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			66 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /**************************************************************************/
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| /*  godot.audio.position.worklet.js                                                      */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| class GodotPositionReportingProcessor extends AudioWorkletProcessor {
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| 	static get parameterDescriptors() {
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| 		return [
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| 			{
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| 				name: 'reset',
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| 				defaultValue: 0,
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| 				minValue: 0,
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| 				maxValue: 1,
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| 				automationRate: 'k-rate',
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| 			},
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| 		];
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| 	}
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| 
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| 	constructor(...args) {
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| 		super(...args);
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| 		this.position = 0;
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| 	}
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| 
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| 	process(inputs, _outputs, parameters) {
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| 		if (parameters['reset'][0] > 0) {
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| 			this.position = 0;
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| 		}
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| 
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| 		if (inputs.length > 0) {
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| 			const input = inputs[0];
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| 			if (input.length > 0) {
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| 				this.position += input[0].length;
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| 				this.port.postMessage({ type: 'position', data: this.position });
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| 			}
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| 		}
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| 
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| 		return true;
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| 	}
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| }
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| 
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| registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);
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