01 15:45:51 -07:00
spring_bone_collision_plane_3d.cpp
Core: Integrate semantic constants in math structs
2025-08-19 10:15:08 -05:00
spring_bone_collision_plane_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
spring_bone_collision_sphere_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
spring_bone_simulator_3d.compat.inc
Add IKModifier3D
2025-11-04 02:38:48 +09:00
spring_bone_simulator_3d.cpp
Add argument p_reset to SpringBoneSimulator3D::_make_joints_dirty()
2025-11-18 07:13:36 +09:00
spring_bone_simulator_3d.h
Add argument p_reset to SpringBoneSimulator3D::_make_joints_dirty()
2025-11-18 07:13:36 +09:00
sprite_3d.cpp
Merge pull request #98122 from cadence-s/fix-sprite3d-bleed
2025-12-02 14:15:23 +01:00
sprite_3d.h
Don't redraw Sprite3D/AnimatedSprite3D outside the tree
2025-11-26 01:43:39 +01:00
two_bone_ik_3d.cpp
Fix mutable bone axes process in TwoBoneIK3D
2025-11-23 17:31:55 +09:00
two_bone_ik_3d.h
Add mutable_bone_axes to IKs
2025-11-17 09:45:31 +09:00
velocity_tracker_3d.cpp
Add game speed controls to the embedded game window
2025-10-05 11:13:15 +05:30
velocity_tracker_3d.h
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
visible_on_screen_notifier_3d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
visible_on_screen_notifier_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
visual_instance_3d.cpp
Make all unsupported renderer message features consistently warnings
2025-12-01 17:38:12 +01:00
visual_instance_3d.h
Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
2025-10-08 12:16:52 +02:00
voxel_gi.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
voxel_gi.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
voxelizer.cpp
Fix baked VoxelGI using the wrong color space
2025-06-20 14:35:36 -04:00
voxelizer.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
world_environment.cpp
Improve use of Ref.is_null/valid
2024-12-23 16:35:02 -05:00
world_environment.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00