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	* RotationByAxis Visual Shader Node added * WorldPositionFromDepth Visual Shader Node added * ScreenNormalWorldSpace Visual Shader Node added
		
			
				
	
	
		
			11 lines
		
	
	
	
		
			612 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
	
		
			612 B
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeWorldPositionFromDepth" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		A visual shader node that calculates the position of the pixel in world space using the depth texture.
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	</brief_description>
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	<description>
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		The WorldPositionFromDepth node reconstructs the depth position of the pixel in world space. This can be used to obtain world space UVs for projection mapping like Caustics.
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	</description>
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	<tutorials>
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	</tutorials>
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</class>
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