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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			56 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="EditorScript" inherits="Reference" version="3.2">
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| 	<brief_description>
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| 		Base script that can be used to add extension functions to the editor.
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| 	</brief_description>
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| 	<description>
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| 		Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File > Run[/b] menu option (or by pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
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| 		[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.
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| 		[b]Example script:[/b]
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| 		[codeblock]
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| 		tool
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| 		extends EditorScript
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| 
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| 		func _run():
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| 		    print("Hello from the Godot Editor!")
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| 		[/codeblock]
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| 		[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="_run" qualifiers="virtual">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				This method is executed by the Editor when [b]File > Run[/b] is used.
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| 			</description>
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| 		</method>
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| 		<method name="add_root_node">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="node" type="Node">
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| 			</argument>
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| 			<description>
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| 				Adds [code]node[/code] as a child of the root node in the editor context.
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| 				[b]Warning:[/b] The implementation of this method is currently disabled.
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| 			</description>
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| 		</method>
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| 		<method name="get_editor_interface">
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| 			<return type="EditorInterface">
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| 			</return>
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| 			<description>
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| 				Returns the [EditorInterface] singleton instance.
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| 			</description>
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| 		</method>
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| 		<method name="get_scene">
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| 			<return type="Node">
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| 			</return>
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| 			<description>
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| 				Returns the Editor's currently active scene.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<constants>
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| 	</constants>
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| </class>
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