godot/scene
2025-11-18 07:13:36 +09:00
..
2d Merge pull request #108010 from DexterFstone/add-scene-tile-rotation 2025-11-14 14:23:13 -06:00
3d Add argument p_reset to SpringBoneSimulator3D::_make_joints_dirty() 2025-11-18 07:13:36 +09:00
animation Merge pull request #110502 from TokageItLab/animlib-without-dict 2025-11-14 17:16:47 -06:00
audio Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
debugger Fix 2D builds (again) 2025-10-10 20:44:50 +02:00
gui Merge pull request #110543 from kitbdev/deprecate_textedit_background_color 2025-11-17 10:56:53 -06:00
main Merge pull request #108507 from dementive/optimize-scene-tree-groups 2025-11-14 14:22:57 -06:00
resources Fix display_placeholder not persisting 2025-11-16 03:18:24 +01:00
theme Deprecate TextEdit background_color 2025-11-13 22:48:04 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
property_utils.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Move the line of importing JointLimitation3D to 3D from Physics3D 2025-11-17 03:30:02 +09:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00