godot/platform/macos
2025-10-08 02:04:05 +02:00
..
doc_classes mention 'build version' in iOS, macOS, and visionOS export docs 2025-08-13 23:22:31 +02:00
editor [macOS] Process joypad input directly in the embedded process. 2025-08-29 13:40:56 +03:00
export Fix editor one-click icons not showing. 2025-07-21 12:18:44 +03:00
crash_handler_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
crash_handler_macos.mm Fix various race conditions with capturing of script backtraces 2025-06-02 19:46:19 +02:00
detect.py Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-08 02:04:05 +02:00
dir_access_macos.h Implement get_filesystem_type on macOS and Linux. 2025-05-23 23:05:06 +03:00
dir_access_macos.mm Implement get_filesystem_type on macOS and Linux. 2025-05-23 23:05:06 +03:00
display_server_embedded.h [macOS] Process joypad input directly in the embedded process. 2025-08-29 13:40:56 +03:00
display_server_embedded.mm [macOS] Process joypad input directly in the embedded process. 2025-08-29 13:40:56 +03:00
display_server_macos.h [macOS] Move keyboard layout related code to base display server. 2025-06-24 10:45:19 +03:00
display_server_macos.mm [macOS] Always use "Regular" activation policy for GUI, and headless main loop for command line only tools. 2025-10-08 01:48:12 +02:00
display_server_macos_base.h [macOS] Move keyboard layout related code to base display server. 2025-06-24 10:45:19 +03:00
display_server_macos_base.mm [macOS] Move keyboard layout related code to base display server. 2025-06-24 10:45:19 +03:00
embedded_debugger.h [macOS] Process joypad input directly in the embedded process. 2025-08-29 13:40:56 +03:00
embedded_debugger.mm [macOS] Process joypad input directly in the embedded process. 2025-08-29 13:40:56 +03:00
embedded_gl_manager.h MacOS: Initialize member field 2025-06-12 14:57:36 +10:00
embedded_gl_manager.mm macOS: Support vsync when embedding OpenGL processes 2025-05-20 09:39:13 +10:00
gl_manager_macos_angle.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
gl_manager_macos_angle.mm [macOS] Switch Angle to Metal backend. 2025-06-09 10:29:30 +03:00
gl_manager_macos_legacy.h Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
gl_manager_macos_legacy.mm Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
godot_application.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
godot_application.mm Fix macOS build with dev_build=yes and target=template_debug 2025-05-14 09:47:51 +03:00
godot_application_delegate.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
godot_application_delegate.mm Fix GodotApplicationDelegate init. 2025-05-21 13:49:07 +03:00
godot_button_view.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_button_view.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_content_view.h [macOS] Fix touch bar observer crash. 2025-04-26 23:29:07 +03:00
godot_content_view.mm Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
godot_main_macos.mm [macOS] Always use "Regular" activation policy for GUI, and headless main loop for command line only tools. 2025-10-08 01:48:12 +02:00
godot_menu_delegate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_menu_delegate.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_menu_item.h [macOS] Fix native menu submenu items have wrong action and accelerators set. 2025-04-03 18:47:23 +03:00
godot_menu_item.mm [macOS] Fix native menu submenu items have wrong action and accelerators set. 2025-04-03 18:47:23 +03:00
godot_open_save_delegate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_open_save_delegate.mm Fix native file dialog crash with invalid filter. 2025-06-06 09:24:42 +03:00
godot_status_item.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_status_item.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_window.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_window.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_window_delegate.h macOS: Support vsync when embedding OpenGL processes 2025-05-20 09:39:13 +10:00
godot_window_delegate.mm [macOS] Fix borderless window maximization. 2025-05-30 00:13:53 +03:00
key_mapping_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
key_mapping_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
macos_quartz_core_spi.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
native_menu_macos.mm [macOS] Fix native menu submenu items have wrong action and accelerators set. 2025-04-03 18:47:23 +03:00
os_macos.h [macOS] Do not use NSApplication main loop for headless mode. 2025-07-17 08:42:55 +03:00
os_macos.mm [macOS] Always use "Regular" activation policy for GUI, and headless main loop for command line only tools. 2025-10-08 01:48:12 +02:00
platform_config.h Apple: Add pthread implementation of Thread class 2025-04-10 09:35:40 +10:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_macos_builders.py SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
platform_thread.h Apple: Add pthread implementation of Thread class 2025-04-10 09:35:40 +10:00
README.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
rendering_context_driver_vulkan_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_context_driver_vulkan_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
SCsub Apple: Improve reliability of Apple Embedded build and deployment 2025-06-19 06:33:08 +10:00
tts_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
tts_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

This platform uses shared Apple code (drivers/apple).

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation