godot/core/input
Thaddeus Crews 6ef2c7b34b
Merge pull request #110823 from Calinou/ui-builtin-actions-all-devices
Allow all gamepad devices for built-in `ui_*` input actions
2025-10-07 17:15:00 -05:00
..
default_controller_mappings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gamecontrollerdb.txt Sync controller mappings DB with SDL community repo 2025-06-25 12:42:43 +02:00
godotcontrollerdb.txt Fix Xbox Controller on Android 2025-05-03 01:09:05 +02:00
input.compat.inc Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
input.cpp Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
input.h Remove rw_lock.h and rb_map.h includes from object.h. 2025-10-05 23:29:04 +02:00
input_builders.py Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
input_enums.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_event.cpp Allow all gamepad devices for built-in ui_* input actions 2025-09-23 17:12:56 +02:00
input_event.h Allow all gamepad devices for built-in ui_* input actions 2025-09-23 17:12:56 +02:00
input_event_codec.cpp MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_event_codec.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_map.compat.inc Changed the default deadzone value for new actions from 0.5 to 0.2 2024-10-01 16:47:44 +04:00
input_map.cpp Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
input_map.h Optimize InputMap::get_actions. 2025-05-12 17:51:27 +08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shortcut.cpp Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
shortcut.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00