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			141 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Line2D" inherits="Node2D" version="3.2">
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| 	<brief_description>
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| 		A 2D line.
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| 	</brief_description>
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| 	<description>
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| 		A line through several points in 2D space.
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| 		[b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase [member ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and [member ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb].
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| 	</description>
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| 	<tutorials>
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| 		<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
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| 		<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="add_point">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="position" type="Vector2">
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| 			</argument>
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| 			<argument index="1" name="at_position" type="int" default="-1">
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| 			</argument>
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| 			<description>
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| 				Adds a point at the [code]position[/code]. Appends the point at the end of the line.
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| 				If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position < 0[/code] or [code]at_position >= [method get_point_count][/code]), the point will be appended at the end of the point list.
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| 			</description>
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| 		</method>
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| 		<method name="clear_points">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Removes all points from the line.
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| 			</description>
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| 		</method>
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| 		<method name="get_point_count" qualifiers="const">
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| 			<return type="int">
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| 			</return>
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| 			<description>
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| 				Returns the Line2D's amount of points.
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| 			</description>
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| 		</method>
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| 		<method name="get_point_position" qualifiers="const">
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| 			<return type="Vector2">
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| 			</return>
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| 			<argument index="0" name="i" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns point [code]i[/code]'s position.
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| 			</description>
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| 		</method>
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| 		<method name="remove_point">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="i" type="int">
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| 			</argument>
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| 			<description>
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| 				Removes the point at index [code]i[/code] from the line.
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| 			</description>
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| 		</method>
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| 		<method name="set_point_position">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="i" type="int">
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| 			</argument>
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| 			<argument index="1" name="position" type="Vector2">
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| 			</argument>
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| 			<description>
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| 				Overwrites the position in point [code]i[/code] with the supplied [code]position[/code].
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false">
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| 			If [code]true[/code], the line's border will be anti-aliased.
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| 		</member>
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| 		<member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode" default="0">
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| 			Controls the style of the line's first point. Use [enum LineCapMode] constants.
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| 		</member>
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| 		<member name="default_color" type="Color" setter="set_default_color" getter="get_default_color" default="Color( 0.4, 0.5, 1, 1 )">
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| 			The line's color. Will not be used if a gradient is set.
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| 		</member>
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| 		<member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode" default="0">
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| 			Controls the style of the line's last point. Use [enum LineCapMode] constants.
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| 		</member>
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| 		<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
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| 			The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
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| 		</member>
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| 		<member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode" default="0">
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| 			The style for the points between the start and the end.
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| 		</member>
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| 		<member name="points" type="PoolVector2Array" setter="set_points" getter="get_points" default="PoolVector2Array(  )">
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| 			The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors.
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| 		</member>
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| 		<member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision" default="8">
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| 			The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
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| 		</member>
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| 		<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0">
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| 			The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP].
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| 		</member>
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| 		<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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| 			The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
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| 		</member>
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| 		<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode" default="0">
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| 			The style to render the [code]texture[/code] on the line. Use [enum LineTextureMode] constants.
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| 		</member>
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| 		<member name="width" type="float" setter="set_width" getter="get_width" default="10.0">
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| 			The line's width.
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| 		</member>
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| 		<member name="width_curve" type="Curve" setter="set_curve" getter="get_curve">
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| 			The line's width varies with the curve. The original width is simply multiply by the value of the Curve.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 		<constant name="LINE_JOINT_SHARP" value="0" enum="LineJointMode">
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| 			The line's joints will be pointy. If [code]sharp_limit[/code] is greater than the rotation of a joint, it becomes a bevel joint instead.
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| 		</constant>
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| 		<constant name="LINE_JOINT_BEVEL" value="1" enum="LineJointMode">
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| 			The line's joints will be bevelled/chamfered.
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| 		</constant>
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| 		<constant name="LINE_JOINT_ROUND" value="2" enum="LineJointMode">
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| 			The line's joints will be rounded.
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| 		</constant>
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| 		<constant name="LINE_CAP_NONE" value="0" enum="LineCapMode">
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| 			Don't draw a line cap.
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| 		</constant>
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| 		<constant name="LINE_CAP_BOX" value="1" enum="LineCapMode">
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| 			Draws the line cap as a box.
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| 		</constant>
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| 		<constant name="LINE_CAP_ROUND" value="2" enum="LineCapMode">
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| 			Draws the line cap as a circle.
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| 		</constant>
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| 		<constant name="LINE_TEXTURE_NONE" value="0" enum="LineTextureMode">
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| 			Takes the left pixels of the texture and renders it over the whole line.
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| 		</constant>
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| 		<constant name="LINE_TEXTURE_TILE" value="1" enum="LineTextureMode">
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| 			Tiles the texture over the line. The texture must be imported with [b]Repeat[/b] enabled for it to work properly.
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| 		</constant>
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| 		<constant name="LINE_TEXTURE_STRETCH" value="2" enum="LineTextureMode">
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| 			Stretches the texture across the line. Import the texture with [b]Repeat[/b] disabled for best results.
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| 		</constant>
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| 	</constants>
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| </class>
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