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			21 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="3.2">
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| 	<brief_description>
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| 		A custom visual shader graph expression written in Godot Shading Language.
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| 	</brief_description>
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| 	<description>
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| 		Custom Godot Shading Language expression, with a custom amount of input and output ports.
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| 		The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="expression" type="String" setter="set_expression" getter="get_expression" default="""">
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| 			An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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