mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			1072 lines
		
	
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1072 lines
		
	
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
 | |
| /*  navigation_server_3d.cpp                                              */
 | |
| /**************************************************************************/
 | |
| /*                         This file is part of:                          */
 | |
| /*                             GODOT ENGINE                               */
 | |
| /*                        https://godotengine.org                         */
 | |
| /**************************************************************************/
 | |
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | |
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | |
| /*                                                                        */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining  */
 | |
| /* a copy of this software and associated documentation files (the        */
 | |
| /* "Software"), to deal in the Software without restriction, including    */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,    */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to     */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to  */
 | |
| /* the following conditions:                                              */
 | |
| /*                                                                        */
 | |
| /* The above copyright notice and this permission notice shall be         */
 | |
| /* included in all copies or substantial portions of the Software.        */
 | |
| /*                                                                        */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | |
| /**************************************************************************/
 | |
| 
 | |
| #include "navigation_server_3d.h"
 | |
| #include "navigation_server_3d.compat.inc"
 | |
| 
 | |
| #include "core/config/project_settings.h"
 | |
| #include "scene/main/node.h"
 | |
| #include "servers/navigation_3d/navigation_server_3d_dummy.h"
 | |
| 
 | |
| NavigationServer3D *NavigationServer3D::singleton = nullptr;
 | |
| 
 | |
| RWLock NavigationServer3D::geometry_parser_rwlock;
 | |
| RID_Owner<NavMeshGeometryParser3D> NavigationServer3D::geometry_parser_owner;
 | |
| LocalVector<NavMeshGeometryParser3D *> NavigationServer3D::generator_parsers;
 | |
| 
 | |
| void NavigationServer3D::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer3D::get_maps);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer3D::map_create);
 | |
| 	ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer3D::map_set_active);
 | |
| 	ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer3D::map_is_active);
 | |
| 	ClassDB::bind_method(D_METHOD("map_set_up", "map", "up"), &NavigationServer3D::map_set_up);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer3D::map_get_up);
 | |
| 	ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer3D::map_set_cell_size);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size);
 | |
| 	ClassDB::bind_method(D_METHOD("map_set_cell_height", "map", "cell_height"), &NavigationServer3D::map_set_cell_height);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_cell_height", "map"), &NavigationServer3D::map_get_cell_height);
 | |
| 	ClassDB::bind_method(D_METHOD("map_set_merge_rasterizer_cell_scale", "map", "scale"), &NavigationServer3D::map_set_merge_rasterizer_cell_scale);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_merge_rasterizer_cell_scale", "map"), &NavigationServer3D::map_get_merge_rasterizer_cell_scale);
 | |
| 	ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer3D::map_set_use_edge_connections);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer3D::map_get_use_edge_connections);
 | |
| 	ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin);
 | |
| 	ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer3D::map_set_link_connection_radius);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer3D::map_get_link_connection_radius);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer3D::map_get_path, DEFVAL(1));
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer3D::map_get_closest_point_to_segment, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer3D::map_get_closest_point);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer3D::map_get_closest_point_normal);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer3D::map_get_closest_point_owner);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer3D::map_get_links);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer3D::map_get_regions);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer3D::map_get_agents);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer3D::map_get_obstacles);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_iteration_id", "map"), &NavigationServer3D::map_get_iteration_id);
 | |
| 	ClassDB::bind_method(D_METHOD("map_set_use_async_iterations", "map", "enabled"), &NavigationServer3D::map_set_use_async_iterations);
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_use_async_iterations", "map"), &NavigationServer3D::map_get_use_async_iterations);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("map_get_random_point", "map", "navigation_layers", "uniformly"), &NavigationServer3D::map_get_random_point);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("query_path", "parameters", "result", "callback"), &NavigationServer3D::query_path, DEFVAL(Callable()));
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_iteration_id", "region"), &NavigationServer3D::region_get_iteration_id);
 | |
| 	ClassDB::bind_method(D_METHOD("region_set_use_async_iterations", "region", "enabled"), &NavigationServer3D::region_set_use_async_iterations);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_use_async_iterations", "region"), &NavigationServer3D::region_get_use_async_iterations);
 | |
| 	ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &NavigationServer3D::region_set_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &NavigationServer3D::region_get_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer3D::region_set_use_edge_connections);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer3D::region_get_use_edge_connections);
 | |
| 	ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost);
 | |
| 	ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer3D::region_get_travel_cost);
 | |
| 	ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer3D::region_set_owner_id);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer3D::region_get_owner_id);
 | |
| 	ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer3D::region_owns_point);
 | |
| 	ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer3D::region_get_map);
 | |
| 	ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer3D::region_set_navigation_layers);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer3D::region_get_navigation_layers);
 | |
| 	ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_transform", "region"), &NavigationServer3D::region_get_transform);
 | |
| 	ClassDB::bind_method(D_METHOD("region_set_navigation_mesh", "region", "navigation_mesh"), &NavigationServer3D::region_set_navigation_mesh);
 | |
| #ifndef DISABLE_DEPRECATED
 | |
| 	ClassDB::bind_method(D_METHOD("region_bake_navigation_mesh", "navigation_mesh", "root_node"), &NavigationServer3D::region_bake_navigation_mesh);
 | |
| #endif // DISABLE_DEPRECATED
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_closest_point_to_segment", "region", "start", "end", "use_collision"), &NavigationServer3D::region_get_closest_point_to_segment, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_closest_point", "region", "to_point"), &NavigationServer3D::region_get_closest_point);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_closest_point_normal", "region", "to_point"), &NavigationServer3D::region_get_closest_point_normal);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_random_point", "region", "navigation_layers", "uniformly"), &NavigationServer3D::region_get_random_point);
 | |
| 	ClassDB::bind_method(D_METHOD("region_get_bounds", "region"), &NavigationServer3D::region_get_bounds);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer3D::link_create);
 | |
| 	ClassDB::bind_method(D_METHOD("link_get_iteration_id", "link"), &NavigationServer3D::link_get_iteration_id);
 | |
| 	ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer3D::link_set_map);
 | |
| 	ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer3D::link_get_map);
 | |
| 	ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &NavigationServer3D::link_set_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &NavigationServer3D::link_get_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer3D::link_set_bidirectional);
 | |
| 	ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer3D::link_is_bidirectional);
 | |
| 	ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer3D::link_set_navigation_layers);
 | |
| 	ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer3D::link_get_navigation_layers);
 | |
| 	ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer3D::link_set_start_position);
 | |
| 	ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer3D::link_get_start_position);
 | |
| 	ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer3D::link_set_end_position);
 | |
| 	ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer3D::link_get_end_position);
 | |
| 	ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer3D::link_set_enter_cost);
 | |
| 	ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer3D::link_get_enter_cost);
 | |
| 	ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer3D::link_set_travel_cost);
 | |
| 	ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer3D::link_get_travel_cost);
 | |
| 	ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer3D::link_set_owner_id);
 | |
| 	ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer3D::link_get_owner_id);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer3D::agent_set_avoidance_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer3D::agent_get_avoidance_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_use_3d_avoidance", "agent", "enabled"), &NavigationServer3D::agent_set_use_3d_avoidance);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_use_3d_avoidance", "agent"), &NavigationServer3D::agent_get_use_3d_avoidance);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer3D::agent_get_map);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer3D::agent_set_paused);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer3D::agent_get_paused);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer3D::agent_set_neighbor_distance);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_neighbor_distance", "agent"), &NavigationServer3D::agent_get_neighbor_distance);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer3D::agent_set_max_neighbors);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_max_neighbors", "agent"), &NavigationServer3D::agent_get_max_neighbors);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer3D::agent_set_time_horizon_agents);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_time_horizon_agents", "agent"), &NavigationServer3D::agent_get_time_horizon_agents);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer3D::agent_set_time_horizon_obstacles);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_time_horizon_obstacles", "agent"), &NavigationServer3D::agent_get_time_horizon_obstacles);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer3D::agent_set_radius);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_radius", "agent"), &NavigationServer3D::agent_get_radius);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_height", "agent", "height"), &NavigationServer3D::agent_set_height);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_height", "agent"), &NavigationServer3D::agent_get_height);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer3D::agent_set_max_speed);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_max_speed", "agent"), &NavigationServer3D::agent_get_max_speed);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer3D::agent_set_velocity_forced);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer3D::agent_set_velocity);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_velocity", "agent"), &NavigationServer3D::agent_get_velocity);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_position", "agent"), &NavigationServer3D::agent_get_position);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer3D::agent_set_avoidance_callback);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_has_avoidance_callback", "agent"), &NavigationServer3D::agent_has_avoidance_callback);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer3D::agent_set_avoidance_layers);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_avoidance_layers", "agent"), &NavigationServer3D::agent_get_avoidance_layers);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer3D::agent_set_avoidance_mask);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_avoidance_mask", "agent"), &NavigationServer3D::agent_get_avoidance_mask);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer3D::agent_set_avoidance_priority);
 | |
| 	ClassDB::bind_method(D_METHOD("agent_get_avoidance_priority", "agent"), &NavigationServer3D::agent_get_avoidance_priority);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer3D::obstacle_create);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer3D::obstacle_set_avoidance_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer3D::obstacle_get_avoidance_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_set_use_3d_avoidance", "obstacle", "enabled"), &NavigationServer3D::obstacle_set_use_3d_avoidance);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_get_use_3d_avoidance", "obstacle"), &NavigationServer3D::obstacle_get_use_3d_avoidance);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer3D::obstacle_set_map);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer3D::obstacle_get_map);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer3D::obstacle_set_paused);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer3D::obstacle_get_paused);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer3D::obstacle_set_radius);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_get_radius", "obstacle"), &NavigationServer3D::obstacle_get_radius);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_set_height", "obstacle", "height"), &NavigationServer3D::obstacle_set_height);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_get_height", "obstacle"), &NavigationServer3D::obstacle_get_height);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer3D::obstacle_set_velocity);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_get_velocity", "obstacle"), &NavigationServer3D::obstacle_get_velocity);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer3D::obstacle_set_position);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_get_position", "obstacle"), &NavigationServer3D::obstacle_get_position);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer3D::obstacle_set_vertices);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_get_vertices", "obstacle"), &NavigationServer3D::obstacle_get_vertices);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer3D::obstacle_set_avoidance_layers);
 | |
| 	ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_layers", "obstacle"), &NavigationServer3D::obstacle_get_avoidance_layers);
 | |
| 
 | |
| #ifndef _3D_DISABLED
 | |
| 	ClassDB::bind_method(D_METHOD("parse_source_geometry_data", "navigation_mesh", "source_geometry_data", "root_node", "callback"), &NavigationServer3D::parse_source_geometry_data, DEFVAL(Callable()));
 | |
| 	ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data", "navigation_mesh", "source_geometry_data", "callback"), &NavigationServer3D::bake_from_source_geometry_data, DEFVAL(Callable()));
 | |
| 	ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data_async", "navigation_mesh", "source_geometry_data", "callback"), &NavigationServer3D::bake_from_source_geometry_data_async, DEFVAL(Callable()));
 | |
| 	ClassDB::bind_method(D_METHOD("is_baking_navigation_mesh", "navigation_mesh"), &NavigationServer3D::is_baking_navigation_mesh);
 | |
| #endif // _3D_DISABLED
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("source_geometry_parser_create"), &NavigationServer3D::source_geometry_parser_create);
 | |
| 	ClassDB::bind_method(D_METHOD("source_geometry_parser_set_callback", "parser", "callback"), &NavigationServer3D::source_geometry_parser_set_callback);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("simplify_path", "path", "epsilon"), &NavigationServer3D::simplify_path);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free_rid);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer3D::set_debug_enabled);
 | |
| 	ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer3D::get_debug_enabled);
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
 | |
| 	ADD_SIGNAL(MethodInfo("avoidance_debug_changed"));
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer3D::get_process_info);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(INFO_ACTIVE_MAPS);
 | |
| 	BIND_ENUM_CONSTANT(INFO_REGION_COUNT);
 | |
| 	BIND_ENUM_CONSTANT(INFO_AGENT_COUNT);
 | |
| 	BIND_ENUM_CONSTANT(INFO_LINK_COUNT);
 | |
| 	BIND_ENUM_CONSTANT(INFO_POLYGON_COUNT);
 | |
| 	BIND_ENUM_CONSTANT(INFO_EDGE_COUNT);
 | |
| 	BIND_ENUM_CONSTANT(INFO_EDGE_MERGE_COUNT);
 | |
| 	BIND_ENUM_CONSTANT(INFO_EDGE_CONNECTION_COUNT);
 | |
| 	BIND_ENUM_CONSTANT(INFO_EDGE_FREE_COUNT);
 | |
| 	BIND_ENUM_CONSTANT(INFO_OBSTACLE_COUNT);
 | |
| }
 | |
| 
 | |
| NavigationServer3D *NavigationServer3D::get_singleton() {
 | |
| 	return singleton;
 | |
| }
 | |
| 
 | |
| NavigationServer3D::NavigationServer3D() {
 | |
| 	ERR_FAIL_COND(singleton != nullptr);
 | |
| 	singleton = this;
 | |
| 
 | |
| 	GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/3d/default_cell_size", PROPERTY_HINT_RANGE, NavigationDefaults3D::NAV_MESH_CELL_SIZE_HINT), NavigationDefaults3D::NAV_MESH_CELL_SIZE);
 | |
| 	GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/3d/default_cell_height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), NavigationDefaults3D::NAV_MESH_CELL_HEIGHT);
 | |
| 	GLOBAL_DEF("navigation/3d/default_up", Vector3(0, 1, 0));
 | |
| 	GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "navigation/3d/merge_rasterizer_cell_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001,or_greater"), 1.0);
 | |
| 	GLOBAL_DEF("navigation/3d/use_edge_connections", true);
 | |
| 	GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/3d/default_edge_connection_margin", PROPERTY_HINT_RANGE, "0.01,10,0.001,or_greater"), NavigationDefaults3D::EDGE_CONNECTION_MARGIN);
 | |
| 	GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/3d/default_link_connection_radius", PROPERTY_HINT_RANGE, "0.01,10,0.001,or_greater"), NavigationDefaults3D::LINK_CONNECTION_RADIUS);
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| #ifndef DISABLE_DEPRECATED
 | |
| #define MOVE_PROJECT_SETTING_1(m_old_setting, m_new_setting)                                                                             \
 | |
| 	if (!ProjectSettings::get_singleton()->has_setting(m_new_setting) && ProjectSettings::get_singleton()->has_setting(m_old_setting)) { \
 | |
| 		Variant value = GLOBAL_GET(m_old_setting);                                                                                       \
 | |
| 		ProjectSettings::get_singleton()->set_setting(m_new_setting, value);                                                             \
 | |
| 		ProjectSettings::get_singleton()->clear(m_old_setting);                                                                          \
 | |
| 	}
 | |
| #define MOVE_PROJECT_SETTING_2(m_old_setting, m_new_setting_1, m_new_setting_2)                                                                 \
 | |
| 	if ((!ProjectSettings::get_singleton()->has_setting(m_new_setting_1) || !ProjectSettings::get_singleton()->has_setting(m_new_setting_2)) && \
 | |
| 			ProjectSettings::get_singleton()->has_setting(m_old_setting)) {                                                                     \
 | |
| 		Variant value = GLOBAL_GET(m_old_setting);                                                                                              \
 | |
| 		if (!ProjectSettings::get_singleton()->has_setting(m_new_setting_1)) {                                                                  \
 | |
| 			ProjectSettings::get_singleton()->set_setting(m_new_setting_1, value);                                                              \
 | |
| 		}                                                                                                                                       \
 | |
| 		if (!ProjectSettings::get_singleton()->has_setting(m_new_setting_2)) {                                                                  \
 | |
| 			ProjectSettings::get_singleton()->set_setting(m_new_setting_2, value);                                                              \
 | |
| 		}                                                                                                                                       \
 | |
| 		ProjectSettings::get_singleton()->clear(m_old_setting);                                                                                 \
 | |
| 	}
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/edge_connection_color", "debug/shapes/navigation/2d/edge_connection_color", "debug/shapes/navigation/3d/edge_connection_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/geometry_edge_color", "debug/shapes/navigation/2d/geometry_edge_color", "debug/shapes/navigation/3d/geometry_edge_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/geometry_face_color", "debug/shapes/navigation/2d/geometry_face_color", "debug/shapes/navigation/3d/geometry_face_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/geometry_edge_disabled_color", "debug/shapes/navigation/2d/geometry_edge_disabled_color", "debug/shapes/navigation/3d/geometry_edge_disabled_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/geometry_face_disabled_color", "debug/shapes/navigation/2d/geometry_face_disabled_color", "debug/shapes/navigation/3d/geometry_face_disabled_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/link_connection_color", "debug/shapes/navigation/2d/link_connection_color", "debug/shapes/navigation/3d/link_connection_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/link_connection_disabled_color", "debug/shapes/navigation/2d/link_connection_disabled_color", "debug/shapes/navigation/3d/link_connection_disabled_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/agent_path_color", "debug/shapes/navigation/2d/agent_path_color", "debug/shapes/navigation/3d/agent_path_color");
 | |
| 
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/enable_edge_connections", "debug/shapes/navigation/2d/enable_edge_connections", "debug/shapes/navigation/3d/enable_edge_connections");
 | |
| 	MOVE_PROJECT_SETTING_1("debug/shapes/navigation/enable_edge_connections_xray", "debug/shapes/navigation/3d/enable_edge_connections_xray");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/enable_edge_lines", "debug/shapes/navigation/2d/enable_edge_lines", "debug/shapes/navigation/3d/enable_edge_lines");
 | |
| 	MOVE_PROJECT_SETTING_1("debug/shapes/navigation/enable_edge_lines_xray", "debug/shapes/navigation/3d/enable_edge_lines_xray");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/enable_geometry_face_random_color", "debug/shapes/navigation/2d/enable_geometry_face_random_color", "debug/shapes/navigation/3d/enable_geometry_face_random_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/enable_link_connections", "debug/shapes/navigation/2d/enable_link_connections", "debug/shapes/navigation/3d/enable_link_connections");
 | |
| 	MOVE_PROJECT_SETTING_1("debug/shapes/navigation/enable_link_connections_xray", "debug/shapes/navigation/3d/enable_link_connections_xray");
 | |
| 
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/enable_agent_paths", "debug/shapes/navigation/2d/enable_agent_paths", "debug/shapes/navigation/3d/enable_agent_paths");
 | |
| 	MOVE_PROJECT_SETTING_1("debug/shapes/navigation/enable_agent_paths_xray", "debug/shapes/navigation/3d/enable_agent_paths_xray");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/navigation/agent_path_point_size", "debug/shapes/navigation/2d/agent_path_point_size", "debug/shapes/navigation/3d/agent_path_point_size");
 | |
| 
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/avoidance/agents_radius_color", "debug/shapes/avoidance/2d/agents_radius_color", "debug/shapes/avoidance/3d/agents_radius_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/avoidance/obstacles_radius_color", "debug/shapes/avoidance/2d/obstacles_radius_color", "debug/shapes/avoidance/3d/obstacles_radius_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/avoidance/obstacles_static_face_pushin_color", "debug/shapes/avoidance/2d/obstacles_static_face_pushin_color", "debug/shapes/avoidance/3d/obstacles_static_face_pushin_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/avoidance/obstacles_static_edge_pushin_color", "debug/shapes/avoidance/2d/obstacles_static_edge_pushin_color", "debug/shapes/avoidance/3d/obstacles_static_edge_pushin_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/avoidance/obstacles_static_face_pushout_color", "debug/shapes/avoidance/2d/obstacles_static_face_pushout_color", "debug/shapes/avoidance/3d/obstacles_static_face_pushout_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/avoidance/obstacles_static_edge_pushout_color", "debug/shapes/avoidance/2d/obstacles_static_edge_pushout_color", "debug/shapes/avoidance/3d/obstacles_static_edge_pushout_color");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/avoidance/enable_agents_radius", "debug/shapes/avoidance/2d/enable_agents_radius", "debug/shapes/avoidance/3d/enable_agents_radius");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/avoidance/enable_obstacles_radius", "debug/shapes/avoidance/2d/enable_obstacles_radius", "debug/shapes/avoidance/2d/enable_obstacles_static");
 | |
| 	MOVE_PROJECT_SETTING_2("debug/shapes/avoidance/enable_obstacles_radius", "debug/shapes/avoidance/3d/enable_obstacles_radius", "debug/shapes/avoidance/3d/enable_obstacles_static");
 | |
| #undef MOVE_PROJECT_SETTING_1
 | |
| #undef MOVE_PROJECT_SETTING_2
 | |
| #endif // DISABLE_DEPRECATED
 | |
| 
 | |
| 	debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/3d/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
 | |
| 	debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/3d/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
 | |
| 	debug_navigation_geometry_face_color = GLOBAL_DEF("debug/shapes/navigation/3d/geometry_face_color", Color(0.5, 1.0, 1.0, 0.4));
 | |
| 	debug_navigation_geometry_edge_disabled_color = GLOBAL_DEF("debug/shapes/navigation/3d/geometry_edge_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
 | |
| 	debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/3d/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
 | |
| 	debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/3d/link_connection_color", Color(1.0, 0.5, 1.0, 1.0));
 | |
| 	debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/3d/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
 | |
| 	debug_navigation_agent_path_color = GLOBAL_DEF("debug/shapes/navigation/3d/agent_path_color", Color(1.0, 0.0, 0.0, 1.0));
 | |
| 
 | |
| 	debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/3d/enable_edge_connections", true);
 | |
| 	debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/3d/enable_edge_connections_xray", true);
 | |
| 	debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/3d/enable_edge_lines", true);
 | |
| 	debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/3d/enable_edge_lines_xray", true);
 | |
| 	debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/3d/enable_geometry_face_random_color", true);
 | |
| 	debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/3d/enable_link_connections", true);
 | |
| 	debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/3d/enable_link_connections_xray", true);
 | |
| 
 | |
| 	debug_navigation_enable_agent_paths = GLOBAL_DEF("debug/shapes/navigation/3d/enable_agent_paths", true);
 | |
| 	debug_navigation_enable_agent_paths_xray = GLOBAL_DEF("debug/shapes/navigation/3d/enable_agent_paths_xray", true);
 | |
| 	debug_navigation_agent_path_point_size = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "debug/shapes/navigation/3d/agent_path_point_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,or_greater"), 4.0);
 | |
| 
 | |
| 	debug_navigation_avoidance_agents_radius_color = GLOBAL_DEF("debug/shapes/avoidance/3d/agents_radius_color", Color(1.0, 1.0, 0.0, 0.25));
 | |
| 	debug_navigation_avoidance_obstacles_radius_color = GLOBAL_DEF("debug/shapes/avoidance/3d/obstacles_radius_color", Color(1.0, 0.5, 0.0, 0.25));
 | |
| 	debug_navigation_avoidance_static_obstacle_pushin_face_color = GLOBAL_DEF("debug/shapes/avoidance/3d/obstacles_static_face_pushin_color", Color(1.0, 0.0, 0.0, 0.0));
 | |
| 	debug_navigation_avoidance_static_obstacle_pushin_edge_color = GLOBAL_DEF("debug/shapes/avoidance/3d/obstacles_static_edge_pushin_color", Color(1.0, 0.0, 0.0, 1.0));
 | |
| 	debug_navigation_avoidance_static_obstacle_pushout_face_color = GLOBAL_DEF("debug/shapes/avoidance/3d/obstacles_static_face_pushout_color", Color(1.0, 1.0, 0.0, 0.5));
 | |
| 	debug_navigation_avoidance_static_obstacle_pushout_edge_color = GLOBAL_DEF("debug/shapes/avoidance/3d/obstacles_static_edge_pushout_color", Color(1.0, 1.0, 0.0, 1.0));
 | |
| 	debug_navigation_avoidance_enable_agents_radius = GLOBAL_DEF("debug/shapes/avoidance/3d/enable_agents_radius", true);
 | |
| 	debug_navigation_avoidance_enable_obstacles_radius = GLOBAL_DEF("debug/shapes/avoidance/3d/enable_obstacles_radius", true);
 | |
| 	debug_navigation_avoidance_enable_obstacles_static = GLOBAL_DEF("debug/shapes/avoidance/3d/enable_obstacles_static", true);
 | |
| 
 | |
| 	if (Engine::get_singleton()->is_editor_hint()) {
 | |
| 		// enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible
 | |
| 		// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
 | |
| 		set_debug_enabled(true);
 | |
| 		set_debug_navigation_enabled(true);
 | |
| 		set_debug_avoidance_enabled(true);
 | |
| 	}
 | |
| #endif // DEBUG_ENABLED
 | |
| }
 | |
| 
 | |
| NavigationServer3D::~NavigationServer3D() {
 | |
| 	singleton = nullptr;
 | |
| 
 | |
| 	RWLockWrite write_lock(geometry_parser_rwlock);
 | |
| 	for (NavMeshGeometryParser3D *parser : generator_parsers) {
 | |
| 		geometry_parser_owner.free(parser->self);
 | |
| 	}
 | |
| 	generator_parsers.clear();
 | |
| }
 | |
| 
 | |
| RID NavigationServer3D::source_geometry_parser_create() {
 | |
| 	RWLockWrite write_lock(geometry_parser_rwlock);
 | |
| 
 | |
| 	RID rid = geometry_parser_owner.make_rid();
 | |
| 
 | |
| 	NavMeshGeometryParser3D *parser = geometry_parser_owner.get_or_null(rid);
 | |
| 	parser->self = rid;
 | |
| 
 | |
| 	generator_parsers.push_back(parser);
 | |
| 
 | |
| 	return rid;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::free_rid(RID p_rid) {
 | |
| 	if (!geometry_parser_owner.owns(p_rid)) {
 | |
| 		return;
 | |
| 	}
 | |
| 	RWLockWrite write_lock(geometry_parser_rwlock);
 | |
| 
 | |
| 	NavMeshGeometryParser3D *parser = geometry_parser_owner.get_or_null(p_rid);
 | |
| 	ERR_FAIL_NULL(parser);
 | |
| 
 | |
| 	generator_parsers.erase(parser);
 | |
| 	geometry_parser_owner.free(parser->self);
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) {
 | |
| 	RWLockWrite write_lock(geometry_parser_rwlock);
 | |
| 
 | |
| 	NavMeshGeometryParser3D *parser = geometry_parser_owner.get_or_null(p_parser);
 | |
| 	ERR_FAIL_NULL(parser);
 | |
| 
 | |
| 	parser->callback = p_callback;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_enabled(bool p_enabled) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	if (debug_enabled != p_enabled) {
 | |
| 		debug_dirty = true;
 | |
| 	}
 | |
| 
 | |
| 	debug_enabled = p_enabled;
 | |
| 
 | |
| 	if (debug_dirty) {
 | |
| 		navigation_debug_dirty = true;
 | |
| 		callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
 | |
| 
 | |
| 		avoidance_debug_dirty = true;
 | |
| 		callable_mp(this, &NavigationServer3D::_emit_avoidance_debug_changed_signal).call_deferred();
 | |
| 	}
 | |
| #endif // DEBUG_ENABLED
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_enabled() const {
 | |
| 	return debug_enabled;
 | |
| }
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| void NavigationServer3D::_emit_navigation_debug_changed_signal() {
 | |
| 	if (navigation_debug_dirty) {
 | |
| 		navigation_debug_dirty = false;
 | |
| 		emit_signal(SNAME("navigation_debug_changed"));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::_emit_avoidance_debug_changed_signal() {
 | |
| 	if (avoidance_debug_dirty) {
 | |
| 		avoidance_debug_dirty = false;
 | |
| 		emit_signal(SNAME("avoidance_debug_changed"));
 | |
| 	}
 | |
| }
 | |
| #endif // DEBUG_ENABLED
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_material() {
 | |
| 	if (debug_navigation_geometry_face_material.is_valid()) {
 | |
| 		return debug_navigation_geometry_face_material;
 | |
| 	}
 | |
| 
 | |
| 	bool enabled_geometry_face_random_color = get_debug_navigation_enable_geometry_face_random_color();
 | |
| 
 | |
| 	Ref<StandardMaterial3D> face_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	face_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	face_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	face_material->set_albedo(get_debug_navigation_geometry_face_color());
 | |
| 	face_material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 | |
| 	face_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	if (enabled_geometry_face_random_color) {
 | |
| 		face_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
 | |
| 		face_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
 | |
| 	}
 | |
| 
 | |
| 	debug_navigation_geometry_face_material = face_material;
 | |
| 
 | |
| 	return debug_navigation_geometry_face_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_material() {
 | |
| 	if (debug_navigation_geometry_edge_material.is_valid()) {
 | |
| 		return debug_navigation_geometry_edge_material;
 | |
| 	}
 | |
| 
 | |
| 	bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
 | |
| 
 | |
| 	Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	line_material->set_albedo(get_debug_navigation_geometry_edge_color());
 | |
| 	line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	if (enabled_edge_lines_xray) {
 | |
| 		line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 | |
| 	}
 | |
| 
 | |
| 	debug_navigation_geometry_edge_material = line_material;
 | |
| 
 | |
| 	return debug_navigation_geometry_edge_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_disabled_material() {
 | |
| 	if (debug_navigation_geometry_face_disabled_material.is_valid()) {
 | |
| 		return debug_navigation_geometry_face_disabled_material;
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> face_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	face_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	face_disabled_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	face_disabled_material->set_albedo(get_debug_navigation_geometry_face_disabled_color());
 | |
| 	face_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 
 | |
| 	debug_navigation_geometry_face_disabled_material = face_disabled_material;
 | |
| 
 | |
| 	return debug_navigation_geometry_face_disabled_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_disabled_material() {
 | |
| 	if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
 | |
| 		return debug_navigation_geometry_edge_disabled_material;
 | |
| 	}
 | |
| 
 | |
| 	bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
 | |
| 
 | |
| 	Ref<StandardMaterial3D> line_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	line_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	line_disabled_material->set_albedo(get_debug_navigation_geometry_edge_disabled_color());
 | |
| 	line_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	if (enabled_edge_lines_xray) {
 | |
| 		line_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 | |
| 	}
 | |
| 
 | |
| 	debug_navigation_geometry_edge_disabled_material = line_disabled_material;
 | |
| 
 | |
| 	return debug_navigation_geometry_edge_disabled_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_edge_connections_material() {
 | |
| 	if (debug_navigation_edge_connections_material.is_valid()) {
 | |
| 		return debug_navigation_edge_connections_material;
 | |
| 	}
 | |
| 
 | |
| 	bool enabled_edge_connections_xray = get_debug_navigation_enable_edge_connections_xray();
 | |
| 
 | |
| 	Ref<StandardMaterial3D> edge_connections_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	edge_connections_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	edge_connections_material->set_albedo(get_debug_navigation_edge_connection_color());
 | |
| 	edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	if (enabled_edge_connections_xray) {
 | |
| 		edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 | |
| 	}
 | |
| 	edge_connections_material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
 | |
| 
 | |
| 	debug_navigation_edge_connections_material = edge_connections_material;
 | |
| 
 | |
| 	return debug_navigation_edge_connections_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connections_material() {
 | |
| 	if (debug_navigation_link_connections_material.is_valid()) {
 | |
| 		return debug_navigation_link_connections_material;
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	material->set_albedo(debug_navigation_link_connection_color);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	if (debug_navigation_enable_link_connections_xray) {
 | |
| 		material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 | |
| 	}
 | |
| 	material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
 | |
| 
 | |
| 	debug_navigation_link_connections_material = material;
 | |
| 	return debug_navigation_link_connections_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connections_disabled_material() {
 | |
| 	if (debug_navigation_link_connections_disabled_material.is_valid()) {
 | |
| 		return debug_navigation_link_connections_disabled_material;
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	material->set_albedo(debug_navigation_link_connection_disabled_color);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	if (debug_navigation_enable_link_connections_xray) {
 | |
| 		material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 | |
| 	}
 | |
| 	material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
 | |
| 
 | |
| 	debug_navigation_link_connections_disabled_material = material;
 | |
| 	return debug_navigation_link_connections_disabled_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_line_material() {
 | |
| 	if (debug_navigation_agent_path_line_material.is_valid()) {
 | |
| 		return debug_navigation_agent_path_line_material;
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 
 | |
| 	material->set_albedo(debug_navigation_agent_path_color);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	if (debug_navigation_enable_agent_paths_xray) {
 | |
| 		material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 | |
| 	}
 | |
| 	material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
 | |
| 
 | |
| 	debug_navigation_agent_path_line_material = material;
 | |
| 	return debug_navigation_agent_path_line_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_point_material() {
 | |
| 	if (debug_navigation_agent_path_point_material.is_valid()) {
 | |
| 		return debug_navigation_agent_path_point_material;
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	material->set_albedo(debug_navigation_agent_path_color);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
 | |
| 	material->set_point_size(debug_navigation_agent_path_point_size);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	if (debug_navigation_enable_agent_paths_xray) {
 | |
| 		material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 | |
| 	}
 | |
| 	material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
 | |
| 
 | |
| 	debug_navigation_agent_path_point_material = material;
 | |
| 	return debug_navigation_agent_path_point_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_agents_radius_material() {
 | |
| 	if (debug_navigation_avoidance_agents_radius_material.is_valid()) {
 | |
| 		return debug_navigation_avoidance_agents_radius_material;
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 | |
| 	material->set_albedo(debug_navigation_avoidance_agents_radius_color);
 | |
| 	material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
 | |
| 
 | |
| 	debug_navigation_avoidance_agents_radius_material = material;
 | |
| 	return debug_navigation_avoidance_agents_radius_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_obstacles_radius_material() {
 | |
| 	if (debug_navigation_avoidance_obstacles_radius_material.is_valid()) {
 | |
| 		return debug_navigation_avoidance_obstacles_radius_material;
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 | |
| 	material->set_albedo(debug_navigation_avoidance_obstacles_radius_color);
 | |
| 	material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
 | |
| 
 | |
| 	debug_navigation_avoidance_obstacles_radius_material = material;
 | |
| 	return debug_navigation_avoidance_obstacles_radius_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_face_material() {
 | |
| 	if (debug_navigation_avoidance_static_obstacle_pushin_face_material.is_valid()) {
 | |
| 		return debug_navigation_avoidance_static_obstacle_pushin_face_material;
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 | |
| 	material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_face_color);
 | |
| 	material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
 | |
| 
 | |
| 	debug_navigation_avoidance_static_obstacle_pushin_face_material = material;
 | |
| 	return debug_navigation_avoidance_static_obstacle_pushin_face_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_face_material() {
 | |
| 	if (debug_navigation_avoidance_static_obstacle_pushout_face_material.is_valid()) {
 | |
| 		return debug_navigation_avoidance_static_obstacle_pushout_face_material;
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 | |
| 	material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_face_color);
 | |
| 	material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
 | |
| 
 | |
| 	debug_navigation_avoidance_static_obstacle_pushout_face_material = material;
 | |
| 	return debug_navigation_avoidance_static_obstacle_pushout_face_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_material() {
 | |
| 	if (debug_navigation_avoidance_static_obstacle_pushin_edge_material.is_valid()) {
 | |
| 		return debug_navigation_avoidance_static_obstacle_pushin_edge_material;
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	//material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	//material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 | |
| 	material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_edge_color);
 | |
| 	//material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 | |
| 
 | |
| 	debug_navigation_avoidance_static_obstacle_pushin_edge_material = material;
 | |
| 	return debug_navigation_avoidance_static_obstacle_pushin_edge_material;
 | |
| }
 | |
| 
 | |
| Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_material() {
 | |
| 	if (debug_navigation_avoidance_static_obstacle_pushout_edge_material.is_valid()) {
 | |
| 		return debug_navigation_avoidance_static_obstacle_pushout_edge_material;
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 | |
| 	material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	///material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	//material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
 | |
| 	material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_edge_color);
 | |
| 	//material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
 | |
| 	material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 | |
| 
 | |
| 	debug_navigation_avoidance_static_obstacle_pushout_edge_material = material;
 | |
| 	return debug_navigation_avoidance_static_obstacle_pushout_edge_material;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {
 | |
| 	debug_navigation_edge_connection_color = p_color;
 | |
| 	if (debug_navigation_edge_connections_material.is_valid()) {
 | |
| 		debug_navigation_edge_connections_material->set_albedo(debug_navigation_edge_connection_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_edge_connection_color() const {
 | |
| 	return debug_navigation_edge_connection_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
 | |
| 	debug_navigation_geometry_edge_color = p_color;
 | |
| 	if (debug_navigation_geometry_edge_material.is_valid()) {
 | |
| 		debug_navigation_geometry_edge_material->set_albedo(debug_navigation_geometry_edge_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_geometry_edge_color() const {
 | |
| 	return debug_navigation_geometry_edge_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_geometry_face_color(const Color &p_color) {
 | |
| 	debug_navigation_geometry_face_color = p_color;
 | |
| 	if (debug_navigation_geometry_face_material.is_valid()) {
 | |
| 		debug_navigation_geometry_face_material->set_albedo(debug_navigation_geometry_face_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_geometry_face_color() const {
 | |
| 	return debug_navigation_geometry_face_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
 | |
| 	debug_navigation_geometry_edge_disabled_color = p_color;
 | |
| 	if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
 | |
| 		debug_navigation_geometry_edge_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_geometry_edge_disabled_color() const {
 | |
| 	return debug_navigation_geometry_edge_disabled_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
 | |
| 	debug_navigation_geometry_face_disabled_color = p_color;
 | |
| 	if (debug_navigation_geometry_face_disabled_material.is_valid()) {
 | |
| 		debug_navigation_geometry_face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_geometry_face_disabled_color() const {
 | |
| 	return debug_navigation_geometry_face_disabled_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_link_connection_color(const Color &p_color) {
 | |
| 	debug_navigation_link_connection_color = p_color;
 | |
| 	if (debug_navigation_link_connections_material.is_valid()) {
 | |
| 		debug_navigation_link_connections_material->set_albedo(debug_navigation_link_connection_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_link_connection_color() const {
 | |
| 	return debug_navigation_link_connection_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
 | |
| 	debug_navigation_link_connection_disabled_color = p_color;
 | |
| 	if (debug_navigation_link_connections_disabled_material.is_valid()) {
 | |
| 		debug_navigation_link_connections_disabled_material->set_albedo(debug_navigation_link_connection_disabled_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_link_connection_disabled_color() const {
 | |
| 	return debug_navigation_link_connection_disabled_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_agent_path_point_size(real_t p_point_size) {
 | |
| 	debug_navigation_agent_path_point_size = MAX(0.1, p_point_size);
 | |
| 	if (debug_navigation_agent_path_point_material.is_valid()) {
 | |
| 		debug_navigation_agent_path_point_material->set_point_size(debug_navigation_agent_path_point_size);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| real_t NavigationServer3D::get_debug_navigation_agent_path_point_size() const {
 | |
| 	return debug_navigation_agent_path_point_size;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_agent_path_color(const Color &p_color) {
 | |
| 	debug_navigation_agent_path_color = p_color;
 | |
| 	if (debug_navigation_agent_path_line_material.is_valid()) {
 | |
| 		debug_navigation_agent_path_line_material->set_albedo(debug_navigation_agent_path_color);
 | |
| 	}
 | |
| 	if (debug_navigation_agent_path_point_material.is_valid()) {
 | |
| 		debug_navigation_agent_path_point_material->set_albedo(debug_navigation_agent_path_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_agent_path_color() const {
 | |
| 	return debug_navigation_agent_path_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
 | |
| 	debug_navigation_enable_edge_connections = p_value;
 | |
| 	navigation_debug_dirty = true;
 | |
| 	callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_enable_edge_connections() const {
 | |
| 	return debug_navigation_enable_edge_connections;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_enable_edge_connections_xray(const bool p_value) {
 | |
| 	debug_navigation_enable_edge_connections_xray = p_value;
 | |
| 	if (debug_navigation_edge_connections_material.is_valid()) {
 | |
| 		debug_navigation_edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_connections_xray);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() const {
 | |
| 	return debug_navigation_enable_edge_connections_xray;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) {
 | |
| 	debug_navigation_enable_edge_lines = p_value;
 | |
| 	navigation_debug_dirty = true;
 | |
| 	callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_enable_edge_lines() const {
 | |
| 	return debug_navigation_enable_edge_lines;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_enable_edge_lines_xray(const bool p_value) {
 | |
| 	debug_navigation_enable_edge_lines_xray = p_value;
 | |
| 	if (debug_navigation_geometry_edge_material.is_valid()) {
 | |
| 		debug_navigation_geometry_edge_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_lines_xray);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const {
 | |
| 	return debug_navigation_enable_edge_lines_xray;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
 | |
| 	debug_navigation_enable_geometry_face_random_color = p_value;
 | |
| 	navigation_debug_dirty = true;
 | |
| 	callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color() const {
 | |
| 	return debug_navigation_enable_geometry_face_random_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_enable_link_connections(const bool p_value) {
 | |
| 	debug_navigation_enable_link_connections = p_value;
 | |
| 	navigation_debug_dirty = true;
 | |
| 	callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_enable_link_connections() const {
 | |
| 	return debug_navigation_enable_link_connections;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_enable_link_connections_xray(const bool p_value) {
 | |
| 	debug_navigation_enable_link_connections_xray = p_value;
 | |
| 	if (debug_navigation_link_connections_material.is_valid()) {
 | |
| 		debug_navigation_link_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_link_connections_xray);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_enable_link_connections_xray() const {
 | |
| 	return debug_navigation_enable_link_connections_xray;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) {
 | |
| 	debug_navigation_avoidance_enable_agents_radius = p_value;
 | |
| 	avoidance_debug_dirty = true;
 | |
| 	callable_mp(this, &NavigationServer3D::_emit_avoidance_debug_changed_signal).call_deferred();
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_avoidance_enable_agents_radius() const {
 | |
| 	return debug_navigation_avoidance_enable_agents_radius;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) {
 | |
| 	debug_navigation_avoidance_enable_obstacles_radius = p_value;
 | |
| 	avoidance_debug_dirty = true;
 | |
| 	callable_mp(this, &NavigationServer3D::_emit_avoidance_debug_changed_signal).call_deferred();
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_radius() const {
 | |
| 	return debug_navigation_avoidance_enable_obstacles_radius;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) {
 | |
| 	debug_navigation_avoidance_enable_obstacles_static = p_value;
 | |
| 	avoidance_debug_dirty = true;
 | |
| 	callable_mp(this, &NavigationServer3D::_emit_avoidance_debug_changed_signal).call_deferred();
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_static() const {
 | |
| 	return debug_navigation_avoidance_enable_obstacles_static;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) {
 | |
| 	debug_navigation_avoidance_agents_radius_color = p_color;
 | |
| 	if (debug_navigation_avoidance_agents_radius_material.is_valid()) {
 | |
| 		debug_navigation_avoidance_agents_radius_material->set_albedo(debug_navigation_avoidance_agents_radius_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_avoidance_agents_radius_color() const {
 | |
| 	return debug_navigation_avoidance_agents_radius_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) {
 | |
| 	debug_navigation_avoidance_obstacles_radius_color = p_color;
 | |
| 	if (debug_navigation_avoidance_obstacles_radius_material.is_valid()) {
 | |
| 		debug_navigation_avoidance_obstacles_radius_material->set_albedo(debug_navigation_avoidance_obstacles_radius_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_avoidance_obstacles_radius_color() const {
 | |
| 	return debug_navigation_avoidance_obstacles_radius_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) {
 | |
| 	debug_navigation_avoidance_static_obstacle_pushin_face_color = p_color;
 | |
| 	if (debug_navigation_avoidance_static_obstacle_pushin_face_material.is_valid()) {
 | |
| 		debug_navigation_avoidance_static_obstacle_pushin_face_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_face_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const {
 | |
| 	return debug_navigation_avoidance_static_obstacle_pushin_face_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) {
 | |
| 	debug_navigation_avoidance_static_obstacle_pushout_face_color = p_color;
 | |
| 	if (debug_navigation_avoidance_static_obstacle_pushout_face_material.is_valid()) {
 | |
| 		debug_navigation_avoidance_static_obstacle_pushout_face_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_face_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const {
 | |
| 	return debug_navigation_avoidance_static_obstacle_pushout_face_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) {
 | |
| 	debug_navigation_avoidance_static_obstacle_pushin_edge_color = p_color;
 | |
| 	if (debug_navigation_avoidance_static_obstacle_pushin_edge_material.is_valid()) {
 | |
| 		debug_navigation_avoidance_static_obstacle_pushin_edge_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_edge_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const {
 | |
| 	return debug_navigation_avoidance_static_obstacle_pushin_edge_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) {
 | |
| 	debug_navigation_avoidance_static_obstacle_pushout_edge_color = p_color;
 | |
| 	if (debug_navigation_avoidance_static_obstacle_pushout_edge_material.is_valid()) {
 | |
| 		debug_navigation_avoidance_static_obstacle_pushout_edge_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_edge_color);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const {
 | |
| 	return debug_navigation_avoidance_static_obstacle_pushout_edge_color;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_value) {
 | |
| 	if (debug_navigation_enable_agent_paths != p_value) {
 | |
| 		debug_dirty = true;
 | |
| 	}
 | |
| 
 | |
| 	debug_navigation_enable_agent_paths = p_value;
 | |
| 
 | |
| 	if (debug_dirty) {
 | |
| 		callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_enable_agent_paths() const {
 | |
| 	return debug_navigation_enable_agent_paths;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_enable_agent_paths_xray(const bool p_value) {
 | |
| 	debug_navigation_enable_agent_paths_xray = p_value;
 | |
| 	if (debug_navigation_agent_path_line_material.is_valid()) {
 | |
| 		debug_navigation_agent_path_line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray);
 | |
| 	}
 | |
| 	if (debug_navigation_agent_path_point_material.is_valid()) {
 | |
| 		debug_navigation_agent_path_point_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const {
 | |
| 	return debug_navigation_enable_agent_paths_xray;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_navigation_enabled(bool p_enabled) {
 | |
| 	debug_navigation_enabled = p_enabled;
 | |
| 	navigation_debug_dirty = true;
 | |
| 	callable_mp(this, &NavigationServer3D::_emit_navigation_debug_changed_signal).call_deferred();
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_navigation_enabled() const {
 | |
| 	return debug_navigation_enabled;
 | |
| }
 | |
| 
 | |
| void NavigationServer3D::set_debug_avoidance_enabled(bool p_enabled) {
 | |
| 	debug_avoidance_enabled = p_enabled;
 | |
| 	avoidance_debug_dirty = true;
 | |
| 	callable_mp(this, &NavigationServer3D::_emit_avoidance_debug_changed_signal).call_deferred();
 | |
| }
 | |
| 
 | |
| bool NavigationServer3D::get_debug_avoidance_enabled() const {
 | |
| 	return debug_avoidance_enabled;
 | |
| }
 | |
| 
 | |
| #endif // DEBUG_ENABLED
 | |
| 
 | |
| ///////////////////////////////////////////////////////
 | |
| 
 | |
| static NavigationServer3D *navigation_server_3d = nullptr;
 | |
| 
 | |
| NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
 | |
| 
 | |
| void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
 | |
| 	create_callback = p_callback;
 | |
| }
 | |
| 
 | |
| NavigationServer3D *NavigationServer3DManager::new_default_server() {
 | |
| 	if (create_callback == nullptr) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	return create_callback();
 | |
| }
 | |
| 
 | |
| void NavigationServer3DManager::initialize_server() {
 | |
| 	ERR_FAIL_COND(navigation_server_3d != nullptr);
 | |
| 
 | |
| 	// Init 3D Navigation Server
 | |
| 	navigation_server_3d = NavigationServer3DManager::new_default_server();
 | |
| 
 | |
| 	// Fall back to dummy if no default server has been registered.
 | |
| 	if (!navigation_server_3d) {
 | |
| 		WARN_VERBOSE("Failed to initialize NavigationServer3D. Fall back to dummy server.");
 | |
| 		navigation_server_3d = memnew(NavigationServer3DDummy);
 | |
| 	}
 | |
| 
 | |
| 	// Should be impossible, but make sure it's not null.
 | |
| 	ERR_FAIL_NULL_MSG(navigation_server_3d, "Failed to initialize NavigationServer3D.");
 | |
| 	navigation_server_3d->init();
 | |
| }
 | |
| 
 | |
| void NavigationServer3DManager::finalize_server() {
 | |
| 	ERR_FAIL_NULL(navigation_server_3d);
 | |
| 	navigation_server_3d->finish();
 | |
| 	memdelete(navigation_server_3d);
 | |
| 	navigation_server_3d = nullptr;
 | |
| }
 | 
