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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			28 lines
		
	
	
	
		
			903 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			903 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Path" inherits="Spatial" version="3.2">
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| 	<brief_description>
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| 		Contains a [Curve3D] path for [PathFollow] nodes to follow.
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| 	</brief_description>
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| 	<description>
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| 		Can have [PathFollow] child nodes moving along the [Curve3D]. See [PathFollow] for more information on the usage.
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| 		Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve">
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| 			A [Curve3D] describing the path.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="curve_changed">
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| 			<description>
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| 				Emitted when the [member curve] changes.
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 	</constants>
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| </class>
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