godot/drivers/gles3/effects
Claude 802eb0b1a0
Fix glow visual compatibility regression (issue #112469)
Reverts the default value of Environment.glow_hdr_threshold from 0.0
back to 1.0 to restore the expected glow appearance in existing projects.

The default was inadvertently changed from 1.0 to 0.0 in PR #110077,
which caused glow effects to render dramatically different across all
rendering methods (Forward+, Mobile, and GL Compatibility). This broke
backward compatibility with existing projects like the Kenney 3D
Platformer starter kit.

Changed files:
- scene/resources/environment.h
- servers/rendering/storage/environment_storage.h
- drivers/gles3/effects/glow.h
- drivers/gles3/rasterizer_scene_gles3.cpp
- doc/classes/Environment.xml

Setting the value back to 1.0 aligns with documented recommendations
and restores visual consistency.

Fixes #112469
2025-11-07 04:07:41 +00:00
..
copy_effects.cpp Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
copy_effects.h Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
cubemap_filter.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
cubemap_filter.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
feed_effects.cpp Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
feed_effects.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
glow.cpp Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
glow.h Fix glow visual compatibility regression (issue #112469) 2025-11-07 04:07:41 +00:00
post_effects.cpp Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00
post_effects.h Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00