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			94 lines
		
	
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="AudioStreamPlayer2D" inherits="Node2D" version="3.2">
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| 	<brief_description>
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| 		Plays audio in 2D.
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| 	</brief_description>
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| 	<description>
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| 		Plays audio that dampens with distance from screen center.
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/3.2/tutorials/audio/audio_streams.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_playback_position">
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| 			<return type="float">
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| 			</return>
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| 			<description>
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| 				Returns the position in the [AudioStream].
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| 			</description>
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| 		</method>
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| 		<method name="get_stream_playback">
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| 			<return type="AudioStreamPlayback">
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| 			</return>
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| 			<description>
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| 				Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D].
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| 			</description>
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| 		</method>
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| 		<method name="play">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="from_position" type="float" default="0.0">
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| 			</argument>
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| 			<description>
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| 				Plays the audio from the given position [code]from_position[/code], in seconds.
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| 			</description>
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| 		</method>
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| 		<method name="seek">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="to_position" type="float">
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| 			</argument>
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| 			<description>
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| 				Sets the position from which audio will be played, in seconds.
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| 			</description>
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| 		</method>
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| 		<method name="stop">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Stops the audio.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1">
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| 			Areas in which this sound plays.
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| 		</member>
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| 		<member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0">
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| 			Dampens audio over distance with this as an exponent.
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| 		</member>
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| 		<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
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| 			If [code]true[/code], audio plays when added to scene tree.
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| 		</member>
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| 		<member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master"">
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| 			Bus on which this audio is playing.
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| 		</member>
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| 		<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
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| 			Maximum distance from which audio is still hearable.
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| 		</member>
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| 		<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
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| 			The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
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| 		</member>
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| 		<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
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| 			If [code]true[/code], audio is playing.
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| 		</member>
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| 		<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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| 			The [AudioStream] object to be played.
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| 		</member>
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| 		<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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| 			If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
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| 		</member>
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| 		<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
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| 			Base volume without dampening.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="finished">
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| 			<description>
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| 				Emitted when the audio stops playing.
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 	</constants>
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| </class>
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