mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			40 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="VisualShaderNodeColorFunc" inherits="VisualShaderNode" version="3.2">
 | |
| 	<brief_description>
 | |
| 		A [Color] function to be used within the visual shader graph.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		Accept a [Color] to the input port and transform it according to [member function].
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeColorFunc.Function" default="0">
 | |
| 			A function to be applied to the input color. See [enum Function] for options.
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<constants>
 | |
| 		<constant name="FUNC_GRAYSCALE" value="0" enum="Function">
 | |
| 			Converts the color to grayscale using the following formula:
 | |
| 			[codeblock]
 | |
| 			vec3 c = input;
 | |
| 			float max1 = max(c.r, c.g);
 | |
| 			float max2 = max(max1, c.b);
 | |
| 			float max3 = max(max1, max2);
 | |
| 			return vec3(max3, max3, max3);
 | |
| 			[/codeblock]
 | |
| 		</constant>
 | |
| 		<constant name="FUNC_SEPIA" value="1" enum="Function">
 | |
| 			Applies sepia tone effect using the following formula:
 | |
| 			[codeblock]
 | |
| 			vec3 c = input;
 | |
| 			float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
 | |
| 			float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
 | |
| 			float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
 | |
| 			return vec3(r, g, b);
 | |
| 			[/codeblock]
 | |
| 		</constant>
 | |
| 	</constants>
 | |
| </class>
 |