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	 398e73c689
			
		
	
	
		398e73c689
		
	
	
	
	
		
			
			* This behavior is not allowed, the error text suggests using call_deferred(). * Added a check in Node::remove_child to prevent future crashes of this type. * Fixed a performance regression introduced by #36244. Fixes #63718, probably other crashes too.
		
			
				
	
	
		
			3029 lines
		
	
	
	
		
			85 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			3029 lines
		
	
	
	
		
			85 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
 | |
| /*  node.cpp                                                              */
 | |
| /**************************************************************************/
 | |
| /*                         This file is part of:                          */
 | |
| /*                             GODOT ENGINE                               */
 | |
| /*                        https://godotengine.org                         */
 | |
| /**************************************************************************/
 | |
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | |
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | |
| /*                                                                        */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining  */
 | |
| /* a copy of this software and associated documentation files (the        */
 | |
| /* "Software"), to deal in the Software without restriction, including    */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,    */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to     */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to  */
 | |
| /* the following conditions:                                              */
 | |
| /*                                                                        */
 | |
| /* The above copyright notice and this permission notice shall be         */
 | |
| /* included in all copies or substantial portions of the Software.        */
 | |
| /*                                                                        */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | |
| /**************************************************************************/
 | |
| 
 | |
| #include "node.h"
 | |
| 
 | |
| #include "core/config/project_settings.h"
 | |
| #include "core/core_string_names.h"
 | |
| #include "core/io/resource_loader.h"
 | |
| #include "core/object/message_queue.h"
 | |
| #include "core/string/print_string.h"
 | |
| #include "instance_placeholder.h"
 | |
| #include "scene/animation/tween.h"
 | |
| #include "scene/debugger/scene_debugger.h"
 | |
| #include "scene/main/multiplayer_api.h"
 | |
| #include "scene/resources/packed_scene.h"
 | |
| #include "scene/scene_string_names.h"
 | |
| #include "viewport.h"
 | |
| 
 | |
| #include <stdint.h>
 | |
| 
 | |
| VARIANT_ENUM_CAST(Node::ProcessMode);
 | |
| VARIANT_ENUM_CAST(Node::InternalMode);
 | |
| 
 | |
| int Node::orphan_node_count = 0;
 | |
| 
 | |
| void Node::_notification(int p_notification) {
 | |
| 	switch (p_notification) {
 | |
| 		case NOTIFICATION_PROCESS: {
 | |
| 			GDVIRTUAL_CALL(_process, get_process_delta_time());
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_PHYSICS_PROCESS: {
 | |
| 			GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time());
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_ENTER_TREE: {
 | |
| 			ERR_FAIL_COND(!get_viewport());
 | |
| 			ERR_FAIL_COND(!get_tree());
 | |
| 
 | |
| 			if (data.process_mode == PROCESS_MODE_INHERIT) {
 | |
| 				if (data.parent) {
 | |
| 					data.process_owner = data.parent->data.process_owner;
 | |
| 				} else {
 | |
| 					ERR_PRINT("The root node can't be set to Inherit process mode, reverting to Pausable instead.");
 | |
| 					data.process_mode = PROCESS_MODE_PAUSABLE;
 | |
| 					data.process_owner = this;
 | |
| 				}
 | |
| 			} else {
 | |
| 				data.process_owner = this;
 | |
| 			}
 | |
| 
 | |
| 			if (data.input) {
 | |
| 				add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
 | |
| 			}
 | |
| 			if (data.shortcut_input) {
 | |
| 				add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
 | |
| 			}
 | |
| 			if (data.unhandled_input) {
 | |
| 				add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
 | |
| 			}
 | |
| 			if (data.unhandled_key_input) {
 | |
| 				add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
 | |
| 			}
 | |
| 
 | |
| 			get_tree()->node_count++;
 | |
| 			orphan_node_count--;
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_EXIT_TREE: {
 | |
| 			ERR_FAIL_COND(!get_viewport());
 | |
| 			ERR_FAIL_COND(!get_tree());
 | |
| 
 | |
| 			get_tree()->node_count--;
 | |
| 			orphan_node_count++;
 | |
| 
 | |
| 			if (data.input) {
 | |
| 				remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
 | |
| 			}
 | |
| 			if (data.shortcut_input) {
 | |
| 				remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
 | |
| 			}
 | |
| 			if (data.unhandled_input) {
 | |
| 				remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
 | |
| 			}
 | |
| 			if (data.unhandled_key_input) {
 | |
| 				remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
 | |
| 			}
 | |
| 
 | |
| 			data.process_owner = nullptr;
 | |
| 			if (data.path_cache) {
 | |
| 				memdelete(data.path_cache);
 | |
| 				data.path_cache = nullptr;
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_PATH_RENAMED: {
 | |
| 			if (data.path_cache) {
 | |
| 				memdelete(data.path_cache);
 | |
| 				data.path_cache = nullptr;
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_READY: {
 | |
| 			if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
 | |
| 				set_process_input(true);
 | |
| 			}
 | |
| 
 | |
| 			if (GDVIRTUAL_IS_OVERRIDDEN(_shortcut_input)) {
 | |
| 				set_process_shortcut_input(true);
 | |
| 			}
 | |
| 
 | |
| 			if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
 | |
| 				set_process_unhandled_input(true);
 | |
| 			}
 | |
| 
 | |
| 			if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
 | |
| 				set_process_unhandled_key_input(true);
 | |
| 			}
 | |
| 
 | |
| 			if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
 | |
| 				set_process(true);
 | |
| 			}
 | |
| 			if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
 | |
| 				set_physics_process(true);
 | |
| 			}
 | |
| 
 | |
| 			GDVIRTUAL_CALL(_ready);
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_POSTINITIALIZE: {
 | |
| 			data.in_constructor = false;
 | |
| 		} break;
 | |
| 
 | |
| 		case NOTIFICATION_PREDELETE: {
 | |
| 			if (data.parent) {
 | |
| 				data.parent->remove_child(this);
 | |
| 			}
 | |
| 
 | |
| 			// kill children as cleanly as possible
 | |
| 			while (data.children.size()) {
 | |
| 				Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation
 | |
| 				memdelete(child);
 | |
| 			}
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::_propagate_ready() {
 | |
| 	data.ready_notified = true;
 | |
| 	data.blocked++;
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		data.children[i]->_propagate_ready();
 | |
| 	}
 | |
| 	data.blocked--;
 | |
| 
 | |
| 	notification(NOTIFICATION_POST_ENTER_TREE);
 | |
| 
 | |
| 	if (data.ready_first) {
 | |
| 		data.ready_first = false;
 | |
| 		notification(NOTIFICATION_READY);
 | |
| 		emit_signal(SceneStringNames::get_singleton()->ready);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::_propagate_enter_tree() {
 | |
| 	// this needs to happen to all children before any enter_tree
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| 
 | |
| 	if (data.parent) {
 | |
| 		data.tree = data.parent->data.tree;
 | |
| 		data.depth = data.parent->data.depth + 1;
 | |
| 	} else {
 | |
| 		data.depth = 1;
 | |
| 	}
 | |
| 
 | |
| 	data.viewport = Object::cast_to<Viewport>(this);
 | |
| 	if (!data.viewport && data.parent) {
 | |
| 		data.viewport = data.parent->data.viewport;
 | |
| 	}
 | |
| 
 | |
| 	data.inside_tree = true;
 | |
| 
 | |
| 	for (KeyValue<StringName, GroupData> &E : data.grouped) {
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| 		E.value.group = data.tree->add_to_group(E.key, this);
 | |
| 	}
 | |
| 
 | |
| 	notification(NOTIFICATION_ENTER_TREE);
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| 
 | |
| 	GDVIRTUAL_CALL(_enter_tree);
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| 
 | |
| 	emit_signal(SceneStringNames::get_singleton()->tree_entered);
 | |
| 
 | |
| 	data.tree->node_added(this);
 | |
| 
 | |
| 	if (data.parent) {
 | |
| 		Variant c = this;
 | |
| 		const Variant *cptr = &c;
 | |
| 		data.parent->emit_signalp(SNAME("child_entered_tree"), &cptr, 1);
 | |
| 	}
 | |
| 
 | |
| 	data.blocked++;
 | |
| 	//block while adding children
 | |
| 
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		if (!data.children[i]->is_inside_tree()) { // could have been added in enter_tree
 | |
| 			data.children[i]->_propagate_enter_tree();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	data.blocked--;
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	SceneDebugger::add_to_cache(data.scene_file_path, this);
 | |
| #endif
 | |
| 	// enter groups
 | |
| }
 | |
| 
 | |
| void Node::_propagate_after_exit_tree() {
 | |
| 	// Clear owner if it was not part of the pruned branch
 | |
| 	if (data.owner) {
 | |
| 		bool found = false;
 | |
| 		Node *parent = data.parent;
 | |
| 
 | |
| 		while (parent) {
 | |
| 			if (parent == data.owner) {
 | |
| 				found = true;
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			parent = parent->data.parent;
 | |
| 		}
 | |
| 
 | |
| 		if (!found) {
 | |
| 			if (data.unique_name_in_owner) {
 | |
| 				_release_unique_name_in_owner();
 | |
| 			}
 | |
| 			data.owner->data.owned.erase(data.OW);
 | |
| 			data.owner = nullptr;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	data.blocked++;
 | |
| 	for (int i = data.children.size() - 1; i >= 0; i--) {
 | |
| 		data.children[i]->_propagate_after_exit_tree();
 | |
| 	}
 | |
| 	data.blocked--;
 | |
| 
 | |
| 	emit_signal(SceneStringNames::get_singleton()->tree_exited);
 | |
| }
 | |
| 
 | |
| void Node::_propagate_exit_tree() {
 | |
| 	//block while removing children
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	if (!data.scene_file_path.is_empty()) {
 | |
| 		// Only remove if file path is set (optimization).
 | |
| 		SceneDebugger::remove_from_cache(data.scene_file_path, this);
 | |
| 	}
 | |
| #endif
 | |
| 	data.blocked++;
 | |
| 
 | |
| 	for (int i = data.children.size() - 1; i >= 0; i--) {
 | |
| 		data.children[i]->_propagate_exit_tree();
 | |
| 	}
 | |
| 
 | |
| 	data.blocked--;
 | |
| 
 | |
| 	GDVIRTUAL_CALL(_exit_tree);
 | |
| 
 | |
| 	emit_signal(SceneStringNames::get_singleton()->tree_exiting);
 | |
| 
 | |
| 	notification(NOTIFICATION_EXIT_TREE, true);
 | |
| 	if (data.tree) {
 | |
| 		data.tree->node_removed(this);
 | |
| 	}
 | |
| 
 | |
| 	if (data.parent) {
 | |
| 		Variant c = this;
 | |
| 		const Variant *cptr = &c;
 | |
| 		data.parent->emit_signalp(SNAME("child_exiting_tree"), &cptr, 1);
 | |
| 	}
 | |
| 
 | |
| 	// exit groups
 | |
| 	for (KeyValue<StringName, GroupData> &E : data.grouped) {
 | |
| 		data.tree->remove_from_group(E.key, this);
 | |
| 		E.value.group = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	data.viewport = nullptr;
 | |
| 
 | |
| 	if (data.tree) {
 | |
| 		data.tree->tree_changed();
 | |
| 	}
 | |
| 
 | |
| 	data.inside_tree = false;
 | |
| 	data.ready_notified = false;
 | |
| 	data.tree = nullptr;
 | |
| 	data.depth = -1;
 | |
| }
 | |
| 
 | |
| void Node::move_child(Node *p_child, int p_index) {
 | |
| 	ERR_FAIL_NULL(p_child);
 | |
| 	ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
 | |
| 
 | |
| 	// We need to check whether node is internal and move it only in the relevant node range.
 | |
| 	if (p_child->_is_internal_front()) {
 | |
| 		if (p_index < 0) {
 | |
| 			p_index += data.internal_children_front;
 | |
| 		}
 | |
| 		ERR_FAIL_INDEX_MSG(p_index, data.internal_children_front, vformat("Invalid new child index: %d. Child is internal.", p_index));
 | |
| 		_move_child(p_child, p_index);
 | |
| 	} else if (p_child->_is_internal_back()) {
 | |
| 		if (p_index < 0) {
 | |
| 			p_index += data.internal_children_back;
 | |
| 		}
 | |
| 		ERR_FAIL_INDEX_MSG(p_index, data.internal_children_back, vformat("Invalid new child index: %d. Child is internal.", p_index));
 | |
| 		_move_child(p_child, data.children.size() - data.internal_children_back + p_index);
 | |
| 	} else {
 | |
| 		if (p_index < 0) {
 | |
| 			p_index += get_child_count(false);
 | |
| 		}
 | |
| 		ERR_FAIL_INDEX_MSG(p_index, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child index: %d.", p_index));
 | |
| 		_move_child(p_child, p_index + data.internal_children_front);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::_move_child(Node *p_child, int p_index, bool p_ignore_end) {
 | |
| 	ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `move_child()` failed. Consider using `move_child.call_deferred(child, index)` instead (or `popup.call_deferred()` if this is from a popup).");
 | |
| 
 | |
| 	// Specifying one place beyond the end
 | |
| 	// means the same as moving to the last index
 | |
| 	if (!p_ignore_end) { // p_ignore_end is a little hack to make back internal children work properly.
 | |
| 		if (p_child->_is_internal_front()) {
 | |
| 			if (p_index == data.internal_children_front) {
 | |
| 				p_index--;
 | |
| 			}
 | |
| 		} else if (p_child->_is_internal_back()) {
 | |
| 			if (p_index == data.children.size()) {
 | |
| 				p_index--;
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (p_index == data.children.size() - data.internal_children_back) {
 | |
| 				p_index--;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (p_child->data.index == p_index) {
 | |
| 		return; //do nothing
 | |
| 	}
 | |
| 
 | |
| 	int motion_from = MIN(p_index, p_child->data.index);
 | |
| 	int motion_to = MAX(p_index, p_child->data.index);
 | |
| 
 | |
| 	data.children.remove_at(p_child->data.index);
 | |
| 	data.children.insert(p_index, p_child);
 | |
| 
 | |
| 	if (data.tree) {
 | |
| 		data.tree->tree_changed();
 | |
| 	}
 | |
| 
 | |
| 	data.blocked++;
 | |
| 	//new pos first
 | |
| 	for (int i = motion_from; i <= motion_to; i++) {
 | |
| 		data.children[i]->data.index = i;
 | |
| 	}
 | |
| 	// notification second
 | |
| 	move_child_notify(p_child);
 | |
| 	for (int i = motion_from; i <= motion_to; i++) {
 | |
| 		data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
 | |
| 	}
 | |
| 	p_child->_propagate_groups_dirty();
 | |
| 
 | |
| 	data.blocked--;
 | |
| }
 | |
| 
 | |
| void Node::_propagate_groups_dirty() {
 | |
| 	for (const KeyValue<StringName, GroupData> &E : data.grouped) {
 | |
| 		if (E.value.group) {
 | |
| 			E.value.group->changed = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		data.children[i]->_propagate_groups_dirty();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::add_child_notify(Node *p_child) {
 | |
| 	// to be used when not wanted
 | |
| }
 | |
| 
 | |
| void Node::remove_child_notify(Node *p_child) {
 | |
| 	// to be used when not wanted
 | |
| }
 | |
| 
 | |
| void Node::move_child_notify(Node *p_child) {
 | |
| 	// to be used when not wanted
 | |
| }
 | |
| 
 | |
| void Node::owner_changed_notify() {
 | |
| }
 | |
| 
 | |
| void Node::set_physics_process(bool p_process) {
 | |
| 	if (data.physics_process == p_process) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	data.physics_process = p_process;
 | |
| 
 | |
| 	if (data.physics_process) {
 | |
| 		add_to_group(SNAME("_physics_process"), false);
 | |
| 	} else {
 | |
| 		remove_from_group(SNAME("_physics_process"));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::is_physics_processing() const {
 | |
| 	return data.physics_process;
 | |
| }
 | |
| 
 | |
| void Node::set_physics_process_internal(bool p_process_internal) {
 | |
| 	if (data.physics_process_internal == p_process_internal) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	data.physics_process_internal = p_process_internal;
 | |
| 
 | |
| 	if (data.physics_process_internal) {
 | |
| 		add_to_group(SNAME("_physics_process_internal"), false);
 | |
| 	} else {
 | |
| 		remove_from_group(SNAME("_physics_process_internal"));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::is_physics_processing_internal() const {
 | |
| 	return data.physics_process_internal;
 | |
| }
 | |
| 
 | |
| void Node::set_process_mode(ProcessMode p_mode) {
 | |
| 	if (data.process_mode == p_mode) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!is_inside_tree()) {
 | |
| 		data.process_mode = p_mode;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	bool prev_can_process = can_process();
 | |
| 	bool prev_enabled = _is_enabled();
 | |
| 
 | |
| 	if (p_mode == PROCESS_MODE_INHERIT) {
 | |
| 		if (data.parent) {
 | |
| 			data.process_owner = data.parent->data.process_owner;
 | |
| 		} else {
 | |
| 			ERR_FAIL_MSG("The root node can't be set to Inherit process mode.");
 | |
| 		}
 | |
| 	} else {
 | |
| 		data.process_owner = this;
 | |
| 	}
 | |
| 
 | |
| 	data.process_mode = p_mode;
 | |
| 
 | |
| 	bool next_can_process = can_process();
 | |
| 	bool next_enabled = _is_enabled();
 | |
| 
 | |
| 	int pause_notification = 0;
 | |
| 
 | |
| 	if (prev_can_process && !next_can_process) {
 | |
| 		pause_notification = NOTIFICATION_PAUSED;
 | |
| 	} else if (!prev_can_process && next_can_process) {
 | |
| 		pause_notification = NOTIFICATION_UNPAUSED;
 | |
| 	}
 | |
| 
 | |
| 	int enabled_notification = 0;
 | |
| 
 | |
| 	if (prev_enabled && !next_enabled) {
 | |
| 		enabled_notification = NOTIFICATION_DISABLED;
 | |
| 	} else if (!prev_enabled && next_enabled) {
 | |
| 		enabled_notification = NOTIFICATION_ENABLED;
 | |
| 	}
 | |
| 
 | |
| 	_propagate_process_owner(data.process_owner, pause_notification, enabled_notification);
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	// This is required for the editor to update the visibility of disabled nodes
 | |
| 	// It's very expensive during runtime to change, so editor-only
 | |
| 	if (Engine::get_singleton()->is_editor_hint()) {
 | |
| 		get_tree()->emit_signal(SNAME("tree_process_mode_changed"));
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void Node::_propagate_pause_notification(bool p_enable) {
 | |
| 	bool prev_can_process = _can_process(!p_enable);
 | |
| 	bool next_can_process = _can_process(p_enable);
 | |
| 
 | |
| 	if (prev_can_process && !next_can_process) {
 | |
| 		notification(NOTIFICATION_PAUSED);
 | |
| 	} else if (!prev_can_process && next_can_process) {
 | |
| 		notification(NOTIFICATION_UNPAUSED);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		data.children[i]->_propagate_pause_notification(p_enable);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Node::ProcessMode Node::get_process_mode() const {
 | |
| 	return data.process_mode;
 | |
| }
 | |
| 
 | |
| void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification) {
 | |
| 	data.process_owner = p_owner;
 | |
| 
 | |
| 	if (p_pause_notification != 0) {
 | |
| 		notification(p_pause_notification);
 | |
| 	}
 | |
| 
 | |
| 	if (p_enabled_notification != 0) {
 | |
| 		notification(p_enabled_notification);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		Node *c = data.children[i];
 | |
| 		if (c->data.process_mode == PROCESS_MODE_INHERIT) {
 | |
| 			c->_propagate_process_owner(p_owner, p_pause_notification, p_enabled_notification);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
 | |
| 	data.multiplayer_authority = p_peer_id;
 | |
| 
 | |
| 	if (p_recursive) {
 | |
| 		for (int i = 0; i < data.children.size(); i++) {
 | |
| 			data.children[i]->set_multiplayer_authority(p_peer_id, true);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int Node::get_multiplayer_authority() const {
 | |
| 	return data.multiplayer_authority;
 | |
| }
 | |
| 
 | |
| bool Node::is_multiplayer_authority() const {
 | |
| 	ERR_FAIL_COND_V(!is_inside_tree(), false);
 | |
| 
 | |
| 	return get_multiplayer()->get_unique_id() == data.multiplayer_authority;
 | |
| }
 | |
| 
 | |
| /***** RPC CONFIG ********/
 | |
| 
 | |
| void Node::rpc_config(const StringName &p_method, const Variant &p_config) {
 | |
| 	if (data.rpc_config.get_type() != Variant::DICTIONARY) {
 | |
| 		data.rpc_config = Dictionary();
 | |
| 	}
 | |
| 	Dictionary node_config = data.rpc_config;
 | |
| 	if (p_config.get_type() == Variant::NIL) {
 | |
| 		node_config.erase(p_method);
 | |
| 	} else {
 | |
| 		ERR_FAIL_COND(p_config.get_type() != Variant::DICTIONARY);
 | |
| 		node_config[p_method] = p_config;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const Variant Node::get_node_rpc_config() const {
 | |
| 	return data.rpc_config;
 | |
| }
 | |
| 
 | |
| /***** RPC FUNCTIONS ********/
 | |
| 
 | |
| Error Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	if (p_argcount < 1) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
 | |
| 		r_error.argument = 1;
 | |
| 		return ERR_INVALID_PARAMETER;
 | |
| 	}
 | |
| 
 | |
| 	Variant::Type type = p_args[0]->get_type();
 | |
| 	if (type != Variant::STRING_NAME && type != Variant::STRING) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
 | |
| 		r_error.argument = 0;
 | |
| 		r_error.expected = Variant::STRING_NAME;
 | |
| 		return ERR_INVALID_PARAMETER;
 | |
| 	}
 | |
| 
 | |
| 	StringName method = (*p_args[0]).operator StringName();
 | |
| 
 | |
| 	Error err = rpcp(0, method, &p_args[1], p_argcount - 1);
 | |
| 	r_error.error = Callable::CallError::CALL_OK;
 | |
| 	return err;
 | |
| }
 | |
| 
 | |
| Error Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	if (p_argcount < 2) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
 | |
| 		r_error.argument = 2;
 | |
| 		return ERR_INVALID_PARAMETER;
 | |
| 	}
 | |
| 
 | |
| 	if (p_args[0]->get_type() != Variant::INT) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
 | |
| 		r_error.argument = 0;
 | |
| 		r_error.expected = Variant::INT;
 | |
| 		return ERR_INVALID_PARAMETER;
 | |
| 	}
 | |
| 
 | |
| 	Variant::Type type = p_args[1]->get_type();
 | |
| 	if (type != Variant::STRING_NAME && type != Variant::STRING) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
 | |
| 		r_error.argument = 1;
 | |
| 		r_error.expected = Variant::STRING_NAME;
 | |
| 		return ERR_INVALID_PARAMETER;
 | |
| 	}
 | |
| 
 | |
| 	int peer_id = *p_args[0];
 | |
| 	StringName method = (*p_args[1]).operator StringName();
 | |
| 
 | |
| 	Error err = rpcp(peer_id, method, &p_args[2], p_argcount - 2);
 | |
| 	r_error.error = Callable::CallError::CALL_OK;
 | |
| 	return err;
 | |
| }
 | |
| 
 | |
| Error Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
 | |
| 	ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
 | |
| 	return get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
 | |
| }
 | |
| 
 | |
| Ref<MultiplayerAPI> Node::get_multiplayer() const {
 | |
| 	if (!is_inside_tree()) {
 | |
| 		return Ref<MultiplayerAPI>();
 | |
| 	}
 | |
| 	return get_tree()->get_multiplayer(get_path());
 | |
| }
 | |
| 
 | |
| //////////// end of rpc
 | |
| 
 | |
| bool Node::can_process_notification(int p_what) const {
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_PHYSICS_PROCESS:
 | |
| 			return data.physics_process;
 | |
| 		case NOTIFICATION_PROCESS:
 | |
| 			return data.process;
 | |
| 		case NOTIFICATION_INTERNAL_PROCESS:
 | |
| 			return data.process_internal;
 | |
| 		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
 | |
| 			return data.physics_process_internal;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool Node::can_process() const {
 | |
| 	ERR_FAIL_COND_V(!is_inside_tree(), false);
 | |
| 	return _can_process(get_tree()->is_paused());
 | |
| }
 | |
| 
 | |
| bool Node::_can_process(bool p_paused) const {
 | |
| 	ProcessMode process_mode;
 | |
| 
 | |
| 	if (data.process_mode == PROCESS_MODE_INHERIT) {
 | |
| 		if (!data.process_owner) {
 | |
| 			process_mode = PROCESS_MODE_PAUSABLE;
 | |
| 		} else {
 | |
| 			process_mode = data.process_owner->data.process_mode;
 | |
| 		}
 | |
| 	} else {
 | |
| 		process_mode = data.process_mode;
 | |
| 	}
 | |
| 
 | |
| 	// The owner can't be set to inherit, must be a bug.
 | |
| 	ERR_FAIL_COND_V(process_mode == PROCESS_MODE_INHERIT, false);
 | |
| 
 | |
| 	if (process_mode == PROCESS_MODE_DISABLED) {
 | |
| 		return false;
 | |
| 	} else if (process_mode == PROCESS_MODE_ALWAYS) {
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (p_paused) {
 | |
| 		return process_mode == PROCESS_MODE_WHEN_PAUSED;
 | |
| 	} else {
 | |
| 		return process_mode == PROCESS_MODE_PAUSABLE;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::_is_enabled() const {
 | |
| 	ProcessMode process_mode;
 | |
| 
 | |
| 	if (data.process_mode == PROCESS_MODE_INHERIT) {
 | |
| 		if (!data.process_owner) {
 | |
| 			process_mode = PROCESS_MODE_PAUSABLE;
 | |
| 		} else {
 | |
| 			process_mode = data.process_owner->data.process_mode;
 | |
| 		}
 | |
| 	} else {
 | |
| 		process_mode = data.process_mode;
 | |
| 	}
 | |
| 
 | |
| 	return (process_mode != PROCESS_MODE_DISABLED);
 | |
| }
 | |
| 
 | |
| bool Node::is_enabled() const {
 | |
| 	ERR_FAIL_COND_V(!is_inside_tree(), false);
 | |
| 	return _is_enabled();
 | |
| }
 | |
| 
 | |
| double Node::get_physics_process_delta_time() const {
 | |
| 	if (data.tree) {
 | |
| 		return data.tree->get_physics_process_time();
 | |
| 	} else {
 | |
| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| double Node::get_process_delta_time() const {
 | |
| 	if (data.tree) {
 | |
| 		return data.tree->get_process_time();
 | |
| 	} else {
 | |
| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::set_process(bool p_process) {
 | |
| 	if (data.process == p_process) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	data.process = p_process;
 | |
| 
 | |
| 	if (data.process) {
 | |
| 		add_to_group(SNAME("_process"), false);
 | |
| 	} else {
 | |
| 		remove_from_group(SNAME("_process"));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::is_processing() const {
 | |
| 	return data.process;
 | |
| }
 | |
| 
 | |
| void Node::set_process_internal(bool p_process_internal) {
 | |
| 	if (data.process_internal == p_process_internal) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	data.process_internal = p_process_internal;
 | |
| 
 | |
| 	if (data.process_internal) {
 | |
| 		add_to_group(SNAME("_process_internal"), false);
 | |
| 	} else {
 | |
| 		remove_from_group(SNAME("_process_internal"));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::is_processing_internal() const {
 | |
| 	return data.process_internal;
 | |
| }
 | |
| 
 | |
| void Node::set_process_priority(int p_priority) {
 | |
| 	data.process_priority = p_priority;
 | |
| 
 | |
| 	// Make sure we are in SceneTree.
 | |
| 	if (data.tree == nullptr) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (is_processing()) {
 | |
| 		data.tree->make_group_changed(SNAME("_process"));
 | |
| 	}
 | |
| 
 | |
| 	if (is_processing_internal()) {
 | |
| 		data.tree->make_group_changed(SNAME("_process_internal"));
 | |
| 	}
 | |
| 
 | |
| 	if (is_physics_processing()) {
 | |
| 		data.tree->make_group_changed(SNAME("_physics_process"));
 | |
| 	}
 | |
| 
 | |
| 	if (is_physics_processing_internal()) {
 | |
| 		data.tree->make_group_changed(SNAME("_physics_process_internal"));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int Node::get_process_priority() const {
 | |
| 	return data.process_priority;
 | |
| }
 | |
| 
 | |
| void Node::set_process_input(bool p_enable) {
 | |
| 	if (p_enable == data.input) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	data.input = p_enable;
 | |
| 	if (!is_inside_tree()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (p_enable) {
 | |
| 		add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
 | |
| 	} else {
 | |
| 		remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::is_processing_input() const {
 | |
| 	return data.input;
 | |
| }
 | |
| 
 | |
| void Node::set_process_shortcut_input(bool p_enable) {
 | |
| 	if (p_enable == data.shortcut_input) {
 | |
| 		return;
 | |
| 	}
 | |
| 	data.shortcut_input = p_enable;
 | |
| 	if (!is_inside_tree()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (p_enable) {
 | |
| 		add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
 | |
| 	} else {
 | |
| 		remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::is_processing_shortcut_input() const {
 | |
| 	return data.shortcut_input;
 | |
| }
 | |
| 
 | |
| void Node::set_process_unhandled_input(bool p_enable) {
 | |
| 	if (p_enable == data.unhandled_input) {
 | |
| 		return;
 | |
| 	}
 | |
| 	data.unhandled_input = p_enable;
 | |
| 	if (!is_inside_tree()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (p_enable) {
 | |
| 		add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
 | |
| 	} else {
 | |
| 		remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::is_processing_unhandled_input() const {
 | |
| 	return data.unhandled_input;
 | |
| }
 | |
| 
 | |
| void Node::set_process_unhandled_key_input(bool p_enable) {
 | |
| 	if (p_enable == data.unhandled_key_input) {
 | |
| 		return;
 | |
| 	}
 | |
| 	data.unhandled_key_input = p_enable;
 | |
| 	if (!is_inside_tree()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (p_enable) {
 | |
| 		add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
 | |
| 	} else {
 | |
| 		remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::is_processing_unhandled_key_input() const {
 | |
| 	return data.unhandled_key_input;
 | |
| }
 | |
| 
 | |
| StringName Node::get_name() const {
 | |
| 	return data.name;
 | |
| }
 | |
| 
 | |
| void Node::_set_name_nocheck(const StringName &p_name) {
 | |
| 	data.name = p_name;
 | |
| }
 | |
| 
 | |
| void Node::set_name(const String &p_name) {
 | |
| 	String name = p_name.validate_node_name();
 | |
| 
 | |
| 	ERR_FAIL_COND(name.is_empty());
 | |
| 
 | |
| 	if (data.unique_name_in_owner && data.owner) {
 | |
| 		_release_unique_name_in_owner();
 | |
| 	}
 | |
| 	data.name = name;
 | |
| 
 | |
| 	if (data.parent) {
 | |
| 		data.parent->_validate_child_name(this, true);
 | |
| 	}
 | |
| 
 | |
| 	if (data.unique_name_in_owner && data.owner) {
 | |
| 		_acquire_unique_name_in_owner();
 | |
| 	}
 | |
| 
 | |
| 	propagate_notification(NOTIFICATION_PATH_RENAMED);
 | |
| 
 | |
| 	if (is_inside_tree()) {
 | |
| 		emit_signal(SNAME("renamed"));
 | |
| 		get_tree()->node_renamed(this);
 | |
| 		get_tree()->tree_changed();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static SafeRefCount node_hrcr_count;
 | |
| 
 | |
| void Node::init_node_hrcr() {
 | |
| 	node_hrcr_count.init(1);
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| String Node::validate_child_name(Node *p_child) {
 | |
| 	StringName name = p_child->data.name;
 | |
| 	_generate_serial_child_name(p_child, name);
 | |
| 	return name;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| String Node::adjust_name_casing(const String &p_name) {
 | |
| 	switch (GLOBAL_GET("editor/node_naming/name_casing").operator int()) {
 | |
| 		case NAME_CASING_PASCAL_CASE:
 | |
| 			return p_name.to_pascal_case();
 | |
| 		case NAME_CASING_CAMEL_CASE:
 | |
| 			return p_name.to_camel_case();
 | |
| 		case NAME_CASING_SNAKE_CASE:
 | |
| 			return p_name.to_snake_case();
 | |
| 	}
 | |
| 	return p_name;
 | |
| }
 | |
| 
 | |
| void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
 | |
| 	/* Make sure the name is unique */
 | |
| 
 | |
| 	if (p_force_human_readable) {
 | |
| 		//this approach to autoset node names is human readable but very slow
 | |
| 
 | |
| 		StringName name = p_child->data.name;
 | |
| 		_generate_serial_child_name(p_child, name);
 | |
| 		p_child->data.name = name;
 | |
| 
 | |
| 	} else {
 | |
| 		//this approach to autoset node names is fast but not as readable
 | |
| 		//it's the default and reserves the '@' character for unique names.
 | |
| 
 | |
| 		bool unique = true;
 | |
| 
 | |
| 		if (p_child->data.name == StringName()) {
 | |
| 			//new unique name must be assigned
 | |
| 			unique = false;
 | |
| 		} else {
 | |
| 			//check if exists
 | |
| 			Node **children = data.children.ptrw();
 | |
| 			int cc = data.children.size();
 | |
| 
 | |
| 			for (int i = 0; i < cc; i++) {
 | |
| 				if (children[i] == p_child) {
 | |
| 					continue;
 | |
| 				}
 | |
| 				if (children[i]->data.name == p_child->data.name) {
 | |
| 					unique = false;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!unique) {
 | |
| 			ERR_FAIL_COND(!node_hrcr_count.ref());
 | |
| 			String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get());
 | |
| 			p_child->data.name = name;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Return s + 1 as if it were an integer
 | |
| String increase_numeric_string(const String &s) {
 | |
| 	String res = s;
 | |
| 	bool carry = res.length() > 0;
 | |
| 
 | |
| 	for (int i = res.length() - 1; i >= 0; i--) {
 | |
| 		if (!carry) {
 | |
| 			break;
 | |
| 		}
 | |
| 		char32_t n = s[i];
 | |
| 		if (n == '9') { // keep carry as true: 9 + 1
 | |
| 			res[i] = '0';
 | |
| 		} else {
 | |
| 			res[i] = s[i] + 1;
 | |
| 			carry = false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (carry) {
 | |
| 		res = "1" + res;
 | |
| 	}
 | |
| 
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
 | |
| 	if (name == StringName()) {
 | |
| 		// No name and a new name is needed, create one.
 | |
| 
 | |
| 		name = p_child->get_class();
 | |
| 	}
 | |
| 
 | |
| 	//quickly test if proposed name exists
 | |
| 	int cc = data.children.size(); //children count
 | |
| 	const Node *const *children_ptr = data.children.ptr();
 | |
| 
 | |
| 	{
 | |
| 		bool exists = false;
 | |
| 
 | |
| 		for (int i = 0; i < cc; i++) {
 | |
| 			if (children_ptr[i] == p_child) { //exclude self in renaming if it's already a child
 | |
| 				continue;
 | |
| 			}
 | |
| 			if (children_ptr[i]->data.name == name) {
 | |
| 				exists = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!exists) {
 | |
| 			return; //if it does not exist, it does not need validation
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Extract trailing number
 | |
| 	String name_string = name;
 | |
| 	String nums;
 | |
| 	for (int i = name_string.length() - 1; i >= 0; i--) {
 | |
| 		char32_t n = name_string[i];
 | |
| 		if (is_digit(n)) {
 | |
| 			nums = String::chr(name_string[i]) + nums;
 | |
| 		} else {
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	String nnsep = _get_name_num_separator();
 | |
| 	int name_last_index = name_string.length() - nnsep.length() - nums.length();
 | |
| 
 | |
| 	// Assign the base name + separator to name if we have numbers preceded by a separator
 | |
| 	if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) {
 | |
| 		name_string = name_string.substr(0, name_last_index + nnsep.length());
 | |
| 	} else {
 | |
| 		nums = "";
 | |
| 	}
 | |
| 
 | |
| 	for (;;) {
 | |
| 		StringName attempt = name_string + nums;
 | |
| 		bool exists = false;
 | |
| 
 | |
| 		for (int i = 0; i < cc; i++) {
 | |
| 			if (children_ptr[i] == p_child) {
 | |
| 				continue;
 | |
| 			}
 | |
| 			if (children_ptr[i]->data.name == attempt) {
 | |
| 				exists = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!exists) {
 | |
| 			name = attempt;
 | |
| 			return;
 | |
| 		} else {
 | |
| 			if (nums.length() == 0) {
 | |
| 				// Name was undecorated so skip to 2 for a more natural result
 | |
| 				nums = "2";
 | |
| 				name_string += nnsep; // Add separator because nums.length() > 0 was false
 | |
| 			} else {
 | |
| 				nums = increase_numeric_string(nums);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
 | |
| 	//add a child node quickly, without name validation
 | |
| 
 | |
| 	p_child->data.name = p_name;
 | |
| 	p_child->data.index = data.children.size();
 | |
| 	data.children.push_back(p_child);
 | |
| 	p_child->data.parent = this;
 | |
| 
 | |
| 	if (data.internal_children_back > 0) {
 | |
| 		_move_child(p_child, data.children.size() - data.internal_children_back - 1);
 | |
| 	}
 | |
| 	p_child->notification(NOTIFICATION_PARENTED);
 | |
| 
 | |
| 	if (data.tree) {
 | |
| 		p_child->_set_tree(data.tree);
 | |
| 	}
 | |
| 
 | |
| 	/* Notify */
 | |
| 	//recognize children created in this node constructor
 | |
| 	p_child->data.parent_owned = data.in_constructor;
 | |
| 	add_child_notify(p_child);
 | |
| }
 | |
| 
 | |
| void Node::add_child(Node *p_child, bool p_force_readable_name, InternalMode p_internal) {
 | |
| 	ERR_FAIL_NULL(p_child);
 | |
| 	ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
 | |
| 	ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	ERR_FAIL_COND_MSG(p_child->is_ancestor_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name()));
 | |
| #endif
 | |
| 	ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `add_child()` failed. Consider using `add_child.call_deferred(child)` instead.");
 | |
| 
 | |
| 	_validate_child_name(p_child, p_force_readable_name);
 | |
| 	_add_child_nocheck(p_child, p_child->data.name);
 | |
| 
 | |
| 	if (p_internal == INTERNAL_MODE_FRONT) {
 | |
| 		_move_child(p_child, data.internal_children_front);
 | |
| 		data.internal_children_front++;
 | |
| 	} else if (p_internal == INTERNAL_MODE_BACK) {
 | |
| 		if (data.internal_children_back > 0) {
 | |
| 			_move_child(p_child, data.children.size() - 1, true);
 | |
| 		}
 | |
| 		data.internal_children_back++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::add_sibling(Node *p_sibling, bool p_force_readable_name) {
 | |
| 	ERR_FAIL_NULL(p_sibling);
 | |
| 	ERR_FAIL_NULL(data.parent);
 | |
| 	ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself!
 | |
| 	ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `add_sibling()` failed. Consider using `add_sibling.call_deferred(sibling)` instead.");
 | |
| 
 | |
| 	InternalMode internal = INTERNAL_MODE_DISABLED;
 | |
| 	if (_is_internal_front()) { // The sibling will have the same internal status.
 | |
| 		internal = INTERNAL_MODE_FRONT;
 | |
| 	} else if (_is_internal_back()) {
 | |
| 		internal = INTERNAL_MODE_BACK;
 | |
| 	}
 | |
| 
 | |
| 	data.parent->add_child(p_sibling, p_force_readable_name, internal);
 | |
| 	data.parent->_move_child(p_sibling, get_index() + 1);
 | |
| }
 | |
| 
 | |
| void Node::remove_child(Node *p_child) {
 | |
| 	ERR_FAIL_NULL(p_child);
 | |
| 	ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy adding/removing children, `remove_child()` can't be called at this time. Consider using `remove_child.call_deferred(child)` instead.");
 | |
| 
 | |
| 	int child_count = data.children.size();
 | |
| 	Node **children = data.children.ptrw();
 | |
| 	int idx = -1;
 | |
| 
 | |
| 	if (p_child->data.index >= 0 && p_child->data.index < child_count) {
 | |
| 		if (children[p_child->data.index] == p_child) {
 | |
| 			idx = p_child->data.index;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (idx == -1) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this.
 | |
| 		for (int i = 0; i < child_count; i++) {
 | |
| 			if (children[i] == p_child) {
 | |
| 				idx = i;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name()));
 | |
| 	//ERR_FAIL_COND( p_child->data.blocked > 0 );
 | |
| 
 | |
| 	// If internal child, update the counter.
 | |
| 	if (p_child->_is_internal_front()) {
 | |
| 		data.internal_children_front--;
 | |
| 	} else if (p_child->_is_internal_back()) {
 | |
| 		data.internal_children_back--;
 | |
| 	}
 | |
| 
 | |
| 	data.blocked++;
 | |
| 	p_child->_set_tree(nullptr);
 | |
| 	//}
 | |
| 
 | |
| 	remove_child_notify(p_child);
 | |
| 	p_child->notification(NOTIFICATION_UNPARENTED);
 | |
| 	data.blocked--;
 | |
| 
 | |
| 	data.children.remove_at(idx);
 | |
| 
 | |
| 	//update pointer and size
 | |
| 	child_count = data.children.size();
 | |
| 	children = data.children.ptrw();
 | |
| 
 | |
| 	for (int i = idx; i < child_count; i++) {
 | |
| 		children[i]->data.index = i;
 | |
| 		children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
 | |
| 	}
 | |
| 
 | |
| 	p_child->data.parent = nullptr;
 | |
| 	p_child->data.index = -1;
 | |
| 
 | |
| 	if (data.inside_tree) {
 | |
| 		p_child->_propagate_after_exit_tree();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int Node::get_child_count(bool p_include_internal) const {
 | |
| 	if (p_include_internal) {
 | |
| 		return data.children.size();
 | |
| 	} else {
 | |
| 		return data.children.size() - data.internal_children_front - data.internal_children_back;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Node *Node::get_child(int p_index, bool p_include_internal) const {
 | |
| 	if (p_include_internal) {
 | |
| 		if (p_index < 0) {
 | |
| 			p_index += data.children.size();
 | |
| 		}
 | |
| 		ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr);
 | |
| 		return data.children[p_index];
 | |
| 	} else {
 | |
| 		if (p_index < 0) {
 | |
| 			p_index += data.children.size() - data.internal_children_front - data.internal_children_back;
 | |
| 		}
 | |
| 		ERR_FAIL_INDEX_V(p_index, data.children.size() - data.internal_children_front - data.internal_children_back, nullptr);
 | |
| 		p_index += data.internal_children_front;
 | |
| 		return data.children[p_index];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Node *Node::_get_child_by_name(const StringName &p_name) const {
 | |
| 	int cc = data.children.size();
 | |
| 	Node *const *cd = data.children.ptr();
 | |
| 
 | |
| 	for (int i = 0; i < cc; i++) {
 | |
| 		if (cd[i]->data.name == p_name) {
 | |
| 			return cd[i];
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return nullptr;
 | |
| }
 | |
| 
 | |
| Node *Node::get_node_or_null(const NodePath &p_path) const {
 | |
| 	if (p_path.is_empty()) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), nullptr, "Can't use get_node() with absolute paths from outside the active scene tree.");
 | |
| 
 | |
| 	Node *current = nullptr;
 | |
| 	Node *root = nullptr;
 | |
| 
 | |
| 	if (!p_path.is_absolute()) {
 | |
| 		current = const_cast<Node *>(this); //start from this
 | |
| 	} else {
 | |
| 		root = const_cast<Node *>(this);
 | |
| 		while (root->data.parent) {
 | |
| 			root = root->data.parent; //start from root
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < p_path.get_name_count(); i++) {
 | |
| 		StringName name = p_path.get_name(i);
 | |
| 		Node *next = nullptr;
 | |
| 
 | |
| 		if (name == SceneStringNames::get_singleton()->dot) { // .
 | |
| 
 | |
| 			next = current;
 | |
| 
 | |
| 		} else if (name == SceneStringNames::get_singleton()->doubledot) { // ..
 | |
| 
 | |
| 			if (current == nullptr || !current->data.parent) {
 | |
| 				return nullptr;
 | |
| 			}
 | |
| 
 | |
| 			next = current->data.parent;
 | |
| 		} else if (current == nullptr) {
 | |
| 			if (name == root->get_name()) {
 | |
| 				next = root;
 | |
| 			}
 | |
| 
 | |
| 		} else if (name.is_node_unique_name()) {
 | |
| 			if (current->data.owned_unique_nodes.size()) {
 | |
| 				// Has unique nodes in ownership
 | |
| 				Node **unique = current->data.owned_unique_nodes.getptr(name);
 | |
| 				if (!unique) {
 | |
| 					return nullptr;
 | |
| 				}
 | |
| 				next = *unique;
 | |
| 			} else if (current->data.owner) {
 | |
| 				Node **unique = current->data.owner->data.owned_unique_nodes.getptr(name);
 | |
| 				if (!unique) {
 | |
| 					return nullptr;
 | |
| 				}
 | |
| 				next = *unique;
 | |
| 			} else {
 | |
| 				return nullptr;
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 			next = nullptr;
 | |
| 
 | |
| 			for (int j = 0; j < current->data.children.size(); j++) {
 | |
| 				Node *child = current->data.children[j];
 | |
| 
 | |
| 				if (child->data.name == name) {
 | |
| 					next = child;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 			if (next == nullptr) {
 | |
| 				return nullptr;
 | |
| 			};
 | |
| 		}
 | |
| 		current = next;
 | |
| 	}
 | |
| 
 | |
| 	return current;
 | |
| }
 | |
| 
 | |
| Node *Node::get_node(const NodePath &p_path) const {
 | |
| 	Node *node = get_node_or_null(p_path);
 | |
| 
 | |
| 	if (unlikely(!node)) {
 | |
| 		// Try to get a clear description of this node in the error message.
 | |
| 		String desc;
 | |
| 		if (is_inside_tree()) {
 | |
| 			desc = get_path();
 | |
| 		} else {
 | |
| 			desc = get_name();
 | |
| 			if (desc.is_empty()) {
 | |
| 				desc = get_class();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (p_path.is_absolute()) {
 | |
| 			ERR_FAIL_V_MSG(nullptr,
 | |
| 					vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, desc));
 | |
| 		} else {
 | |
| 			ERR_FAIL_V_MSG(nullptr,
 | |
| 					vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, desc));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return node;
 | |
| }
 | |
| 
 | |
| bool Node::has_node(const NodePath &p_path) const {
 | |
| 	return get_node_or_null(p_path) != nullptr;
 | |
| }
 | |
| 
 | |
| // Finds the first child node (in tree order) whose name matches the given pattern.
 | |
| // Can be recursive or not, and limited to owned nodes.
 | |
| Node *Node::find_child(const String &p_pattern, bool p_recursive, bool p_owned) const {
 | |
| 	ERR_FAIL_COND_V(p_pattern.is_empty(), nullptr);
 | |
| 
 | |
| 	Node *const *cptr = data.children.ptr();
 | |
| 	int ccount = data.children.size();
 | |
| 	for (int i = 0; i < ccount; i++) {
 | |
| 		if (p_owned && !cptr[i]->data.owner) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		if (cptr[i]->data.name.operator String().match(p_pattern)) {
 | |
| 			return cptr[i];
 | |
| 		}
 | |
| 
 | |
| 		if (!p_recursive) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		Node *ret = cptr[i]->find_child(p_pattern, true, p_owned);
 | |
| 		if (ret) {
 | |
| 			return ret;
 | |
| 		}
 | |
| 	}
 | |
| 	return nullptr;
 | |
| }
 | |
| 
 | |
| // Finds child nodes based on their name using pattern matching, or class name,
 | |
| // or both (either pattern or type can be left empty).
 | |
| // Can be recursive or not, and limited to owned nodes.
 | |
| TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_type, bool p_recursive, bool p_owned) const {
 | |
| 	TypedArray<Node> ret;
 | |
| 	ERR_FAIL_COND_V(p_pattern.is_empty() && p_type.is_empty(), ret);
 | |
| 
 | |
| 	Node *const *cptr = data.children.ptr();
 | |
| 	int ccount = data.children.size();
 | |
| 	for (int i = 0; i < ccount; i++) {
 | |
| 		if (p_owned && !cptr[i]->data.owner) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!p_pattern.is_empty()) {
 | |
| 			if (!cptr[i]->data.name.operator String().match(p_pattern)) {
 | |
| 				continue;
 | |
| 			} else if (p_type.is_empty()) {
 | |
| 				ret.append(cptr[i]);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (cptr[i]->is_class(p_type)) {
 | |
| 			ret.append(cptr[i]);
 | |
| 		} else if (cptr[i]->get_script_instance()) {
 | |
| 			Ref<Script> scr = cptr[i]->get_script_instance()->get_script();
 | |
| 			while (scr.is_valid()) {
 | |
| 				if ((ScriptServer::is_global_class(p_type) && ScriptServer::get_global_class_path(p_type) == scr->get_path()) || p_type == scr->get_path()) {
 | |
| 					ret.append(cptr[i]);
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				scr = scr->get_base_script();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (p_recursive) {
 | |
| 			ret.append_array(cptr[i]->find_children(p_pattern, p_type, true, p_owned));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| Node *Node::get_parent() const {
 | |
| 	return data.parent;
 | |
| }
 | |
| 
 | |
| Node *Node::find_parent(const String &p_pattern) const {
 | |
| 	Node *p = data.parent;
 | |
| 	while (p) {
 | |
| 		if (p->data.name.operator String().match(p_pattern)) {
 | |
| 			return p;
 | |
| 		}
 | |
| 		p = p->data.parent;
 | |
| 	}
 | |
| 
 | |
| 	return nullptr;
 | |
| }
 | |
| 
 | |
| bool Node::is_ancestor_of(const Node *p_node) const {
 | |
| 	ERR_FAIL_NULL_V(p_node, false);
 | |
| 	Node *p = p_node->data.parent;
 | |
| 	while (p) {
 | |
| 		if (p == this) {
 | |
| 			return true;
 | |
| 		}
 | |
| 		p = p->data.parent;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool Node::is_greater_than(const Node *p_node) const {
 | |
| 	ERR_FAIL_NULL_V(p_node, false);
 | |
| 	ERR_FAIL_COND_V(!data.inside_tree, false);
 | |
| 	ERR_FAIL_COND_V(!p_node->data.inside_tree, false);
 | |
| 
 | |
| 	ERR_FAIL_COND_V(data.depth < 0, false);
 | |
| 	ERR_FAIL_COND_V(p_node->data.depth < 0, false);
 | |
| 
 | |
| 	int *this_stack = (int *)alloca(sizeof(int) * data.depth);
 | |
| 	int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth);
 | |
| 
 | |
| 	const Node *n = this;
 | |
| 
 | |
| 	int idx = data.depth - 1;
 | |
| 	while (n) {
 | |
| 		ERR_FAIL_INDEX_V(idx, data.depth, false);
 | |
| 		this_stack[idx--] = n->data.index;
 | |
| 		n = n->data.parent;
 | |
| 	}
 | |
| 	ERR_FAIL_COND_V(idx != -1, false);
 | |
| 	n = p_node;
 | |
| 	idx = p_node->data.depth - 1;
 | |
| 	while (n) {
 | |
| 		ERR_FAIL_INDEX_V(idx, p_node->data.depth, false);
 | |
| 		that_stack[idx--] = n->data.index;
 | |
| 
 | |
| 		n = n->data.parent;
 | |
| 	}
 | |
| 	ERR_FAIL_COND_V(idx != -1, false);
 | |
| 	idx = 0;
 | |
| 
 | |
| 	bool res;
 | |
| 	while (true) {
 | |
| 		// using -2 since out-of-tree or nonroot nodes have -1
 | |
| 		int this_idx = (idx >= data.depth) ? -2 : this_stack[idx];
 | |
| 		int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx];
 | |
| 
 | |
| 		if (this_idx > that_idx) {
 | |
| 			res = true;
 | |
| 			break;
 | |
| 		} else if (this_idx < that_idx) {
 | |
| 			res = false;
 | |
| 			break;
 | |
| 		} else if (this_idx == -2) {
 | |
| 			res = false; // equal
 | |
| 			break;
 | |
| 		}
 | |
| 		idx++;
 | |
| 	}
 | |
| 
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
 | |
| 	if (data.owner == p_by) {
 | |
| 		p_owned->push_back(this);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < get_child_count(); i++) {
 | |
| 		get_child(i)->get_owned_by(p_by, p_owned);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::_set_owner_nocheck(Node *p_owner) {
 | |
| 	if (data.owner == p_owner) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND(data.owner);
 | |
| 	data.owner = p_owner;
 | |
| 	data.owner->data.owned.push_back(this);
 | |
| 	data.OW = data.owner->data.owned.back();
 | |
| 
 | |
| 	owner_changed_notify();
 | |
| }
 | |
| 
 | |
| void Node::_release_unique_name_in_owner() {
 | |
| 	ERR_FAIL_NULL(data.owner); // Sanity check.
 | |
| 	StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
 | |
| 	Node **which = data.owner->data.owned_unique_nodes.getptr(key);
 | |
| 	if (which == nullptr || *which != this) {
 | |
| 		return; // Ignore.
 | |
| 	}
 | |
| 	data.owner->data.owned_unique_nodes.erase(key);
 | |
| }
 | |
| 
 | |
| void Node::_acquire_unique_name_in_owner() {
 | |
| 	ERR_FAIL_NULL(data.owner); // Sanity check.
 | |
| 	StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
 | |
| 	Node **which = data.owner->data.owned_unique_nodes.getptr(key);
 | |
| 	if (which != nullptr && *which != this) {
 | |
| 		String which_path = is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which);
 | |
| 		WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'.\n'%s' is no longer set as having a unique name."),
 | |
| 				get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), which_path, which_path));
 | |
| 		data.unique_name_in_owner = false;
 | |
| 		return;
 | |
| 	}
 | |
| 	data.owner->data.owned_unique_nodes[key] = this;
 | |
| }
 | |
| 
 | |
| void Node::set_unique_name_in_owner(bool p_enabled) {
 | |
| 	if (data.unique_name_in_owner == p_enabled) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (data.unique_name_in_owner && data.owner != nullptr) {
 | |
| 		_release_unique_name_in_owner();
 | |
| 	}
 | |
| 	data.unique_name_in_owner = p_enabled;
 | |
| 
 | |
| 	if (data.unique_name_in_owner && data.owner != nullptr) {
 | |
| 		_acquire_unique_name_in_owner();
 | |
| 	}
 | |
| 
 | |
| 	update_configuration_warnings();
 | |
| }
 | |
| 
 | |
| bool Node::is_unique_name_in_owner() const {
 | |
| 	return data.unique_name_in_owner;
 | |
| }
 | |
| 
 | |
| void Node::set_owner(Node *p_owner) {
 | |
| 	if (data.owner) {
 | |
| 		if (data.unique_name_in_owner) {
 | |
| 			_release_unique_name_in_owner();
 | |
| 		}
 | |
| 		data.owner->data.owned.erase(data.OW);
 | |
| 		data.OW = nullptr;
 | |
| 		data.owner = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND(p_owner == this);
 | |
| 
 | |
| 	if (!p_owner) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Node *check = this->get_parent();
 | |
| 	bool owner_valid = false;
 | |
| 
 | |
| 	while (check) {
 | |
| 		if (check == p_owner) {
 | |
| 			owner_valid = true;
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		check = check->data.parent;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND(!owner_valid);
 | |
| 
 | |
| 	_set_owner_nocheck(p_owner);
 | |
| 
 | |
| 	if (data.unique_name_in_owner) {
 | |
| 		_acquire_unique_name_in_owner();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Node *Node::get_owner() const {
 | |
| 	return data.owner;
 | |
| }
 | |
| 
 | |
| Node *Node::find_common_parent_with(const Node *p_node) const {
 | |
| 	if (this == p_node) {
 | |
| 		return const_cast<Node *>(p_node);
 | |
| 	}
 | |
| 
 | |
| 	HashSet<const Node *> visited;
 | |
| 
 | |
| 	const Node *n = this;
 | |
| 
 | |
| 	while (n) {
 | |
| 		visited.insert(n);
 | |
| 		n = n->data.parent;
 | |
| 	}
 | |
| 
 | |
| 	const Node *common_parent = p_node;
 | |
| 
 | |
| 	while (common_parent) {
 | |
| 		if (visited.has(common_parent)) {
 | |
| 			break;
 | |
| 		}
 | |
| 		common_parent = common_parent->data.parent;
 | |
| 	}
 | |
| 
 | |
| 	if (!common_parent) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	return const_cast<Node *>(common_parent);
 | |
| }
 | |
| 
 | |
| NodePath Node::get_path_to(const Node *p_node, bool p_use_unique_path) const {
 | |
| 	ERR_FAIL_NULL_V(p_node, NodePath());
 | |
| 
 | |
| 	if (this == p_node) {
 | |
| 		return NodePath(".");
 | |
| 	}
 | |
| 
 | |
| 	HashSet<const Node *> visited;
 | |
| 
 | |
| 	const Node *n = this;
 | |
| 
 | |
| 	while (n) {
 | |
| 		visited.insert(n);
 | |
| 		n = n->data.parent;
 | |
| 	}
 | |
| 
 | |
| 	const Node *common_parent = p_node;
 | |
| 
 | |
| 	while (common_parent) {
 | |
| 		if (visited.has(common_parent)) {
 | |
| 			break;
 | |
| 		}
 | |
| 		common_parent = common_parent->data.parent;
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!common_parent, NodePath()); //nodes not in the same tree
 | |
| 
 | |
| 	visited.clear();
 | |
| 
 | |
| 	Vector<StringName> path;
 | |
| 	StringName up = String("..");
 | |
| 
 | |
| 	if (p_use_unique_path) {
 | |
| 		n = p_node;
 | |
| 
 | |
| 		bool is_detected = false;
 | |
| 		while (n != common_parent) {
 | |
| 			if (n->is_unique_name_in_owner() && n->get_owner() == get_owner()) {
 | |
| 				path.push_back(UNIQUE_NODE_PREFIX + String(n->get_name()));
 | |
| 				is_detected = true;
 | |
| 				break;
 | |
| 			}
 | |
| 			path.push_back(n->get_name());
 | |
| 			n = n->data.parent;
 | |
| 		}
 | |
| 
 | |
| 		if (!is_detected) {
 | |
| 			n = this;
 | |
| 
 | |
| 			String detected_name;
 | |
| 			int up_count = 0;
 | |
| 			while (n != common_parent) {
 | |
| 				if (n->is_unique_name_in_owner() && n->get_owner() == get_owner()) {
 | |
| 					detected_name = n->get_name();
 | |
| 					up_count = 0;
 | |
| 				}
 | |
| 				up_count++;
 | |
| 				n = n->data.parent;
 | |
| 			}
 | |
| 
 | |
| 			for (int i = 0; i < up_count; i++) {
 | |
| 				path.push_back(up);
 | |
| 			}
 | |
| 
 | |
| 			if (!detected_name.is_empty()) {
 | |
| 				path.push_back(UNIQUE_NODE_PREFIX + detected_name);
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		n = p_node;
 | |
| 
 | |
| 		while (n != common_parent) {
 | |
| 			path.push_back(n->get_name());
 | |
| 			n = n->data.parent;
 | |
| 		}
 | |
| 
 | |
| 		n = this;
 | |
| 
 | |
| 		while (n != common_parent) {
 | |
| 			path.push_back(up);
 | |
| 			n = n->data.parent;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	path.reverse();
 | |
| 
 | |
| 	return NodePath(path, false);
 | |
| }
 | |
| 
 | |
| NodePath Node::get_path() const {
 | |
| 	ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree.");
 | |
| 
 | |
| 	if (data.path_cache) {
 | |
| 		return *data.path_cache;
 | |
| 	}
 | |
| 
 | |
| 	const Node *n = this;
 | |
| 
 | |
| 	Vector<StringName> path;
 | |
| 
 | |
| 	while (n) {
 | |
| 		path.push_back(n->get_name());
 | |
| 		n = n->data.parent;
 | |
| 	}
 | |
| 
 | |
| 	path.reverse();
 | |
| 
 | |
| 	data.path_cache = memnew(NodePath(path, true));
 | |
| 
 | |
| 	return *data.path_cache;
 | |
| }
 | |
| 
 | |
| bool Node::is_in_group(const StringName &p_identifier) const {
 | |
| 	return data.grouped.has(p_identifier);
 | |
| }
 | |
| 
 | |
| void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
 | |
| 	ERR_FAIL_COND(!p_identifier.operator String().length());
 | |
| 
 | |
| 	if (data.grouped.has(p_identifier)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	GroupData gd;
 | |
| 
 | |
| 	if (data.tree) {
 | |
| 		gd.group = data.tree->add_to_group(p_identifier, this);
 | |
| 	} else {
 | |
| 		gd.group = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	gd.persistent = p_persistent;
 | |
| 
 | |
| 	data.grouped[p_identifier] = gd;
 | |
| }
 | |
| 
 | |
| void Node::remove_from_group(const StringName &p_identifier) {
 | |
| 	HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier);
 | |
| 
 | |
| 	if (!E) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (data.tree) {
 | |
| 		data.tree->remove_from_group(E->key, this);
 | |
| 	}
 | |
| 
 | |
| 	data.grouped.remove(E);
 | |
| }
 | |
| 
 | |
| TypedArray<StringName> Node::_get_groups() const {
 | |
| 	TypedArray<StringName> groups;
 | |
| 	List<GroupInfo> gi;
 | |
| 	get_groups(&gi);
 | |
| 	for (const GroupInfo &E : gi) {
 | |
| 		groups.push_back(E.name);
 | |
| 	}
 | |
| 
 | |
| 	return groups;
 | |
| }
 | |
| 
 | |
| void Node::get_groups(List<GroupInfo> *p_groups) const {
 | |
| 	for (const KeyValue<StringName, GroupData> &E : data.grouped) {
 | |
| 		GroupInfo gi;
 | |
| 		gi.name = E.key;
 | |
| 		gi.persistent = E.value.persistent;
 | |
| 		p_groups->push_back(gi);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int Node::get_persistent_group_count() const {
 | |
| 	int count = 0;
 | |
| 
 | |
| 	for (const KeyValue<StringName, GroupData> &E : data.grouped) {
 | |
| 		if (E.value.persistent) {
 | |
| 			count += 1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return count;
 | |
| }
 | |
| 
 | |
| void Node::_print_tree_pretty(const String &prefix, const bool last) {
 | |
| 	String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴");
 | |
| 	print_line(prefix + new_prefix + String(get_name()));
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		new_prefix = last ? String::utf8("   ") : String::utf8(" ┃ ");
 | |
| 		data.children[i]->_print_tree_pretty(prefix + new_prefix, i == data.children.size() - 1);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::print_tree_pretty() {
 | |
| 	_print_tree_pretty("", true);
 | |
| }
 | |
| 
 | |
| void Node::print_tree() {
 | |
| 	_print_tree(this);
 | |
| }
 | |
| 
 | |
| void Node::_print_tree(const Node *p_node) {
 | |
| 	print_line(String(p_node->get_path_to(this)));
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		data.children[i]->_print_tree(p_node);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::_propagate_reverse_notification(int p_notification) {
 | |
| 	data.blocked++;
 | |
| 	for (int i = data.children.size() - 1; i >= 0; i--) {
 | |
| 		data.children[i]->_propagate_reverse_notification(p_notification);
 | |
| 	}
 | |
| 
 | |
| 	notification(p_notification, true);
 | |
| 	data.blocked--;
 | |
| }
 | |
| 
 | |
| void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) {
 | |
| 	ERR_FAIL_COND(!is_inside_tree());
 | |
| 
 | |
| 	data.blocked++;
 | |
| 
 | |
| 	if (!p_reverse) {
 | |
| 		MessageQueue::get_singleton()->push_notification(this, p_notification);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		data.children[i]->_propagate_deferred_notification(p_notification, p_reverse);
 | |
| 	}
 | |
| 
 | |
| 	if (p_reverse) {
 | |
| 		MessageQueue::get_singleton()->push_notification(this, p_notification);
 | |
| 	}
 | |
| 
 | |
| 	data.blocked--;
 | |
| }
 | |
| 
 | |
| void Node::propagate_notification(int p_notification) {
 | |
| 	data.blocked++;
 | |
| 	notification(p_notification);
 | |
| 
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		data.children[i]->propagate_notification(p_notification);
 | |
| 	}
 | |
| 	data.blocked--;
 | |
| }
 | |
| 
 | |
| void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) {
 | |
| 	data.blocked++;
 | |
| 
 | |
| 	if (p_parent_first && has_method(p_method)) {
 | |
| 		callv(p_method, p_args);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		data.children[i]->propagate_call(p_method, p_args, p_parent_first);
 | |
| 	}
 | |
| 
 | |
| 	if (!p_parent_first && has_method(p_method)) {
 | |
| 		callv(p_method, p_args);
 | |
| 	}
 | |
| 
 | |
| 	data.blocked--;
 | |
| }
 | |
| 
 | |
| void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
 | |
| 	if (get_owner() == p_owner) {
 | |
| 		set_owner(p_by_owner);
 | |
| 	}
 | |
| 
 | |
| 	data.blocked++;
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		data.children[i]->_propagate_replace_owner(p_owner, p_by_owner);
 | |
| 	}
 | |
| 	data.blocked--;
 | |
| }
 | |
| 
 | |
| int Node::get_index(bool p_include_internal) const {
 | |
| 	// p_include_internal = false doesn't make sense if the node is internal.
 | |
| 	ERR_FAIL_COND_V_MSG(!p_include_internal && (_is_internal_front() || _is_internal_back()), -1, "Node is internal. Can't get index with 'include_internal' being false.");
 | |
| 
 | |
| 	if (data.parent && !p_include_internal) {
 | |
| 		return data.index - data.parent->data.internal_children_front;
 | |
| 	}
 | |
| 	return data.index;
 | |
| }
 | |
| 
 | |
| Ref<Tween> Node::create_tween() {
 | |
| 	ERR_FAIL_COND_V_MSG(!data.tree, nullptr, "Can't create Tween when not inside scene tree.");
 | |
| 	Ref<Tween> tween = get_tree()->create_tween();
 | |
| 	tween->bind_node(this);
 | |
| 	return tween;
 | |
| }
 | |
| 
 | |
| void Node::set_scene_file_path(const String &p_scene_file_path) {
 | |
| 	data.scene_file_path = p_scene_file_path;
 | |
| }
 | |
| 
 | |
| String Node::get_scene_file_path() const {
 | |
| 	return data.scene_file_path;
 | |
| }
 | |
| 
 | |
| void Node::set_editor_description(const String &p_editor_description) {
 | |
| 	data.editor_description = p_editor_description;
 | |
| }
 | |
| 
 | |
| String Node::get_editor_description() const {
 | |
| 	return data.editor_description;
 | |
| }
 | |
| 
 | |
| void Node::set_editable_instance(Node *p_node, bool p_editable) {
 | |
| 	ERR_FAIL_NULL(p_node);
 | |
| 	ERR_FAIL_COND(!is_ancestor_of(p_node));
 | |
| 	if (!p_editable) {
 | |
| 		p_node->data.editable_instance = false;
 | |
| 		// Avoid this flag being needlessly saved;
 | |
| 		// also give more visual feedback if editable children are re-enabled
 | |
| 		set_display_folded(false);
 | |
| 	} else {
 | |
| 		p_node->data.editable_instance = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::is_editable_instance(const Node *p_node) const {
 | |
| 	if (!p_node) {
 | |
| 		return false; // Easier, null is never editable. :)
 | |
| 	}
 | |
| 	ERR_FAIL_COND_V(!is_ancestor_of(p_node), false);
 | |
| 	return p_node->data.editable_instance;
 | |
| }
 | |
| 
 | |
| Node *Node::get_deepest_editable_node(Node *p_start_node) const {
 | |
| 	ERR_FAIL_NULL_V(p_start_node, nullptr);
 | |
| 	ERR_FAIL_COND_V(!is_ancestor_of(p_start_node), p_start_node);
 | |
| 
 | |
| 	Node const *iterated_item = p_start_node;
 | |
| 	Node *node = p_start_node;
 | |
| 
 | |
| 	while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
 | |
| 		if (!is_editable_instance(iterated_item->get_owner())) {
 | |
| 			node = iterated_item->get_owner();
 | |
| 		}
 | |
| 
 | |
| 		iterated_item = iterated_item->get_owner();
 | |
| 	}
 | |
| 
 | |
| 	return node;
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| void Node::set_property_pinned(const String &p_property, bool p_pinned) {
 | |
| 	bool current_pinned = false;
 | |
| 	Array pinned = get_meta("_edit_pinned_properties_", Array());
 | |
| 	StringName psa = get_property_store_alias(p_property);
 | |
| 	current_pinned = pinned.has(psa);
 | |
| 
 | |
| 	if (current_pinned != p_pinned) {
 | |
| 		if (p_pinned) {
 | |
| 			pinned.append(psa);
 | |
| 		} else {
 | |
| 			pinned.erase(psa);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (pinned.is_empty()) {
 | |
| 		remove_meta("_edit_pinned_properties_");
 | |
| 	} else {
 | |
| 		set_meta("_edit_pinned_properties_", pinned);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::is_property_pinned(const StringName &p_property) const {
 | |
| 	Array pinned = get_meta("_edit_pinned_properties_", Array());
 | |
| 	StringName psa = get_property_store_alias(p_property);
 | |
| 	return pinned.has(psa);
 | |
| }
 | |
| 
 | |
| StringName Node::get_property_store_alias(const StringName &p_property) const {
 | |
| 	return p_property;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void Node::get_storable_properties(HashSet<StringName> &r_storable_properties) const {
 | |
| 	List<PropertyInfo> pi;
 | |
| 	get_property_list(&pi);
 | |
| 	for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
 | |
| 		if ((E->get().usage & PROPERTY_USAGE_STORAGE)) {
 | |
| 			r_storable_properties.insert(E->get().name);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| String Node::to_string() {
 | |
| 	if (get_script_instance()) {
 | |
| 		bool valid;
 | |
| 		String ret = get_script_instance()->to_string(&valid);
 | |
| 		if (valid) {
 | |
| 			return ret;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return (get_name() ? String(get_name()) + ":" : "") + Object::to_string();
 | |
| }
 | |
| 
 | |
| void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
 | |
| 	data.instance_state = p_state;
 | |
| }
 | |
| 
 | |
| Ref<SceneState> Node::get_scene_instance_state() const {
 | |
| 	return data.instance_state;
 | |
| }
 | |
| 
 | |
| void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
 | |
| 	data.inherited_state = p_state;
 | |
| }
 | |
| 
 | |
| Ref<SceneState> Node::get_scene_inherited_state() const {
 | |
| 	return data.inherited_state;
 | |
| }
 | |
| 
 | |
| void Node::set_scene_instance_load_placeholder(bool p_enable) {
 | |
| 	data.use_placeholder = p_enable;
 | |
| }
 | |
| 
 | |
| bool Node::get_scene_instance_load_placeholder() const {
 | |
| 	return data.use_placeholder;
 | |
| }
 | |
| 
 | |
| Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const {
 | |
| 	Node *node = nullptr;
 | |
| 
 | |
| 	bool instantiated = false;
 | |
| 
 | |
| 	if (Object::cast_to<InstancePlaceholder>(this)) {
 | |
| 		const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this);
 | |
| 		InstancePlaceholder *nip = memnew(InstancePlaceholder);
 | |
| 		nip->set_instance_path(ip->get_instance_path());
 | |
| 		node = nip;
 | |
| 
 | |
| 	} else if ((p_flags & DUPLICATE_USE_INSTANTIATION) && !get_scene_file_path().is_empty()) {
 | |
| 		Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path());
 | |
| 		ERR_FAIL_COND_V(res.is_null(), nullptr);
 | |
| 		PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		if (p_flags & DUPLICATE_FROM_EDITOR) {
 | |
| 			ges = PackedScene::GEN_EDIT_STATE_INSTANCE;
 | |
| 		}
 | |
| #endif
 | |
| 		node = res->instantiate(ges);
 | |
| 		ERR_FAIL_COND_V(!node, nullptr);
 | |
| 		node->set_scene_instance_load_placeholder(get_scene_instance_load_placeholder());
 | |
| 
 | |
| 		instantiated = true;
 | |
| 
 | |
| 	} else {
 | |
| 		Object *obj = ClassDB::instantiate(get_class());
 | |
| 		ERR_FAIL_COND_V(!obj, nullptr);
 | |
| 		node = Object::cast_to<Node>(obj);
 | |
| 		if (!node) {
 | |
| 			memdelete(obj);
 | |
| 		}
 | |
| 		ERR_FAIL_COND_V(!node, nullptr);
 | |
| 	}
 | |
| 
 | |
| 	if (!get_scene_file_path().is_empty()) { //an instance
 | |
| 		node->set_scene_file_path(get_scene_file_path());
 | |
| 		node->data.editable_instance = data.editable_instance;
 | |
| 	}
 | |
| 
 | |
| 	StringName script_property_name = CoreStringNames::get_singleton()->_script;
 | |
| 
 | |
| 	List<const Node *> hidden_roots;
 | |
| 	List<const Node *> node_tree;
 | |
| 	node_tree.push_front(this);
 | |
| 
 | |
| 	if (instantiated) {
 | |
| 		// Since nodes in the instantiated hierarchy won't be duplicated explicitly, we need to make an inventory
 | |
| 		// of all the nodes in the tree of the instantiated scene in order to transfer the values of the properties
 | |
| 
 | |
| 		Vector<const Node *> instance_roots;
 | |
| 		instance_roots.push_back(this);
 | |
| 
 | |
| 		for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
 | |
| 			for (int i = 0; i < N->get()->get_child_count(); ++i) {
 | |
| 				Node *descendant = N->get()->get_child(i);
 | |
| 				// Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later
 | |
| 				// but remember non-instantiated nodes that are hidden below instantiated ones
 | |
| 				if (!instance_roots.has(descendant->get_owner())) {
 | |
| 					if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) {
 | |
| 						hidden_roots.push_back(descendant);
 | |
| 					}
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				node_tree.push_back(descendant);
 | |
| 
 | |
| 				if (!descendant->get_scene_file_path().is_empty() && instance_roots.has(descendant->get_owner())) {
 | |
| 					instance_roots.push_back(descendant);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
 | |
| 		Node *current_node = node->get_node(get_path_to(N->get()));
 | |
| 		ERR_CONTINUE(!current_node);
 | |
| 
 | |
| 		if (p_flags & DUPLICATE_SCRIPTS) {
 | |
| 			bool is_valid = false;
 | |
| 			Variant scr = N->get()->get(script_property_name, &is_valid);
 | |
| 			if (is_valid) {
 | |
| 				current_node->set(script_property_name, scr);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		List<PropertyInfo> plist;
 | |
| 		N->get()->get_property_list(&plist);
 | |
| 
 | |
| 		for (const PropertyInfo &E : plist) {
 | |
| 			if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
 | |
| 				continue;
 | |
| 			}
 | |
| 			String name = E.name;
 | |
| 			if (name == script_property_name) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			Variant value = N->get()->get(name).duplicate(true);
 | |
| 
 | |
| 			if (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
 | |
| 				Resource *res = Object::cast_to<Resource>(value);
 | |
| 				if (res) { // Duplicate only if it's a resource
 | |
| 					current_node->set(name, res->duplicate());
 | |
| 				}
 | |
| 
 | |
| 			} else {
 | |
| 				current_node->set(name, value);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (get_name() != String()) {
 | |
| 		node->set_name(get_name());
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap) {
 | |
| 		r_duplimap->insert(this, node);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if (p_flags & DUPLICATE_GROUPS) {
 | |
| 		List<GroupInfo> gi;
 | |
| 		get_groups(&gi);
 | |
| 		for (const GroupInfo &E : gi) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 			if ((p_flags & DUPLICATE_FROM_EDITOR) && !E.persistent) {
 | |
| 				continue;
 | |
| 			}
 | |
| #endif
 | |
| 
 | |
| 			node->add_to_group(E.name, E.persistent);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < get_child_count(); i++) {
 | |
| 		if (get_child(i)->data.parent_owned) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		if (instantiated && get_child(i)->data.owner == this) {
 | |
| 			continue; //part of instance
 | |
| 		}
 | |
| 
 | |
| 		Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap);
 | |
| 		if (!dup) {
 | |
| 			memdelete(node);
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 		node->add_child(dup);
 | |
| 		if (i < node->get_child_count() - 1) {
 | |
| 			node->move_child(dup, i);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (const Node *&E : hidden_roots) {
 | |
| 		Node *parent = node->get_node(get_path_to(E->data.parent));
 | |
| 		if (!parent) {
 | |
| 			memdelete(node);
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 		Node *dup = E->_duplicate(p_flags, r_duplimap);
 | |
| 		if (!dup) {
 | |
| 			memdelete(node);
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 		parent->add_child(dup);
 | |
| 		int pos = E->get_index();
 | |
| 
 | |
| 		if (pos < parent->get_child_count() - 1) {
 | |
| 			parent->move_child(dup, pos);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return node;
 | |
| }
 | |
| 
 | |
| Node *Node::duplicate(int p_flags) const {
 | |
| 	Node *dupe = _duplicate(p_flags);
 | |
| 
 | |
| 	if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
 | |
| 		_duplicate_signals(this, dupe);
 | |
| 	}
 | |
| 
 | |
| 	return dupe;
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const {
 | |
| 	return duplicate_from_editor(r_duplimap, HashMap<Ref<Resource>, Ref<Resource>>());
 | |
| }
 | |
| 
 | |
| Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
 | |
| 	Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR, &r_duplimap);
 | |
| 
 | |
| 	// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
 | |
| 	if (!p_resource_remap.is_empty()) {
 | |
| 		remap_node_resources(dupe, p_resource_remap);
 | |
| 	}
 | |
| 
 | |
| 	// Duplication of signals must happen after all the node descendants have been copied,
 | |
| 	// because re-targeting of connections from some descendant to another is not possible
 | |
| 	// if the emitter node comes later in tree order than the receiver
 | |
| 	_duplicate_signals(this, dupe);
 | |
| 
 | |
| 	return dupe;
 | |
| }
 | |
| 
 | |
| void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
 | |
| 	List<PropertyInfo> props;
 | |
| 	p_node->get_property_list(&props);
 | |
| 
 | |
| 	for (const PropertyInfo &E : props) {
 | |
| 		if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		Variant v = p_node->get(E.name);
 | |
| 		if (v.is_ref_counted()) {
 | |
| 			Ref<Resource> res = v;
 | |
| 			if (res.is_valid()) {
 | |
| 				if (p_resource_remap.has(res)) {
 | |
| 					p_node->set(E.name, p_resource_remap[res]);
 | |
| 					remap_nested_resources(res, p_resource_remap);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < p_node->get_child_count(); i++) {
 | |
| 		remap_node_resources(p_node->get_child(i), p_resource_remap);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
 | |
| 	List<PropertyInfo> props;
 | |
| 	p_resource->get_property_list(&props);
 | |
| 
 | |
| 	for (const PropertyInfo &E : props) {
 | |
| 		if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		Variant v = p_resource->get(E.name);
 | |
| 		if (v.is_ref_counted()) {
 | |
| 			Ref<Resource> res = v;
 | |
| 			if (res.is_valid()) {
 | |
| 				if (p_resource_remap.has(res)) {
 | |
| 					p_resource->set(E.name, p_resource_remap[res]);
 | |
| 					remap_nested_resources(res, p_resource_remap);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| #endif
 | |
| 
 | |
| // Duplication of signals must happen after all the node descendants have been copied,
 | |
| // because re-targeting of connections from some descendant to another is not possible
 | |
| // if the emitter node comes later in tree order than the receiver
 | |
| void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
 | |
| 	if ((this != p_original) && !(p_original->is_ancestor_of(this))) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	List<const Node *> process_list;
 | |
| 	process_list.push_back(this);
 | |
| 	while (!process_list.is_empty()) {
 | |
| 		const Node *n = process_list.front()->get();
 | |
| 		process_list.pop_front();
 | |
| 
 | |
| 		List<Connection> conns;
 | |
| 		n->get_all_signal_connections(&conns);
 | |
| 
 | |
| 		for (const Connection &E : conns) {
 | |
| 			if (E.flags & CONNECT_PERSIST) {
 | |
| 				//user connected
 | |
| 				NodePath p = p_original->get_path_to(n);
 | |
| 				Node *copy = p_copy->get_node(p);
 | |
| 
 | |
| 				Node *target = Object::cast_to<Node>(E.callable.get_object());
 | |
| 				if (!target) {
 | |
| 					continue;
 | |
| 				}
 | |
| 				NodePath ptarget = p_original->get_path_to(target);
 | |
| 
 | |
| 				Node *copytarget = target;
 | |
| 
 | |
| 				// Attempt to find a path to the duplicate target, if it seems it's not part
 | |
| 				// of the duplicated and not yet parented hierarchy then at least try to connect
 | |
| 				// to the same target as the original
 | |
| 
 | |
| 				if (p_copy->has_node(ptarget)) {
 | |
| 					copytarget = p_copy->get_node(ptarget);
 | |
| 				}
 | |
| 
 | |
| 				if (copy && copytarget) {
 | |
| 					const Callable copy_callable = Callable(copytarget, E.callable.get_method());
 | |
| 					if (!copy->is_connected(E.signal.get_name(), copy_callable)) {
 | |
| 						copy->connect(E.signal.get_name(), copy_callable, E.flags);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		for (int i = 0; i < n->get_child_count(); i++) {
 | |
| 			process_list.push_back(n->get_child(i));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
 | |
| 	if (p_node->get_owner() == p_by) {
 | |
| 		p_owned->push_back(p_node);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < p_node->get_child_count(); i++) {
 | |
| 		find_owned_by(p_by, p_node->get_child(i), p_owned);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::replace_by(Node *p_node, bool p_keep_groups) {
 | |
| 	ERR_FAIL_NULL(p_node);
 | |
| 	ERR_FAIL_COND(p_node->data.parent);
 | |
| 
 | |
| 	List<Node *> owned = data.owned;
 | |
| 	List<Node *> owned_by_owner;
 | |
| 	Node *owner = (data.owner == this) ? p_node : data.owner;
 | |
| 
 | |
| 	if (p_keep_groups) {
 | |
| 		List<GroupInfo> groups;
 | |
| 		get_groups(&groups);
 | |
| 
 | |
| 		for (const GroupInfo &E : groups) {
 | |
| 			p_node->add_to_group(E.name, E.persistent);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	_replace_connections_target(p_node);
 | |
| 
 | |
| 	if (data.owner) {
 | |
| 		for (int i = 0; i < get_child_count(); i++) {
 | |
| 			find_owned_by(data.owner, get_child(i), &owned_by_owner);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Node *parent = data.parent;
 | |
| 	int index_in_parent = data.index;
 | |
| 
 | |
| 	if (data.parent) {
 | |
| 		parent->remove_child(this);
 | |
| 		parent->add_child(p_node);
 | |
| 		parent->move_child(p_node, index_in_parent);
 | |
| 	}
 | |
| 
 | |
| 	while (get_child_count()) {
 | |
| 		Node *child = get_child(0);
 | |
| 		remove_child(child);
 | |
| 		if (!child->is_owned_by_parent()) {
 | |
| 			// add the custom children to the p_node
 | |
| 			p_node->add_child(child);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	p_node->set_owner(owner);
 | |
| 	for (int i = 0; i < owned.size(); i++) {
 | |
| 		owned[i]->set_owner(p_node);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < owned_by_owner.size(); i++) {
 | |
| 		owned_by_owner[i]->set_owner(owner);
 | |
| 	}
 | |
| 
 | |
| 	p_node->set_scene_file_path(get_scene_file_path());
 | |
| }
 | |
| 
 | |
| void Node::_replace_connections_target(Node *p_new_target) {
 | |
| 	List<Connection> cl;
 | |
| 	get_signals_connected_to_this(&cl);
 | |
| 
 | |
| 	for (const Connection &c : cl) {
 | |
| 		if (c.flags & CONNECT_PERSIST) {
 | |
| 			c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method()));
 | |
| 			bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method());
 | |
| 			ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", c.signal.get_object()->get_class(), c.signal.get_name(), c.callable.get_object()->get_class(), c.callable.get_method()));
 | |
| 			c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.flags);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Node::has_node_and_resource(const NodePath &p_path) const {
 | |
| 	if (!has_node(p_path)) {
 | |
| 		return false;
 | |
| 	}
 | |
| 	Ref<Resource> res;
 | |
| 	Vector<StringName> leftover_path;
 | |
| 	Node *node = get_node_and_resource(p_path, res, leftover_path, false);
 | |
| 
 | |
| 	return node;
 | |
| }
 | |
| 
 | |
| Array Node::_get_node_and_resource(const NodePath &p_path) {
 | |
| 	Ref<Resource> res;
 | |
| 	Vector<StringName> leftover_path;
 | |
| 	Node *node = get_node_and_resource(p_path, res, leftover_path, false);
 | |
| 	Array result;
 | |
| 
 | |
| 	if (node) {
 | |
| 		result.push_back(node);
 | |
| 	} else {
 | |
| 		result.push_back(Variant());
 | |
| 	}
 | |
| 
 | |
| 	if (res.is_valid()) {
 | |
| 		result.push_back(res);
 | |
| 	} else {
 | |
| 		result.push_back(Variant());
 | |
| 	}
 | |
| 
 | |
| 	result.push_back(NodePath(Vector<StringName>(), leftover_path, false));
 | |
| 
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| Node *Node::get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
 | |
| 	Node *node = get_node(p_path);
 | |
| 	r_res = Ref<Resource>();
 | |
| 	r_leftover_subpath = Vector<StringName>();
 | |
| 	if (!node) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	if (p_path.get_subname_count()) {
 | |
| 		int j = 0;
 | |
| 		// If not p_last_is_property, we shouldn't consider the last one as part of the resource
 | |
| 		for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
 | |
| 			bool is_valid = false;
 | |
| 			Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j), &is_valid) : r_res->get(p_path.get_subname(j), &is_valid);
 | |
| 
 | |
| 			if (!is_valid) { // Found nothing on that path
 | |
| 				return nullptr;
 | |
| 			}
 | |
| 
 | |
| 			Ref<Resource> new_res = new_res_v;
 | |
| 
 | |
| 			if (new_res.is_null()) { // No longer a resource, assume property
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			r_res = new_res;
 | |
| 		}
 | |
| 		for (; j < p_path.get_subname_count(); j++) {
 | |
| 			// Put the rest of the subpath in the leftover path
 | |
| 			r_leftover_subpath.push_back(p_path.get_subname(j));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return node;
 | |
| }
 | |
| 
 | |
| void Node::_set_tree(SceneTree *p_tree) {
 | |
| 	SceneTree *tree_changed_a = nullptr;
 | |
| 	SceneTree *tree_changed_b = nullptr;
 | |
| 
 | |
| 	//ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null
 | |
| 
 | |
| 	if (data.tree) {
 | |
| 		_propagate_exit_tree();
 | |
| 
 | |
| 		tree_changed_a = data.tree;
 | |
| 	}
 | |
| 
 | |
| 	data.tree = p_tree;
 | |
| 
 | |
| 	if (data.tree) {
 | |
| 		_propagate_enter_tree();
 | |
| 		if (!data.parent || data.parent->data.ready_notified) { // No parent (root) or parent ready
 | |
| 			_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
 | |
| 		}
 | |
| 
 | |
| 		tree_changed_b = data.tree;
 | |
| 	}
 | |
| 
 | |
| 	if (tree_changed_a) {
 | |
| 		tree_changed_a->tree_changed();
 | |
| 	}
 | |
| 	if (tree_changed_b) {
 | |
| 		tree_changed_b->tree_changed();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| static void _Node_debug_sn(Object *p_obj) {
 | |
| 	Node *n = Object::cast_to<Node>(p_obj);
 | |
| 	if (!n) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (n->is_inside_tree()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Node *p = n;
 | |
| 	while (p->get_parent()) {
 | |
| 		p = p->get_parent();
 | |
| 	}
 | |
| 
 | |
| 	String path;
 | |
| 	if (p == n) {
 | |
| 		path = n->get_name();
 | |
| 	} else {
 | |
| 		path = String(p->get_name()) + "/" + p->get_path_to(n);
 | |
| 	}
 | |
| 	print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + ")");
 | |
| }
 | |
| #endif // DEBUG_ENABLED
 | |
| 
 | |
| void Node::print_orphan_nodes() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	ObjectDB::debug_objects(_Node_debug_sn);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void Node::queue_free() {
 | |
| 	// There are users which instantiate multiple scene trees for their games.
 | |
| 	// Use the node's own tree to handle its deletion when relevant.
 | |
| 	if (is_inside_tree()) {
 | |
| 		get_tree()->queue_delete(this);
 | |
| 	} else {
 | |
| 		SceneTree *tree = SceneTree::get_singleton();
 | |
| 		ERR_FAIL_NULL_MSG(tree, "Can't queue free a node when no SceneTree is available.");
 | |
| 		tree->queue_delete(this);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| TypedArray<Node> Node::_get_children(bool p_include_internal) const {
 | |
| 	TypedArray<Node> arr;
 | |
| 	int cc = get_child_count(p_include_internal);
 | |
| 	arr.resize(cc);
 | |
| 	for (int i = 0; i < cc; i++) {
 | |
| 		arr[i] = get_child(i, p_include_internal);
 | |
| 	}
 | |
| 
 | |
| 	return arr;
 | |
| }
 | |
| 
 | |
| void Node::set_import_path(const NodePath &p_import_path) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	data.import_path = p_import_path;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| NodePath Node::get_import_path() const {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	return data.import_path;
 | |
| #else
 | |
| 	return NodePath();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
 | |
| 	if (p_node != p_base && !p_node->get_owner()) {
 | |
| 		return;
 | |
| 	}
 | |
| 	String n = p_base->get_path_to(p_node);
 | |
| 	r_options->push_back(n.quote());
 | |
| 	for (int i = 0; i < p_node->get_child_count(); i++) {
 | |
| 		_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Node::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
 | |
| 	String pf = p_function;
 | |
| 	if ((pf == "has_node" || pf == "get_node") && p_idx == 0) {
 | |
| 		_add_nodes_to_options(this, this, r_options);
 | |
| 	}
 | |
| 	Object::get_argument_options(p_function, p_idx, r_options);
 | |
| }
 | |
| 
 | |
| void Node::clear_internal_tree_resource_paths() {
 | |
| 	clear_internal_resource_paths();
 | |
| 	for (int i = 0; i < data.children.size(); i++) {
 | |
| 		data.children[i]->clear_internal_tree_resource_paths();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| PackedStringArray Node::get_configuration_warnings() const {
 | |
| 	PackedStringArray ret;
 | |
| 
 | |
| 	Vector<String> warnings;
 | |
| 	if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
 | |
| 		ret.append_array(warnings);
 | |
| 	}
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| String Node::get_configuration_warnings_as_string() const {
 | |
| 	PackedStringArray warnings = get_configuration_warnings();
 | |
| 	String all_warnings;
 | |
| 	for (int i = 0; i < warnings.size(); i++) {
 | |
| 		if (i > 0) {
 | |
| 			all_warnings += "\n\n";
 | |
| 		}
 | |
| 		// Format as a bullet point list to make multiple warnings easier to distinguish
 | |
| 		// from each other.
 | |
| 		all_warnings += String::utf8("•  ") + warnings[i];
 | |
| 	}
 | |
| 	return all_warnings;
 | |
| }
 | |
| 
 | |
| void Node::update_configuration_warnings() {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (!is_inside_tree()) {
 | |
| 		return;
 | |
| 	}
 | |
| 	if (get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
 | |
| 		get_tree()->emit_signal(SceneStringNames::get_singleton()->node_configuration_warning_changed, this);
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool Node::is_owned_by_parent() const {
 | |
| 	return data.parent_owned;
 | |
| }
 | |
| 
 | |
| void Node::set_display_folded(bool p_folded) {
 | |
| 	data.display_folded = p_folded;
 | |
| }
 | |
| 
 | |
| bool Node::is_displayed_folded() const {
 | |
| 	return data.display_folded;
 | |
| }
 | |
| 
 | |
| void Node::request_ready() {
 | |
| 	data.ready_first = true;
 | |
| }
 | |
| 
 | |
| void Node::_call_input(const Ref<InputEvent> &p_event) {
 | |
| 	GDVIRTUAL_CALL(_input, p_event);
 | |
| 	if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
 | |
| 		return;
 | |
| 	}
 | |
| 	input(p_event);
 | |
| }
 | |
| 
 | |
| void Node::_call_shortcut_input(const Ref<InputEvent> &p_event) {
 | |
| 	GDVIRTUAL_CALL(_shortcut_input, p_event);
 | |
| 	if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
 | |
| 		return;
 | |
| 	}
 | |
| 	shortcut_input(p_event);
 | |
| }
 | |
| 
 | |
| void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
 | |
| 	GDVIRTUAL_CALL(_unhandled_input, p_event);
 | |
| 	if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
 | |
| 		return;
 | |
| 	}
 | |
| 	unhandled_input(p_event);
 | |
| }
 | |
| 
 | |
| void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
 | |
| 	GDVIRTUAL_CALL(_unhandled_key_input, p_event);
 | |
| 	if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
 | |
| 		return;
 | |
| 	}
 | |
| 	unhandled_key_input(p_event);
 | |
| }
 | |
| 
 | |
| void Node::input(const Ref<InputEvent> &p_event) {
 | |
| }
 | |
| 
 | |
| void Node::shortcut_input(const Ref<InputEvent> &p_key_event) {
 | |
| }
 | |
| 
 | |
| void Node::unhandled_input(const Ref<InputEvent> &p_event) {
 | |
| }
 | |
| 
 | |
| void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
 | |
| }
 | |
| 
 | |
| void Node::_bind_methods() {
 | |
| 	GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
 | |
| 	GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
 | |
| 
 | |
| 	ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes);
 | |
| 	ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
 | |
| 	ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
 | |
| 	ClassDB::bind_method(D_METHOD("add_child", "node", "force_readable_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
 | |
| 	ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
 | |
| 	ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript.
 | |
| 	ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
 | |
| 	ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
 | |
| 	ClassDB::bind_method(D_METHOD("find_child", "pattern", "recursive", "owned"), &Node::find_child, DEFVAL(true), DEFVAL(true));
 | |
| 	ClassDB::bind_method(D_METHOD("find_children", "pattern", "type", "recursive", "owned"), &Node::find_children, DEFVAL(""), DEFVAL(true), DEFVAL(true));
 | |
| 	ClassDB::bind_method(D_METHOD("find_parent", "pattern"), &Node::find_parent);
 | |
| 	ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("is_inside_tree"), &Node::is_inside_tree);
 | |
| 	ClassDB::bind_method(D_METHOD("is_ancestor_of", "node"), &Node::is_ancestor_of);
 | |
| 	ClassDB::bind_method(D_METHOD("is_greater_than", "node"), &Node::is_greater_than);
 | |
| 	ClassDB::bind_method(D_METHOD("get_path"), &Node::get_path);
 | |
| 	ClassDB::bind_method(D_METHOD("get_path_to", "node", "use_unique_path"), &Node::get_path_to, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group);
 | |
| 	ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
 | |
| 	ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_index"), &Node::move_child);
 | |
| 	ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
 | |
| 	ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
 | |
| 	ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
 | |
| 	ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
 | |
| 	ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
 | |
| 	ClassDB::bind_method(D_METHOD("set_scene_file_path", "scene_file_path"), &Node::set_scene_file_path);
 | |
| 	ClassDB::bind_method(D_METHOD("get_scene_file_path"), &Node::get_scene_file_path);
 | |
| 	ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
 | |
| 	ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
 | |
| 	ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
 | |
| 	ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
 | |
| 	ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
 | |
| 	ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
 | |
| 	ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
 | |
| 	ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority);
 | |
| 	ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
 | |
| 	ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
 | |
| 	ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
 | |
| 	ClassDB::bind_method(D_METHOD("set_process_shortcut_input", "enable"), &Node::set_process_shortcut_input);
 | |
| 	ClassDB::bind_method(D_METHOD("is_processing_shortcut_input"), &Node::is_processing_shortcut_input);
 | |
| 	ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
 | |
| 	ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
 | |
| 	ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
 | |
| 	ClassDB::bind_method(D_METHOD("is_processing_unhandled_key_input"), &Node::is_processing_unhandled_key_input);
 | |
| 	ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Node::set_process_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("get_process_mode"), &Node::get_process_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
 | |
| 	ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_process_internal", "enable"), &Node::set_process_internal);
 | |
| 	ClassDB::bind_method(D_METHOD("is_processing_internal"), &Node::is_processing_internal);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
 | |
| 	ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
 | |
| 	ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANTIATION | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
 | |
| 	ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_groups"), &Node::replace_by, DEFVAL(false));
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
 | |
| 	ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
 | |
| 	ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance);
 | |
| 	ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_free);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true));
 | |
| 	ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
 | |
| 	ClassDB::bind_method(D_METHOD("rpc_config", "method", "config"), &Node::rpc_config);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
 | |
| 	ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
 | |
| 	ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner);
 | |
| 	ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner);
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
 | |
| #endif
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
 | |
| 
 | |
| 	{
 | |
| 		MethodInfo mi;
 | |
| 
 | |
| 		mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
 | |
| 
 | |
| 		mi.name = "rpc";
 | |
| 		ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi);
 | |
| 
 | |
| 		mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id"));
 | |
| 
 | |
| 		mi.name = "rpc_id";
 | |
| 		ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi);
 | |
| 	}
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("update_configuration_warnings"), &Node::update_configuration_warnings);
 | |
| 
 | |
| 	BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
 | |
| 	BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
 | |
| 	BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
 | |
| 	BIND_CONSTANT(NOTIFICATION_READY);
 | |
| 	BIND_CONSTANT(NOTIFICATION_PAUSED);
 | |
| 	BIND_CONSTANT(NOTIFICATION_UNPAUSED);
 | |
| 	BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
 | |
| 	BIND_CONSTANT(NOTIFICATION_PROCESS);
 | |
| 	BIND_CONSTANT(NOTIFICATION_PARENTED);
 | |
| 	BIND_CONSTANT(NOTIFICATION_UNPARENTED);
 | |
| 	BIND_CONSTANT(NOTIFICATION_SCENE_INSTANTIATED);
 | |
| 	BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
 | |
| 	BIND_CONSTANT(NOTIFICATION_DRAG_END);
 | |
| 	BIND_CONSTANT(NOTIFICATION_PATH_RENAMED);
 | |
| 	BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
 | |
| 	BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
 | |
| 	BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
 | |
| 	BIND_CONSTANT(NOTIFICATION_DISABLED);
 | |
| 	BIND_CONSTANT(NOTIFICATION_ENABLED);
 | |
| 
 | |
| 	BIND_CONSTANT(NOTIFICATION_EDITOR_PRE_SAVE);
 | |
| 	BIND_CONSTANT(NOTIFICATION_EDITOR_POST_SAVE);
 | |
| 
 | |
| 	BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
 | |
| 	BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
 | |
| 	BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_IN);
 | |
| 	BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_OUT);
 | |
| 	BIND_CONSTANT(NOTIFICATION_WM_CLOSE_REQUEST);
 | |
| 	BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
 | |
| 	BIND_CONSTANT(NOTIFICATION_WM_SIZE_CHANGED);
 | |
| 	BIND_CONSTANT(NOTIFICATION_WM_DPI_CHANGE);
 | |
| 	BIND_CONSTANT(NOTIFICATION_VP_MOUSE_ENTER);
 | |
| 	BIND_CONSTANT(NOTIFICATION_VP_MOUSE_EXIT);
 | |
| 	BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
 | |
| 	BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
 | |
| 	BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
 | |
| 	BIND_CONSTANT(NOTIFICATION_CRASH);
 | |
| 	BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
 | |
| 	BIND_CONSTANT(NOTIFICATION_APPLICATION_RESUMED);
 | |
| 	BIND_CONSTANT(NOTIFICATION_APPLICATION_PAUSED);
 | |
| 	BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_IN);
 | |
| 	BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT);
 | |
| 	BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(PROCESS_MODE_INHERIT);
 | |
| 	BIND_ENUM_CONSTANT(PROCESS_MODE_PAUSABLE);
 | |
| 	BIND_ENUM_CONSTANT(PROCESS_MODE_WHEN_PAUSED);
 | |
| 	BIND_ENUM_CONSTANT(PROCESS_MODE_ALWAYS);
 | |
| 	BIND_ENUM_CONSTANT(PROCESS_MODE_DISABLED);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS);
 | |
| 	BIND_ENUM_CONSTANT(DUPLICATE_GROUPS);
 | |
| 	BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
 | |
| 	BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANTIATION);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(INTERNAL_MODE_DISABLED);
 | |
| 	BIND_ENUM_CONSTANT(INTERNAL_MODE_FRONT);
 | |
| 	BIND_ENUM_CONSTANT(INTERNAL_MODE_BACK);
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("ready"));
 | |
| 	ADD_SIGNAL(MethodInfo("renamed"));
 | |
| 	ADD_SIGNAL(MethodInfo("tree_entered"));
 | |
| 	ADD_SIGNAL(MethodInfo("tree_exiting"));
 | |
| 	ADD_SIGNAL(MethodInfo("tree_exited"));
 | |
| 	ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
 | |
| 	ADD_SIGNAL(MethodInfo("child_exiting_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer");
 | |
| 
 | |
| 	ADD_GROUP("Process", "process_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
 | |
| 
 | |
| 	ADD_GROUP("Editor Description", "editor_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description");
 | |
| 
 | |
| 	GDVIRTUAL_BIND(_process, "delta");
 | |
| 	GDVIRTUAL_BIND(_physics_process, "delta");
 | |
| 	GDVIRTUAL_BIND(_enter_tree);
 | |
| 	GDVIRTUAL_BIND(_exit_tree);
 | |
| 	GDVIRTUAL_BIND(_ready);
 | |
| 	GDVIRTUAL_BIND(_get_configuration_warnings);
 | |
| 	GDVIRTUAL_BIND(_input, "event");
 | |
| 	GDVIRTUAL_BIND(_shortcut_input, "event");
 | |
| 	GDVIRTUAL_BIND(_unhandled_input, "event");
 | |
| 	GDVIRTUAL_BIND(_unhandled_key_input, "event");
 | |
| }
 | |
| 
 | |
| String Node::_get_name_num_separator() {
 | |
| 	switch (GLOBAL_GET("editor/node_naming/name_num_separator").operator int()) {
 | |
| 		case 0:
 | |
| 			return "";
 | |
| 		case 1:
 | |
| 			return " ";
 | |
| 		case 2:
 | |
| 			return "_";
 | |
| 		case 3:
 | |
| 			return "-";
 | |
| 	}
 | |
| 	return " ";
 | |
| }
 | |
| 
 | |
| Node::Node() {
 | |
| 	orphan_node_count++;
 | |
| }
 | |
| 
 | |
| Node::~Node() {
 | |
| 	data.grouped.clear();
 | |
| 	data.owned.clear();
 | |
| 	data.children.clear();
 | |
| 
 | |
| 	ERR_FAIL_COND(data.parent);
 | |
| 	ERR_FAIL_COND(data.children.size());
 | |
| 
 | |
| 	orphan_node_count--;
 | |
| }
 | |
| 
 | |
| ////////////////////////////////
 |